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Revision Author Date Message Commit Date
4d2c3b5 Update WinCE backend and retag 0.6.0 svn-id: r13305 15 March 2004, 10:03:00 UTC
ebb5df2 Few last minute documentation updates. Tagging in 10 minutes... svn-id: r13275 14 March 2004, 13:59:53 UTC
392f678 Rebuild BS lookup tables on screen change events. Switch .pal format to binary, and use File class. svn-id: r13274 14 March 2004, 13:50:38 UTC
2c16ced changed versions for release svn-id: r13273 14 March 2004, 13:45:12 UTC
796f03a prevent journal from reappearing when F1 is pressed more than once svn-id: r13271 14 March 2004, 13:23:55 UTC
db5bff2 Disabling this for now, as there needs to be special handling for loading of savegames and cutaways initiated from rooms which use this feature. svn-id: r13267 14 March 2004, 03:23:03 UTC
f4167b2 There is no song 176/177, and from the looks of it's not a modifier either. Just remove it for now to avoid a warning in the console. svn-id: r13266 14 March 2004, 02:47:37 UTC
8d1952b fixed inventory scrolling using keyboard svn-id: r13264 14 March 2004, 00:52:53 UTC
e25f4cf fix for voice bundle bug in german version comi svn-id: r13258 13 March 2004, 17:31:02 UTC
31752e0 Added FotAQ to "About" window, after some discussion with Endy about the exact wording. svn-id: r13247 13 March 2004, 14:11:45 UTC
6147062 Hack around Maniac bug svn-id: r13241 13 March 2004, 12:53:43 UTC
54117a0 Trust the checksum. svn-id: r13239 13 March 2004, 12:39:14 UTC
583bae6 Applied Lavosspawn's bugfix for the graphics glitch when climbing down the hay cart in Ireland. svn-id: r13238 13 March 2004, 12:38:12 UTC
3753409 Applied Lavosspawn's bugfix for #911508 (that caused ScummVM to crash on loading certain savegames in Ireland) that was applied to the trunk recently. svn-id: r13236 13 March 2004, 12:12:13 UTC
496d0f1 Fix a logical error in the music fading code. It should check if a stream is fading, not the direction. (Also cleaned it up slightly.) svn-id: r13233 13 March 2004, 12:01:09 UTC
cf7281f When both music channels are playing, and a third piece of music starts, silence the channel that appears to be closest to silence already. Not simply the one that happens to be fading down. This is the same method as I used in BS2, and it might fix some music glitches I heard at Club Alamut. svn-id: r13232 13 March 2004, 12:00:24 UTC
db7c830 Always start the "current music" when restoring a game, even if it's 0. If it is, all that will happen is that it silences the music. This prevents the current music that was running before restoring the game from playing afterwards. svn-id: r13229 12 March 2004, 08:19:21 UTC
fdec5bc Meep svn-id: r13227 11 March 2004, 03:37:43 UTC
8608422 Respond to volume-altering songs svn-id: r13224 09 March 2004, 01:36:59 UTC
c40a667 Enable music volume slider in Journal svn-id: r13223 09 March 2004, 00:58:57 UTC
a250e43 Updated svn-id: r13221 08 March 2004, 13:13:46 UTC
234eefc Not supported svn-id: r13220 08 March 2004, 13:10:52 UTC
2024b81 Seems to be corrupted ... svn-id: r13219 08 March 2004, 13:08:18 UTC
2025131 Missed one bit svn-id: r13218 08 March 2004, 02:46:42 UTC
485311f Allow --demo-mode with maniac (Enchanced) svn-id: r13217 08 March 2004, 02:42:37 UTC
6fbb930 cleanup (removed irrevelant comments and useless XXX'ed code) svn-id: r13213 07 March 2004, 10:44:43 UTC
50c8bc2 Change CFBundleName to 'CFBundleName' svn-id: r13205 06 March 2004, 01:12:25 UTC
8c883a0 Added the same out-of-bounds checking to the "get pixel" kernel function as on the trunk, minus the scary (and, above all, verbose) warning message. svn-id: r13201 05 March 2004, 11:13:56 UTC
c7ccbe8 Yearly CE BASS intro synch fix svn-id: r13198 05 March 2004, 08:52:25 UTC
931ee62 Fix 640x240 detection - remove useless function svn-id: r13197 05 March 2004, 08:50:31 UTC
473da24 Fix the famous Landscape Monkey svn-id: r13196 05 March 2004, 08:49:53 UTC
8bb6616 Removed obsolete warning message from fnPlaySequence(). svn-id: r13194 05 March 2004, 07:39:08 UTC
