https://github.com/scummvm/scummvm

sort by:
Revision Author Date Message Commit Date
0c0904d I18N: Update translation (Japanese) Currently translated at 100.0% (1746 of 1746 strings) 09 July 2022, 06:32:15 UTC
88d4aed I18N: Update translation (Portuguese (Brazil)) Currently translated at 100.0% (1746 of 1746 strings) 09 July 2022, 06:32:14 UTC
0972164 I18N: Update translation (Hungarian) Currently translated at 100.0% (1746 of 1746 strings) 09 July 2022, 06:32:13 UTC
3d9eb53 RISCOS: Use makerun to calculate the wimpslot 08 July 2022, 21:08:37 UTC
63b758f NEWS: Add backported SCUMM changes to 2.6.0 in German NEWS file 08 July 2022, 17:07:12 UTC
7ee5a03 NEWS: Add various Wiki links to recent SCUMM news in German NEWS file 08 July 2022, 17:04:22 UTC
bda0207 I18N: Update translation (Greek) Currently translated at 100.0% (1746 of 1746 strings) 08 July 2022, 16:50:45 UTC
1b18eb6 I18N: Update translation (German) Currently translated at 100.0% (1746 of 1746 strings) 08 July 2022, 16:47:02 UTC
0b6b48d I18N: Update translation (Spanish) Currently translated at 100.0% (1746 of 1746 strings) 08 July 2022, 15:55:57 UTC
0db46bc I18N: Update translation files Updated by "Update PO files to match POT (msgmerge)" hook in Weblate. Translation: ScummVM/scummvm Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/ 08 July 2022, 14:29:51 UTC
35fefce CHEWY: Fix SFX repeats 08 July 2022, 14:29:35 UTC
1c3ba65 I18N: Update translations templates 08 July 2022, 14:25:05 UTC
adba360 GUI: Change SCUMM audio override label to "Load modded audio" (#4080) This is to avoid ambiguity since "external audio" can mean speakers and such. Also, changing from "Use" to "Load" both to make it clearer what is happening and also to match the "Load modded assets" setting in the Stark engine. (cherry picked from commit 060f9cd9b69fdc37bf99f862f3d6866f99200f5e) 08 July 2022, 14:24:39 UTC
4732ad0 SCUMM: Change function prototype (cherry picked from commit 7dfa17ebf6a2b4e1ef2d264525e037f80ae58432) 08 July 2022, 14:24:07 UTC
12d6915 SCUMM: Rename function to tryLoadAudioOverride (cherry picked from commit cad20a1c9082e92a99e554e3ef2a101f49babb6f) 08 July 2022, 14:24:06 UTC
a79eea3 SCUMM: Implement dedicated option for hifi audio (cherry picked from commit 088115f4689f610aedb9e76771a5dbe853189e56) 08 July 2022, 14:24:05 UTC
4f3570f SCUMM: Improve override function signature (cherry picked from commit 2050bf44b8ceba585d32f1eec0a86b0c2807d930) 08 July 2022, 14:24:04 UTC
ccf0bd4 SCUMM: Move sound override to game enhancement The feature will now only be active if the user enables game-specific enhancements, instead of being permanently enabled. (cherry picked from commit fc372c278b785afaf0638fdf7e31f39d77bad53f) 08 July 2022, 14:24:03 UTC
c775a81 SCUMM: Improve lip sync code for audio override (cherry picked from commit a5bc78a63ba827db0a3c3ed28196af3a5d1cb4dc) 08 July 2022, 14:24:02 UTC
01b1d58 SCUMM: Fix animation speed when audio is overriden (cherry picked from commit 5474d786626d1696d07cb254e39e71e1656bbb68) 08 July 2022, 14:24:01 UTC
f241ac5 SCUMM: Fix lip sync when speech is overriden (cherry picked from commit c17efa585ee0ddef3e243bc4da08e5dfc80f579b) 08 July 2022, 14:24:00 UTC
d5e79ca SCUMM: Add speech support for sound override (cherry picked from commit fb3f68f29463c6c1902ab77e2f95b8a4ca811ca3) 08 July 2022, 14:24:00 UTC
a97c369 SCUMM: Fix sound duration when overriden (cherry picked from commit f43402b80a8bf85148646b442034040921a582c9) 08 July 2022, 14:23:59 UTC
c6e7279 SCUMM: Add sound override for HE 70 games (cherry picked from commit 78dacfa8d7d85e7bcd1f810222868f5cc263f041) 08 July 2022, 14:23:59 UTC
9d92dfe BLADERUNNER: Fix subtitles in outtakes regression 08 July 2022, 05:54:05 UTC
c187a70 CHEWY: Fixed Nichelle's bar song sequence. Some renaming - bug #13638 07 July 2022, 23:45:08 UTC
cdaa132 NEWS: Mention backported enhancement for Maniac Mansion 07 July 2022, 22:24:59 UTC
bbb5766 RISCOS: Remove the -mno-poke-function-name compiler flag 07 July 2022, 20:43:55 UTC
fe0785b NEWS: Mention backported workaround for MI2 FM-TOWNS 07 July 2022, 20:41:15 UTC
6f1fa54 NEWS: Add some wiki links for the various SCUMM enhancements 07 July 2022, 20:41:15 UTC
