https://github.com/muhrin/DicePhys

sort by:
Revision Author Date Message Commit Date
58b52a2 Added 3d models used in experiment for paper. 30 September 2013, 13:56:55 UTC
103ad8b Some improvements, hooked up timestep to be a parameter. 02 August 2013, 09:53:14 UTC
66099d0 Fixed problem when calculating final dice orientation (was using wrong version of abs function). Made y drop height a range. 25 July 2013, 14:36:50 UTC
c04ef75 Updated to use 64bit version of bullet 16 February 2013, 22:13:49 UTC
43f895d Added new rest detection algorithm 14 February 2013, 18:17:05 UTC
026d302 Added density setting instead of mass. Fixed bug with contact threshold value being too large. 08 February 2013, 10:23:00 UTC
1746a7f Couple of small fixes. 08 February 2013, 10:14:48 UTC
6f3bef0 Changed random function to myRandom as it was conflicting with an existing definition 08 February 2013, 09:45:47 UTC
2781641 * Fixed fround friction and restitution to 1 as these will get multiplied by the dice coefficients anyway to get the final value. * Added min/max random angular and linear velocities range. Can enter just one number at command line to get a fixed value. * Changed contact solver settings to use massive resting contact restitution threshold and split impulse to true. 08 February 2013, 09:38:42 UTC
407842c Minor changes. 07 February 2013, 10:04:15 UTC
5ceb87f Lots of changes. Friction, restitution added. Number of rolls added. Better up-face determination. 03 February 2013, 14:50:10 UTC
1f7438a First commit. Semi-working version. 02 February 2013, 00:34:09 UTC
back to top