6e4bc15 | Gilles Ferrand | 26 October 2017, 09:02:01 UTC | added Python script to generate mock data cubes | 26 October 2017, 09:02:01 UTC |
da83817 | Gilles Ferrand | 26 October 2017, 09:01:15 UTC | loader now supports both Uint8 and Float32 formats | 26 October 2017, 09:01:15 UTC |
f2eb37f | Gilles Ferrand | 25 October 2017, 09:42:24 UTC | fixes in the shader | 25 October 2017, 09:42:24 UTC |
707a305 | Gilles Ferrand | 25 February 2017, 10:02:33 UTC | added link to project's report | 25 February 2017, 10:02:33 UTC |
566109e | Gilles Ferrand | 25 February 2017, 09:32:44 UTC | better support for other data cubes - exposed axes order (useful for data cubes created in a different coordinate system) - added data filling factor (useful for non-power of two data cubes padded with zeros) | 25 February 2017, 09:32:44 UTC |
8b3613c | Gilles Ferrand | 25 February 2017, 09:23:25 UTC | better ray integration - weighted opacity by step length, so that number of steps only affects resolution - exposed number of steps to control resolution - added normalization per step and data stretch power for better control of the local opacity | 25 February 2017, 09:23:25 UTC |
04a6b96 | Gilles Ferrand | 25 February 2017, 07:29:12 UTC | fixed transparency (thanks to Eric Raposo for pointing this to me) - fixed depth testing, and set render order and blending mode - fixed opacity in back-to-front order integration (not used) | 25 February 2017, 07:29:12 UTC |
a2fe8ee | Gilles Ferrand | 25 February 2017, 07:01:27 UTC | housekeeping | 25 February 2017, 07:01:27 UTC |
17bdd88 | gillesferrand | 28 July 2016, 21:23:09 UTC | wrote readme | 28 July 2016, 21:23:09 UTC |
fbe64af | gillesferrand | 28 July 2016, 21:09:55 UTC | adding all the files | 28 July 2016, 21:09:55 UTC |
010d38b | gillesferrand | 28 July 2016, 20:51:33 UTC | Initial commit | 28 July 2016, 20:51:33 UTC |