c331b10 SCUMM: Fix verbs not being hidden during the biplane cutscene (FM-TOWNS) Room 80 only contains a cutscene, where Indy and his father escape from the zeppelin with the biplane. But it is started with `cutscene()` instead of `cutscene([1])` which also disables the verb interface. The FM-TOWNS version doesn't like this and some verb leftovers were mixed with the graphics. Adding the missing `[1]` parameter should fix the issue. Confirmed to also happen with the original interpreter under UNZ. 07 July 2022, 20:22:41 UTC
1626588 SCUMM: Fix wrong text color when Indy and his father escape from the zeppelin (FM-TOWNS) Most lines in this cutscene miss their color parameter, which makes both actors speak with the same color, which is confusing since one of them suddenly appeared, and you can barely see them. (For some reason, the PC VGA version also misses the color parameters, but it works there, maybe because there's some palette-shifting going on, which has been mostly removed in the FM-TOWNS version?). We can fix this by always giving an explicit color to Indy's and his father's lines. But the lines are not attached to any actor, and it's hard to determine who's who, especially if we want to support translations too. Henry Sr. is the only one using a wait() instruction in his sentence, and he's the only one saying "Junior", so we try to detect that. 07 July 2022, 20:22:41 UTC
8445882 SCUMM: Fix Kerner's text not matching his voice in New York The Talkie version of Indy4 changed Kerner's line when he uses the phone booth in New York (reusing some words from the research lab scene), but the text doesn't match with the voice in most releases: he says Ubermann but the text mentions Fritz, in the English version. The 1994 Talkie Macintosh release fixed this line, so we can replicate this later, official fix as an enhancement for all the English talkie releases. 07 July 2022, 20:22:41 UTC
3f00cb9 SCUMM: [RFC] Make clicking the Maniac Mansion sentence line work like the manual says According to the manual, you can execute commands by clicking on the sentence line. But this doesn't work with the v1 or v2 DOS versions, even though it works with the C64 demo. This is because the verb script doesn't for this, so we have to do that ourselves. This is loosely based on how Zak McKracken does it. 07 July 2022, 20:22:41 UTC
72f4b07 SCUMM: Fix missing voice when selling back the hub cap and pirate hat The Ultimate Talkie edition of Monkey Island 2 has a small script error when you try to sell back your hub cap or your pirate hat to the antique dealer. It wasn't doing a comparison with the proper object number, and so it would play a fallback line with no voice. 07 July 2022, 20:22:41 UTC
e98429c SCUMM: Fix missing Dr. Fred line when he receives a new diamond When Dr. Fred receives a new diamond, he's supposed to report the status of Hoagie's and Laverne's units, but these talkActor() lines don't have any associated wait.waitForMessage(), so they were unseen and unheard in the game until now. I couldn't find a way of only targeting the impacted lines, so this is applied to every line from Dr. Fred in this part of the script. 07 July 2022, 20:22:41 UTC
7960d65 SCUMM: Restore the first frame of Indy's reaction drinking from the Grail The original game always hides this first frame behind the second one, probably so that this cutscene never starts with some previous frame leftovers (since this animation will repeat as long as you pick up the wrong Grail). This is a bit unfortunate, especially since it also makes Indy appear older if he drinks from the real Grail. So, restore this first frame and just reset any previously drawn object when starting this animation. 07 July 2022, 20:22:41 UTC
21f7e11 SCUMM: Exclude Loom demos from recent fire animation enhancement Not only do the demos use a different script number, they don't even have the bug we're working around! 07 July 2022, 20:22:41 UTC
ff7782f SCUMM: Make Loom intro fire animation run at constant speed The fire animation is sped up along with the rest of the game while the messenger nymph is flying. Slow it down to make it appear to run at constant speed throughout the intro. This does not apply to the VGA talkie version, because there the fire isn't animated. 07 July 2022, 20:22:41 UTC
