4d2c3b5 | James Brown | 15 March 2004, 10:03:00 UTC | Update WinCE backend and retag 0.6.0 svn-id: r13305 | 15 March 2004, 10:03:00 UTC |
ebb5df2 | James Brown | 14 March 2004, 13:59:53 UTC | Few last minute documentation updates. Tagging in 10 minutes... svn-id: r13275 | 14 March 2004, 13:59:53 UTC |
392f678 | James Brown | 14 March 2004, 13:50:38 UTC | Rebuild BS lookup tables on screen change events. Switch .pal format to binary, and use File class. svn-id: r13274 | 14 March 2004, 13:50:38 UTC |
2c16ced | Paweł Kołodziejski | 14 March 2004, 13:45:12 UTC | changed versions for release svn-id: r13273 | 14 March 2004, 13:45:12 UTC |
796f03a | Gregory Montoir | 14 March 2004, 13:23:55 UTC | prevent journal from reappearing when F1 is pressed more than once svn-id: r13271 | 14 March 2004, 13:23:55 UTC |
db5bff2 | Joost Peters | 14 March 2004, 03:23:03 UTC | Disabling this for now, as there needs to be special handling for loading of savegames and cutaways initiated from rooms which use this feature. svn-id: r13267 | 14 March 2004, 03:23:03 UTC |
f4167b2 | Joost Peters | 14 March 2004, 02:47:37 UTC | There is no song 176/177, and from the looks of it's not a modifier either. Just remove it for now to avoid a warning in the console. svn-id: r13266 | 14 March 2004, 02:47:37 UTC |
8d1952b | Gregory Montoir | 14 March 2004, 00:52:53 UTC | fixed inventory scrolling using keyboard svn-id: r13264 | 14 March 2004, 00:52:53 UTC |
e25f4cf | Paweł Kołodziejski | 13 March 2004, 17:31:02 UTC | fix for voice bundle bug in german version comi svn-id: r13258 | 13 March 2004, 17:31:02 UTC |
31752e0 | Torbjörn Andersson | 13 March 2004, 14:11:45 UTC | Added FotAQ to "About" window, after some discussion with Endy about the exact wording. svn-id: r13247 | 13 March 2004, 14:11:45 UTC |
6147062 | James Brown | 13 March 2004, 12:53:43 UTC | Hack around Maniac bug svn-id: r13241 | 13 March 2004, 12:53:43 UTC |
54117a0 | Marcus Comstedt | 13 March 2004, 12:39:14 UTC | Trust the checksum. svn-id: r13239 | 13 March 2004, 12:39:14 UTC |
583bae6 | Torbjörn Andersson | 13 March 2004, 12:38:12 UTC | Applied Lavosspawn's bugfix for the graphics glitch when climbing down the hay cart in Ireland. svn-id: r13238 | 13 March 2004, 12:38:12 UTC |
3753409 | Torbjörn Andersson | 13 March 2004, 12:12:13 UTC | Applied Lavosspawn's bugfix for #911508 (that caused ScummVM to crash on loading certain savegames in Ireland) that was applied to the trunk recently. svn-id: r13236 | 13 March 2004, 12:12:13 UTC |
496d0f1 | Torbjörn Andersson | 13 March 2004, 12:01:09 UTC | Fix a logical error in the music fading code. It should check if a stream is fading, not the direction. (Also cleaned it up slightly.) svn-id: r13233 | 13 March 2004, 12:01:09 UTC |
cf7281f | Torbjörn Andersson | 13 March 2004, 12:00:24 UTC | When both music channels are playing, and a third piece of music starts, silence the channel that appears to be closest to silence already. Not simply the one that happens to be fading down. This is the same method as I used in BS2, and it might fix some music glitches I heard at Club Alamut. svn-id: r13232 | 13 March 2004, 12:00:24 UTC |
db7c830 | Torbjörn Andersson | 12 March 2004, 08:19:21 UTC | Always start the "current music" when restoring a game, even if it's 0. If it is, all that will happen is that it silences the music. This prevents the current music that was running before restoring the game from playing afterwards. svn-id: r13229 | 12 March 2004, 08:19:21 UTC |
fdec5bc | James Brown | 11 March 2004, 03:37:43 UTC | Meep svn-id: r13227 | 11 March 2004, 03:37:43 UTC |
8608422 | Joost Peters | 09 March 2004, 01:36:59 UTC | Respond to volume-altering songs svn-id: r13224 | 09 March 2004, 01:36:59 UTC |
