https://github.com/scummvm/scummvm

sort by:
Revision Author Date Message Commit Date
b6ef1c8 match rest svn-id: r7462 11 May 2003, 18:08:14 UTC
5baba97 The new (Jornada 820 inspired) GDI rendering crashes on a Jornada 680 - further investigation needed. For the moment I'll leave both, define NEW_GAPI_CODE if you want to compile a version (HPC ARM) for the Jornada 820 svn-id: r7459 11 May 2003, 17:38:07 UTC
da27b2b Update version svn-id: r7458 11 May 2003, 15:56:32 UTC
a9c92c8 got permission from Endy ;) svn-id: r7452 11 May 2003, 14:03:52 UTC
6d808bc Update projects svn-id: r7448 11 May 2003, 13:58:10 UTC
d30e87e Remove BASS for this build svn-id: r7447 11 May 2003, 13:56:18 UTC
ed189fa Fix icon path svn-id: r7446 11 May 2003, 13:54:44 UTC
99aedef COMI and Jornada 820 fixes svn-id: r7445 11 May 2003, 13:53:50 UTC
d6fe9c5 Update build revision and help file svn-id: r7444 11 May 2003, 13:47:08 UTC
a2cf17d Fix key mapping bug svn-id: r7443 11 May 2003, 13:46:11 UTC
b2c1fbf Rewrite GDI rendering for Jornada 820, COMI fixes svn-id: r7442 11 May 2003, 13:45:14 UTC
8cbcedc Update missing functions for HPC builds svn-id: r7441 11 May 2003, 13:43:41 UTC
bb164e2 clarification svn-id: r7439 11 May 2003, 12:59:07 UTC
558a256 missing period svn-id: r7437 11 May 2003, 12:53:13 UTC
bd07b03 Alt is the save-key, not shift svn-id: r7434 11 May 2003, 12:19:34 UTC
b39794c Use noserial libronin for the release. svn-id: r7433 11 May 2003, 12:14:50 UTC
ec9734a merge latest sky changes into the branch (huffman trees cleanup) svn-id: r7432 11 May 2003, 11:54:59 UTC
8a31d1a getting ready for 0.4.0 svn-id: r7431 11 May 2003, 11:35:21 UTC
a32fd76 oops that was an accidental change svn-id: r7389 08 May 2003, 10:47:35 UTC
1636f96 fixed bug #734057 svn-id: r7385 07 May 2003, 23:08:56 UTC
97d3fe5 Add some more game issues svn-id: r7379 07 May 2003, 02:56:45 UTC
6d08734 updated vc6 files svn-id: r7377 06 May 2003, 23:14:34 UTC
ea2aacc fixed warning svn-id: r7376 06 May 2003, 23:12:03 UTC
d013250 Added -DDISABLE_SKY as requested by Max. svn-id: r7375 06 May 2003, 21:44:20 UTC
cd482ba Disable CoMI translations for Dreamcast; The constant opening and closing of language.tab makes the game totally unplayable. Besides, it doesn't seem to affect the strings, so it's rather unnecessary anyway. svn-id: r7374 06 May 2003, 21:41:54 UTC
c898ddf Updated with lastest changes svn-id: r7373 06 May 2003, 15:11:58 UTC
bad9e74 Updated info panel svn-id: r7372 06 May 2003, 15:06:19 UTC
b85312f Branch update svn-id: r7371 06 May 2003, 14:41:51 UTC
d705533 Fix a bug with PalmOS svn-id: r7370 06 May 2003, 14:39:47 UTC
ee963f3 Branch update svn-id: r7369 06 May 2003, 14:36:33 UTC
b9dd519 seems to work fine, putting EditTextWidget intro branch, too svn-id: r7361 05 May 2003, 17:13:15 UTC
afd0231 reverted to old fmopl code on the branch svn-id: r7356 05 May 2003, 15:56:01 UTC
f3e8b37 Add indy3ega to supported list Disable sky in mingw build svn-id: r7355 05 May 2003, 15:51:49 UTC
c8b7624 updated NEWS svn-id: r7353 05 May 2003, 15:23:34 UTC
7d89c19 disabled BASS build for now (see mail to scummvm-devel) svn-id: r7351 05 May 2003, 14:55:07 UTC
