https://github.com/gillesferrand/Unity-RayTracing

sort by:
Revision Author Date Message Commit Date
6e4bc15 added Python script to generate mock data cubes 26 October 2017, 09:02:01 UTC
da83817 loader now supports both Uint8 and Float32 formats 26 October 2017, 09:01:15 UTC
f2eb37f fixes in the shader 25 October 2017, 09:42:24 UTC
707a305 added link to project's report 25 February 2017, 10:02:33 UTC
566109e better support for other data cubes - exposed axes order (useful for data cubes created in a different coordinate system) - added data filling factor (useful for non-power of two data cubes padded with zeros) 25 February 2017, 09:32:44 UTC
8b3613c better ray integration - weighted opacity by step length, so that number of steps only affects resolution - exposed number of steps to control resolution - added normalization per step and data stretch power for better control of the local opacity 25 February 2017, 09:23:25 UTC
04a6b96 fixed transparency (thanks to Eric Raposo for pointing this to me) - fixed depth testing, and set render order and blending mode - fixed opacity in back-to-front order integration (not used) 25 February 2017, 07:29:12 UTC
a2fe8ee housekeeping 25 February 2017, 07:01:27 UTC
17bdd88 wrote readme 28 July 2016, 21:23:09 UTC
fbe64af adding all the files 28 July 2016, 21:09:55 UTC
010d38b Initial commit 28 July 2016, 20:51:33 UTC
back to top