df15244 Patch #893817: VC6 - Project/Workspace Files Update (Completely untested, but I figure it can't get worse than it already is :-) svn-id: r13187 04 March 2004, 21:51:33 UTC
4913133 Let's say I just want to boost the stats :p svn-id: r13186 04 March 2004, 21:21:33 UTC
dbd8096 Be extra-safe with stderr too svn-id: r13185 04 March 2004, 21:16:45 UTC
ba20757 Avoid flooding CE files since stdin and stderr exist now svn-id: r13183 04 March 2004, 21:13:38 UTC
dd2f870 allow ctrl-m on OSX, too svn-id: r13182 04 March 2004, 20:53:04 UTC
7a65d6d Apply patch #907359 : Broken Sword videos improved frameskip svn-id: r13181 04 March 2004, 18:56:39 UTC
b0fddf0 Update project files - note to self, it'd be great to get rid of the dependencies when commiting, especially when they keep changing for no reason ... svn-id: r13179 04 March 2004, 08:31:28 UTC
fd2d04d If the user has any previous savegames, display a restart/restore dialog when the game starts. (I know it could look prettier, but I don't have much to work with here...) svn-id: r13177 04 March 2004, 08:02:49 UTC
ac91655 It's better to have stdout open when there are some printf lost in the code - hi resource_v2.cpp :p svn-id: r13170 03 March 2004, 22:29:18 UTC
4664276 Add SDL information to track driver problems svn-id: r13169 03 March 2004, 22:27:47 UTC
96b75a3 Set the wantFade variable in initialize() as well. Otherwise it'll be false if you use the start-up dialog to restore an old savegame. svn-id: r13165 03 March 2004, 07:38:20 UTC
b878298 djustments for Enchanced Maniac Mansion demo. svn-id: r13162 03 March 2004, 03:13:47 UTC
bf0a051 Fix auto-switch to Landscape mode svn-id: r13159 02 March 2004, 23:24:54 UTC
fef1899 Features detection fixes svn-id: r13158 02 March 2004, 23:24:21 UTC
7c8e2d6 Display keyboard when saving svn-id: r13155 02 March 2004, 21:12:22 UTC
c6838d0 Now with -O3 (requires gcc 3.3.3). svn-id: r13154 02 March 2004, 20:57:33 UTC
8d953b0 Disable serial for release. svn-id: r13152 02 March 2004, 20:03:15 UTC
fc44cc4 Display keyboard when saving svn-id: r13150 02 March 2004, 19:43:00 UTC
c272c87 No options in Broken Sword 2 svn-id: r13149 02 March 2004, 19:41:32 UTC
684ad48 Fix toolbar for 640x480 games - Fix potential not initialized variable - Add error message if a crash occurs svn-id: r13148 02 March 2004, 19:41:04 UTC
11999fc Add recent Sam & Max inventory changes. svn-id: r13143 02 March 2004, 12:19:33 UTC
5cac792 Removed the test for non-existing demo cutscenes: param[0] is an offset into the chunk of memory handled by the memory manager, not a well-defined value. Also, it introduced a theoretical memory leak as fnPlaySequence() wouldn't get to clean up after itself. The correct place for this check is probably in MoviePlayer::play(), where you can test the name of the cutscene. On the other hand, the original demo will gladly play eye.smk if there is one, so why shouldn't we? svn-id: r13138 02 March 2004, 07:00:40 UTC
a1b6cc6 Display keyboard when saving svn-id: r13119 01 March 2004, 07:57:34 UTC
fc5a3ab When scrolling, force a full redraw not only when the scroll offset changes but also on the first frame where it doesn't. This is necessary because parallax layers may be drawn on the *old* scroll offset (for reasons unknown to me). To see the bug, walk right from the first screen until you reach the tree. Notice how the part of the tree you walk behind gets redrawn slightly to the left. svn-id: r13117 01 March 2004, 07:53:35 UTC
6120d31 Add patch from roever to fix Broken Sword 1/2 cutscene crashes under Windows. svn-id: r13106 01 March 2004, 04:03:31 UTC
7fd4d18 Ooops svn-id: r13101 01 March 2004, 00:27:22 UTC
48f6aa5 Add fix for error at end of sword2demo (From eriktorbjorn) Prevent false warnings in demo. svn-id: r13100 01 March 2004, 00:19:50 UTC
1880139 Correct incorrect smush filename in Macintosh FT demo svn-id: r13099 29 February 2004, 13:45:49 UTC
fb29d94 Update svn-id: r13096 29 February 2004, 07:19:30 UTC
bf2f3c5 Enable insane subtitles in Mac. version of FT demo svn-id: r13093 29 February 2004, 01:08:17 UTC