881dd9a changed versions to 0.4.0pre; these will have to be changed in the final release again to 0.4.0. Porters, please upate project files (VC, CodeWarrior, etc.) accordingly svn-id: r7350 05 May 2003, 14:54:04 UTC
f762c5d some mouse stuff + fnEnterSection svn-id: r7347 05 May 2003, 13:19:59 UTC
5944d40 Add more ScummVM globals to PDB svn-id: r7346 05 May 2003, 12:29:26 UTC
b1ff9cb cleanup and add more ScummVM globals to PDB svn-id: r7345 05 May 2003, 12:22:44 UTC
15ba8da renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how much to move each step in the x/y direction); added several FIXME comments (after 0.4.0 we really shold revise this code) svn-id: r7344 05 May 2003, 12:09:22 UTC
37159f9 fixed cursor placement svn-id: r7343 05 May 2003, 10:38:16 UTC
d12ff07 patch #732518 loom learn drafts debugger command by erik svn-id: r7342 05 May 2003, 10:02:04 UTC
98d5dd5 patch #732184 svn-id: r7341 05 May 2003, 09:48:23 UTC
ac08975 unified o?_isEqual, too (but not as nice due to hack) svn-id: r7340 05 May 2003, 09:25:07 UTC
fa0df19 cleanup / reduced code duplication svn-id: r7339 05 May 2003, 09:19:15 UTC
93c7422 Update project build files svn-id: r7338 05 May 2003, 07:28:49 UTC
be89d96 Experimental COMI support - GAPI 565 only - still some work to do on the future branch svn-id: r7337 05 May 2003, 07:26:32 UTC
05a56ce Help dialog box / Music switch svn-id: r7336 05 May 2003, 07:25:19 UTC
36dab1d Bigger mouse cursor svn-id: r7335 05 May 2003, 07:23:45 UTC
ffce530 Add music control for Smartphone build svn-id: r7334 05 May 2003, 07:22:40 UTC
7eeeb0b Support for COMI and new targets svn-id: r7333 05 May 2003, 07:21:14 UTC
0fa15ff Handle COMI UI svn-id: r7332 05 May 2003, 07:18:47 UTC
e98bb31 Added new targets, auto-quit for demos without UI svn-id: r7331 05 May 2003, 07:18:12 UTC
6d19dcd fix bug pointed out by segra svn-id: r7330 05 May 2003, 05:20:45 UTC
0a53139 Allow for larger mouse pointers (CoMI). svn-id: r7329 04 May 2003, 22:12:05 UTC
325c9b3 new fmopl (from adplug, which has it from mame; we can use it under the LGPL should we ever have to) svn-id: r7328 04 May 2003, 21:17:42 UTC
9659a4b V2 verbop fix (read verb name from script) svn-id: r7327 04 May 2003, 20:07:32 UTC
ab1d0a6 Support hires mode (CoMI). svn-id: r7326 04 May 2003, 19:08:21 UTC
93264ae oops, forget to remove hack I used to test this ;-) svn-id: r7325 04 May 2003, 18:28:32 UTC
7d78ba3 simplified code svn-id: r7324 04 May 2003, 18:27:55 UTC
5b08534 cleanup / fixes svn-id: r7323 04 May 2003, 17:39:25 UTC
83db626 GCC believes that if we cast a pointer to <type *>, then we are guaranteeing that the pointer has proper alignment for <type>, and that it can replace the memcpy() with a direct assignment. This totally defies the purpose of the memcpy(), which is there precisely because the memory is unaligned. Avoid problems by not making the cast. svn-id: r7322 04 May 2003, 17:21:31 UTC
7a10ab0 remove hack that should not have been there in the first place... svn-id: r7321 04 May 2003, 14:06:30 UTC
b98ed36 Even more heap needed by later games... svn-id: r7320 04 May 2003, 13:59:08 UTC
3f51ed8 renamed RETURN_OK and RETURN_FAIL for morphos svn-id: r7319 04 May 2003, 13:52:20 UTC