c40a667 | Joost Peters | 09 March 2004, 00:58:57 UTC | Enable music volume slider in Journal svn-id: r13223 | 09 March 2004, 00:58:57 UTC |
a250e43 | Chris Apers | 08 March 2004, 13:13:46 UTC | Updated svn-id: r13221 | 08 March 2004, 13:13:46 UTC |
234eefc | Chris Apers | 08 March 2004, 13:10:52 UTC | Not supported svn-id: r13220 | 08 March 2004, 13:10:52 UTC |
2024b81 | Chris Apers | 08 March 2004, 13:08:18 UTC | Seems to be corrupted ... svn-id: r13219 | 08 March 2004, 13:08:18 UTC |
2025131 | Travis Howell | 08 March 2004, 02:46:42 UTC | Missed one bit svn-id: r13218 | 08 March 2004, 02:46:42 UTC |
485311f | Travis Howell | 08 March 2004, 02:42:37 UTC | Allow --demo-mode with maniac (Enchanced) svn-id: r13217 | 08 March 2004, 02:42:37 UTC |
6fbb930 | Gregory Montoir | 07 March 2004, 10:44:43 UTC | cleanup (removed irrevelant comments and useless XXX'ed code) svn-id: r13213 | 07 March 2004, 10:44:43 UTC |
50c8bc2 | Max Horn | 06 March 2004, 01:12:25 UTC | Change CFBundleName to 'CFBundleName' svn-id: r13205 | 06 March 2004, 01:12:25 UTC |
8c883a0 | Torbjörn Andersson | 05 March 2004, 11:13:56 UTC | Added the same out-of-bounds checking to the "get pixel" kernel function as on the trunk, minus the scary (and, above all, verbose) warning message. svn-id: r13201 | 05 March 2004, 11:13:56 UTC |
c7ccbe8 | Nicolas Bacca | 05 March 2004, 08:52:25 UTC | Yearly CE BASS intro synch fix svn-id: r13198 | 05 March 2004, 08:52:25 UTC |
931ee62 | Nicolas Bacca | 05 March 2004, 08:50:31 UTC | Fix 640x240 detection - remove useless function svn-id: r13197 | 05 March 2004, 08:50:31 UTC |
473da24 | Nicolas Bacca | 05 March 2004, 08:49:53 UTC | Fix the famous Landscape Monkey svn-id: r13196 | 05 March 2004, 08:49:53 UTC |
8bb6616 | Torbjörn Andersson | 05 March 2004, 07:39:08 UTC | Removed obsolete warning message from fnPlaySequence(). svn-id: r13194 | 05 March 2004, 07:39:08 UTC |
df15244 | Max Horn | 04 March 2004, 21:51:33 UTC | Patch #893817: VC6 - Project/Workspace Files Update (Completely untested, but I figure it can't get worse than it already is :-) svn-id: r13187 | 04 March 2004, 21:51:33 UTC |
4913133 | Nicolas Bacca | 04 March 2004, 21:21:33 UTC | Let's say I just want to boost the stats :p svn-id: r13186 | 04 March 2004, 21:21:33 UTC |
dbd8096 | Nicolas Bacca | 04 March 2004, 21:16:45 UTC | Be extra-safe with stderr too svn-id: r13185 | 04 March 2004, 21:16:45 UTC |
ba20757 | Nicolas Bacca | 04 March 2004, 21:13:38 UTC | Avoid flooding CE files since stdin and stderr exist now svn-id: r13183 | 04 March 2004, 21:13:38 UTC |
dd2f870 | Max Horn | 04 March 2004, 20:53:04 UTC | allow ctrl-m on OSX, too svn-id: r13182 | 04 March 2004, 20:53:04 UTC |
7a65d6d | Nicolas Bacca | 04 March 2004, 18:56:39 UTC | Apply patch #907359 : Broken Sword videos improved frameskip svn-id: r13181 | 04 March 2004, 18:56:39 UTC |
b0fddf0 | Nicolas Bacca | 04 March 2004, 08:31:28 UTC | Update project files - note to self, it'd be great to get rid of the dependencies when commiting, especially when they keep changing for no reason ... svn-id: r13179 | 04 March 2004, 08:31:28 UTC |
fd2d04d | Torbjörn Andersson | 04 March 2004, 08:02:49 UTC | If the user has any previous savegames, display a restart/restore dialog when the game starts. (I know it could look prettier, but I don't have much to work with here...) svn-id: r13177 | 04 March 2004, 08:02:49 UTC |
ac91655 | Nicolas Bacca | 03 March 2004, 22:29:18 UTC | It's better to have stdout open when there are some printf lost in the code - hi resource_v2.cpp :p svn-id: r13170 | 03 March 2004, 22:29:18 UTC |
4664276 | Nicolas Bacca | 03 March 2004, 22:27:47 UTC | Add SDL information to track driver problems svn-id: r13169 | 03 March 2004, 22:27:47 UTC |