6659b8b SCUMM: Fix the Nazis' uniforms in the corridors of Castle Brunwald (FM-TOWNS) In Indy 3, some palette overrides were sometimes necessary to deal with the 16-color limitation of EGA. When porting the game to the FM-TOWNS, the palette overrides for the Nazis guards in the corridors of Castle Brunwald weren't removed, and so their uniforms would be gray there, although they were properly colored in green in all the other rooms, including the zeppelin maze. The PC VGA version doesn't have this problem, since they did remove this palette override there. 07 July 2022, 20:22:41 UTC
3afb9d9 SCUMM: MONKEY2: Mark workaround introduced in PR #1343 as enhancement 07 July 2022, 20:22:41 UTC
2720adb SCUMM: Add a `grail` command to the debugger This prints the number of the real Grail object when counting from the left in the final room with the knight in Indy3. May be useful since there are many Grails, choosing the wrong one kills you and makes you restart the 3 trials again, and the hints to find it require the original manual and taking notes during the game. 07 July 2022, 20:22:41 UTC
639ad33 SCUMM: Fix Captain Dread's head when Guybrush says "It's me again." When Guybrush interacts with Dread, Dread should turn and face him if he's not already looking at him. But the original script forgot to do this check on Bit[129] if Guybrush already met him, tries giving him an object and then immediately talks to him. Since Dread's movement is always done by 32 bytes of opcodes, we can just skip that if its first drawObject() call was done although Bit[129] was set. 07 July 2022, 20:22:41 UTC
d66a607 I18N: Update translation files Updated by "Update PO files to match POT (msgmerge)" hook in Weblate. Translation: ScummVM/scummvm Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/ 07 July 2022, 18:46:16 UTC
32179c5 DOCS: Mention portable mode in the docportal 07 July 2022, 18:45:59 UTC
6019f01 I18N: Update translations templates 07 July 2022, 12:34:30 UTC
d016b2d BLADERUNNER: Fix potential missing of blinking led for phone message 07 July 2022, 12:20:54 UTC
d16361a BLADERUNNER: Support font hd and subtitles code cleanup In preparation for subtitles v7 and queuing system 07 July 2022, 12:20:46 UTC
98d99e4 BLADERUNNER: Fix Visual Studio complaining about SWAP 07 July 2022, 12:20:38 UTC
f43aaba BLADERUNNER: Clear maze score when exiting maze 07 July 2022, 12:20:29 UTC
886a140 CHEWY: Fix in-game dialogs - bugs #13594 and 13632 07 July 2022, 12:13:38 UTC
6ea7408 CHEWY: Clear pending events when starting or skipping text 07 July 2022, 12:13:38 UTC
13462c1 CHEWY: Change default value of getSwitchCode() A value of 0 clashes with Common::MOUSE_BUTTON_LEFT 07 July 2022, 12:13:37 UTC
89d3657 CHEWY: Remove the CustomInfo struct 07 July 2022, 12:13:37 UTC
3fbaf43 CHEWY: Cleanup 07 July 2022, 12:13:37 UTC
9c74573 CHEWY: Remove the InputMgr class 07 July 2022, 12:13:36 UTC
cf1a10f CHEWY: Move private members of FontMgr 07 July 2022, 12:13:36 UTC
8d77908 CHEWY: Move the ChewyFont class into a separate file 07 July 2022, 12:13:36 UTC
a0a2c3b CHEWY: Rename stop_detail() -> stopDetail() 07 July 2022, 12:13:35 UTC
bb4e89c CHEWY: Remove dead code 07 July 2022, 12:13:35 UTC
3b184e2 CHEWY: Remove leftover debug messages 07 July 2022, 12:13:34 UTC
ad028ae CHEWY: Fix slime dripping animation in room 0 07 July 2022, 02:13:56 UTC
ce5c575 CHEWY: Fix playing game SFX - bugs #13520, #13633 06 July 2022, 14:32:26 UTC
7bcff16 TWINE: Action selection popup menu is not shown when pressing Ctrl https://bugs.scummvm.org/ticket/13612 06 July 2022, 05:42:30 UTC
5b17c8b I18N: Update translation (Portuguese (Brazil)) Currently translated at 100.0% (1744 of 1744 strings) 06 July 2022, 00:28:13 UTC
bd6f069 I18N: Update translation (Italian) Currently translated at 100.0% (1744 of 1744 strings) 04 July 2022, 21:58:31 UTC
22802c4 AGS: Add entry for "This Game Might Improve Your Memory" (#4088) * AGS: Add entry for "This Game Might Improve Your Memory" 04 July 2022, 21:14:20 UTC
b514954 AGS: Add some Steam demo entries 04 July 2022, 21:14:07 UTC
ae1bac0 I18N: Update translation (Dutch) Currently translated at 100.0% (1744 of 1744 strings) 04 July 2022, 08:57:38 UTC
87d270d I18N: Update translation (Spanish) Currently translated at 100.0% (1744 of 1744 strings) 04 July 2022, 08:57:32 UTC