5c3046a erik's fix for the airplane bug in Indy3 svn-id: r7318 04 May 2003, 13:50:28 UTC
4ba3281 hexdump defaults to 16 bytes/line now, and prints an offest svn-id: r7317 04 May 2003, 13:46:06 UTC
8700fa5 fixed roomobj dumping svn-id: r7316 04 May 2003, 13:09:42 UTC
34e5eaa *** empty log message *** svn-id: r7315 04 May 2003, 13:00:43 UTC
a8c180d cleanup svn-id: r7314 04 May 2003, 13:00:41 UTC
245c556 cleanup svn-id: r7313 04 May 2003, 12:02:37 UTC
8f4222f correction svn-id: r7312 04 May 2003, 11:21:13 UTC
e61f2df don't know why this was removed but it breaks several games making it for all non v2 games svn-id: r7311 04 May 2003, 07:34:54 UTC
775cfc4 ... right revision this time... svn-id: r7310 04 May 2003, 04:34:48 UTC
e829d61 Some V2 stuff svn-id: r7309 04 May 2003, 04:30:49 UTC
30ebd2d fixed drawing code for height != 128, but added a (temporary) hack to ignore any such drawing anyway, for demo purposes svn-id: r7308 04 May 2003, 03:27:55 UTC
0f9e9dc there ya go svn-id: r7307 04 May 2003, 03:08:52 UTC
6994cc1 much better, but still buggy svn-id: r7306 04 May 2003, 03:05:16 UTC
fbbe36c cleanup svn-id: r7305 04 May 2003, 03:01:55 UTC
2397d25 make readVar debug output slightly more useful svn-id: r7304 04 May 2003, 02:39:59 UTC
ef5c32b and it's 24 after all! script 1 inits actors 1 till 23. If this causes segfaults somewhere, we need to fix those, not hack around ithe problem svn-id: r7303 04 May 2003, 02:39:31 UTC
aa74ea1 yet more v2 fixes & cleanup svn-id: r7302 04 May 2003, 02:27:22 UTC
488d5fe more v2 fixes; cleanup svn-id: r7301 04 May 2003, 02:10:49 UTC
3b77249 cleanup; got rid of o2_printEgo svn-id: r7300 04 May 2003, 01:10:45 UTC
781564d don't segfault when starting maniac svn-id: r7299 04 May 2003, 01:08:16 UTC
7a2de47 fixed o2_delay svn-id: r7298 04 May 2003, 00:41:52 UTC
0ce5658 o5_dummy -> o2_dummy (it's not used by the V5 code at all...) svn-id: r7297 04 May 2003, 00:29:52 UTC
4065f23 decode string properly in o2_printEgo svn-id: r7296 04 May 2003, 00:26:39 UTC
67b9ef7 typo; added comment svn-id: r7295 04 May 2003, 00:24:34 UTC
6e094b7 fixed pink-text bug svn-id: r7294 03 May 2003, 23:32:04 UTC
975d325 Patch #731613: debugger tab-completion (thanks, Willem!) svn-id: r7293 03 May 2003, 21:49:19 UTC
fc9100c Added Chris Apers & PalmOS port; and updated my status svn-id: r7292 03 May 2003, 21:44:07 UTC
6eaf1af temporary (?) hack for Maniac Mansion, to get to the first screen (thanks to segra) svn-id: r7291 03 May 2003, 21:15:24 UTC
9466a5d Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) svn-id: r7290 03 May 2003, 20:49:53 UTC
b3eb397 reordered iMuseDigital stuff to be next to each other svn-id: r7289 03 May 2003, 20:45:31 UTC
7e58986 only moved stuff (to group sound related stuff) svn-id: r7288 03 May 2003, 17:50:04 UTC
6d3ba60 seems to be the right thing to do... svn-id: r7287 03 May 2003, 16:46:47 UTC
efdb85b updated VC6 file svn-id: r7286 03 May 2003, 16:41:39 UTC
fb4a609 Patch #731760: LOOM: "Bobbin walks backwards" hack svn-id: r7285 03 May 2003, 16:20:18 UTC
f51b438 hack around v2 o2_delay problem svn-id: r7284 03 May 2003, 15:08:10 UTC
back to top