cd16a1f add support for the standalone maniac mansion demo svn-id: r13091 29 February 2004, 00:30:03 UTC
c0059d0 fix mouse redraw issue when toggling fullscreen mode (visible if one mode is 555 and the other 565) svn-id: r13089 28 February 2004, 13:01:43 UTC
66cde22 forgot to change that, too svn-id: r13085 28 February 2004, 09:02:10 UTC
74b696b dropped the 'always' verb feature, as it is more confusing than useful svn-id: r13083 28 February 2004, 08:51:38 UTC
628b2ee simplified alt_intro check svn-id: r13081 28 February 2004, 07:33:45 UTC
c1581c6 removed hack from loading code svn-id: r13079 28 February 2004, 06:34:17 UTC
165626b Sync with HEAD svn-id: r13078 28 February 2004, 00:25:12 UTC
ad7784a Forgot to add this to xref.txt svn-id: r13075 28 February 2004, 00:00:53 UTC
202af95 Handle comic book case, enable music toggle and some minor cleanup. svn-id: r13073 27 February 2004, 23:52:46 UTC
a85c0d2 Handle "compressed" songs svn-id: r13065 27 February 2004, 02:07:28 UTC
fa4c8c1 workaround for bugs: 902568, 903655, 904664 svn-id: r13064 26 February 2004, 19:14:20 UTC
7a9bf06 ------------------------------------ Fix crashes in French version of Simon2 svn-id: r13063 26 February 2004, 12:08:22 UTC
6cd94cc Ooops svn-id: r13046 25 February 2004, 10:00:07 UTC
204296e Remove warnings, they were dummy warnings in originals. svn-id: r13041 25 February 2004, 04:37:28 UTC
b43f99d OpenGL libs no longer required svn-id: r13039 25 February 2004, 04:30:30 UTC
7f6a198 OpenGL backend no longer exists. svn-id: r13038 25 February 2004, 04:24:50 UTC
48b7c5a Random 640x480 tweaks svn-id: r13034 24 February 2004, 22:15:54 UTC
bfff582 Fix monkey detection svn-id: r13032 24 February 2004, 22:04:37 UTC
c248cd2 Fix graphic options on WinCE svn-id: r13030 24 February 2004, 21:54:09 UTC
b8baa8a Fix hide toolbar svn-id: r13028 24 February 2004, 21:25:58 UTC
873a49e Fix Simon detection svn-id: r13026 24 February 2004, 21:09:57 UTC
d9a0554 Reset more for a restart Prevent assert after x amount of restarts in some games Make sure demo mode of maniac v1 is restart correctly. svn-id: r13023 24 February 2004, 11:00:49 UTC
8a59a14 Full Throttle INSANE support is not initial anymore svn-id: r13017 24 February 2004, 04:54:02 UTC
8b4a905 Add some recent HE game fixes from _sev svn-id: r13012 24 February 2004, 00:44:16 UTC
812caf3 Allow the cursor to reach the bottom of the screen when using the keyboard to control it and aspect-ratio correction is activated. svn-id: r13008 23 February 2004, 11:34:38 UTC
1d3e534 Fix tabs svn-id: r12995 22 February 2004, 18:09:44 UTC
6ffd105 Avoid deadlock in MPEG-2 cutscenes + slow devices svn-id: r12994 22 February 2004, 18:04:26 UTC
d2e5f50 Free _screenBuf and _screenGrid before allocating new ones. svn-id: r12988 22 February 2004, 16:01:51 UTC
bb2bda3 Restrict hack to COMI svn-id: r12982 22 February 2004, 08:04:33 UTC
3b3935d Fix bug #899881 in 0-6-0 branch as well svn-id: r12977 21 February 2004, 20:51:32 UTC
1020825 Sync with main svn-id: r12971 21 February 2004, 15:31:23 UTC
f447fec Fix HandheldPC/PalmSizePC compile svn-id: r12960 21 February 2004, 09:42:52 UTC
6a5b786 Fixed arrow dialogue glitches (partial display) in non-english versions. This was due to a (wrong) blitting order of the bobs, arrows are now the last ones. svn-id: r12958 21 February 2004, 08:51:07 UTC
7b1b69a Use unsigned characters when drawing the text for the control panel etc. This is consistent with how in-game text is drawn, and might possibly fix the control panel in the Spanish version (though I have no way of actually testing this). svn-id: r12956 21 February 2004, 08:29:17 UTC
a132f50 Oops svn-id: r12948 20 February 2004, 23:05:50 UTC
e48d6d5 EVC ... no ... comments ... please :) svn-id: r12946 20 February 2004, 22:17:39 UTC
11cd22d Add back fix for bug #738352 and restrict to needed games only (Checked against disasm.) svn-id: r12941 20 February 2004, 06:35:01 UTC
4bc99d1 forgot to remove the MD5 hack in the 0.6.0 branch :-) svn-id: r12935 19 February 2004, 21:12:06 UTC
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