d814d85 TOON: Require onetime.pak to be present in the German demo The German demo has an installer that copies part of the game's resources, but omits all the files that are needed to actually run it. Thus, require onetime.pak to be present (a required resource), which will ignore directories that the demo installer has created 04 July 2022, 07:19:26 UTC
06bd2ce I18N: Update translation files Updated by "Update PO files to match POT (msgmerge)" hook in Weblate. Translation: ScummVM/scummvm Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/ 04 July 2022, 06:09:56 UTC
a690d56 CHEWY: Ignore invalid text entries - bug #13650 04 July 2022, 06:09:30 UTC
baaf60d I18N: Update translations templates 04 July 2022, 06:00:05 UTC
69c125e TWINE: updated detection entries for classic version update 04 July 2022, 05:59:27 UTC
00c96f1 CHEWY: Fix gorilla state - bug #13655 04 July 2022, 05:16:43 UTC
da854d1 CHEWY: Rename some variables 04 July 2022, 05:16:43 UTC
f2dc6a6 CHEWY: Fix alley fight scene The cause of the background not staying black was due to some of the changes we've done to support both subtitles and speech at the same time. Rather than trying to further complicate that code, I've added in a global to disable rendering the screen when the fight cutscene is active. 04 July 2022, 03:28:53 UTC
8e1813a CHEWY: Fix loading savegames for combination lock closeup 04 July 2022, 02:14:57 UTC
aa8c90f CHEWY: Fix placement of combination lock digits 04 July 2022, 01:35:42 UTC
cee78c7 CHEWY: Fix getting ashtray in room 64 03 July 2022, 23:42:48 UTC
b704a7d CHEWY: Fix skeleton and machete state in room 73 (jungle) - bug #13626 03 July 2022, 21:04:09 UTC
e1db6c5 CHEWY: Fix Incorrect Argument Ordering For Memset Function Usage 03 July 2022, 21:04:09 UTC
db34531 CHEWY: Disable speech panning It does not work properly in cutscenes and the original game does not seem to pan speech at all. 03 July 2022, 19:37:16 UTC
c76d13a CHEWY: Fix cutscene volume and panning This commit fixes the initial volume and panning for SFX and music in cutscenes. These were set on the sound handle of the previous SFX or music track played, which would not affect the new sound. 03 July 2022, 19:37:16 UTC
0fe9e93 CHEWY: Disable unfinished dynamic hotspot code This removes the description in some hotspots at the moment 03 July 2022, 19:15:04 UTC
7e07b5c CHEWY: Rename some actions in room 82 (film set) 03 July 2022, 19:15:04 UTC
107656d I18N: Update translation (Greek) Currently translated at 100.0% (1744 of 1744 strings) 03 July 2022, 17:47:00 UTC
1350af8 I18N: Update translation files Updated by "Update PO files to match POT (msgmerge)" hook in Weblate. Translation: ScummVM/scummvm Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/ 03 July 2022, 14:35:59 UTC
4899c18 CHEWY: Fix for vanishing items - bug #13653 This was introduced after the cursor code refactoring 03 July 2022, 14:35:33 UTC
cab9e55 CHEWY: Implement extra music check for the harbor scene - bug #13652 03 July 2022, 14:35:33 UTC
9f6ab47 CHEWY: Start reworking dynamic hotspot string changes This was not implemented in the refactoring done in 8eadac5eeda. It's still incomplete, and doesn't work yet 03 July 2022, 14:35:32 UTC
f376758 CHEWY: Remove useless check 03 July 2022, 14:35:32 UTC
7f9911c CHEWY: Use enums in some cases of set_ats_str() 03 July 2022, 14:35:32 UTC
f850fb6 CHEWY: Fix sound volume and panning This commit fixes the initial panning for speech and scripted SFX. These were set on the sound handle of the previous speech or SFX sample, which would not affect the new sample. 03 July 2022, 14:35:31 UTC
289e088 CHEWY: Fix sound settings This fixes the in-game options screen and synchronizes the sound settings there with the ScummVM options screen settings. 03 July 2022, 14:35:31 UTC
d5761e2 I18N: Update translation (Japanese) Currently translated at 100.0% (1744 of 1744 strings) 03 July 2022, 14:28:14 UTC
62ef17a I18N: Update translation (Hungarian) Currently translated at 100.0% (1744 of 1744 strings) 03 July 2022, 14:28:14 UTC
d94cc2d I18N: Update translation (French) Currently translated at 100.0% (1744 of 1744 strings) 03 July 2022, 14:28:13 UTC
20bf6a6 I18N: Update translation (Finnish) Currently translated at 100.0% (1744 of 1744 strings) 03 July 2022, 14:28:12 UTC
back to top