96b75a3 | Torbjörn Andersson | 03 March 2004, 07:38:20 UTC | Set the wantFade variable in initialize() as well. Otherwise it'll be false if you use the start-up dialog to restore an old savegame. svn-id: r13165 | 03 March 2004, 07:38:20 UTC |
b878298 | Travis Howell | 03 March 2004, 03:13:47 UTC | djustments for Enchanced Maniac Mansion demo. svn-id: r13162 | 03 March 2004, 03:13:47 UTC |
bf0a051 | Nicolas Bacca | 02 March 2004, 23:24:54 UTC | Fix auto-switch to Landscape mode svn-id: r13159 | 02 March 2004, 23:24:54 UTC |
fef1899 | Nicolas Bacca | 02 March 2004, 23:24:21 UTC | Features detection fixes svn-id: r13158 | 02 March 2004, 23:24:21 UTC |
7c8e2d6 | Nicolas Bacca | 02 March 2004, 21:12:22 UTC | Display keyboard when saving svn-id: r13155 | 02 March 2004, 21:12:22 UTC |
c6838d0 | Marcus Comstedt | 02 March 2004, 20:57:33 UTC | Now with -O3 (requires gcc 3.3.3). svn-id: r13154 | 02 March 2004, 20:57:33 UTC |
8d953b0 | Marcus Comstedt | 02 March 2004, 20:03:15 UTC | Disable serial for release. svn-id: r13152 | 02 March 2004, 20:03:15 UTC |
fc44cc4 | Nicolas Bacca | 02 March 2004, 19:43:00 UTC | Display keyboard when saving svn-id: r13150 | 02 March 2004, 19:43:00 UTC |
c272c87 | Nicolas Bacca | 02 March 2004, 19:41:32 UTC | No options in Broken Sword 2 svn-id: r13149 | 02 March 2004, 19:41:32 UTC |
684ad48 | Nicolas Bacca | 02 March 2004, 19:41:04 UTC | Fix toolbar for 640x480 games - Fix potential not initialized variable - Add error message if a crash occurs svn-id: r13148 | 02 March 2004, 19:41:04 UTC |
11999fc | Travis Howell | 02 March 2004, 12:19:33 UTC | Add recent Sam & Max inventory changes. svn-id: r13143 | 02 March 2004, 12:19:33 UTC |
5cac792 | Torbjörn Andersson | 02 March 2004, 07:00:40 UTC | Removed the test for non-existing demo cutscenes: param[0] is an offset into the chunk of memory handled by the memory manager, not a well-defined value. Also, it introduced a theoretical memory leak as fnPlaySequence() wouldn't get to clean up after itself. The correct place for this check is probably in MoviePlayer::play(), where you can test the name of the cutscene. On the other hand, the original demo will gladly play eye.smk if there is one, so why shouldn't we? svn-id: r13138 | 02 March 2004, 07:00:40 UTC |
a1b6cc6 | Nicolas Bacca | 01 March 2004, 07:57:34 UTC | Display keyboard when saving svn-id: r13119 | 01 March 2004, 07:57:34 UTC |
fc5a3ab | Torbjörn Andersson | 01 March 2004, 07:53:35 UTC | When scrolling, force a full redraw not only when the scroll offset changes but also on the first frame where it doesn't. This is necessary because parallax layers may be drawn on the *old* scroll offset (for reasons unknown to me). To see the bug, walk right from the first screen until you reach the tree. Notice how the part of the tree you walk behind gets redrawn slightly to the left. svn-id: r13117 | 01 March 2004, 07:53:35 UTC |
6120d31 | Travis Howell | 01 March 2004, 04:03:31 UTC | Add patch from roever to fix Broken Sword 1/2 cutscene crashes under Windows. svn-id: r13106 | 01 March 2004, 04:03:31 UTC |
7fd4d18 | Travis Howell | 01 March 2004, 00:27:22 UTC | Ooops svn-id: r13101 | 01 March 2004, 00:27:22 UTC |
48f6aa5 | Travis Howell | 01 March 2004, 00:19:50 UTC | Add fix for error at end of sword2demo (From eriktorbjorn) Prevent false warnings in demo. svn-id: r13100 | 01 March 2004, 00:19:50 UTC |
1880139 | Travis Howell | 29 February 2004, 13:45:49 UTC | Correct incorrect smush filename in Macintosh FT demo svn-id: r13099 | 29 February 2004, 13:45:49 UTC |
fb29d94 | Travis Howell | 29 February 2004, 07:19:30 UTC | Update svn-id: r13096 | 29 February 2004, 07:19:30 UTC |
bf2f3c5 | Travis Howell | 29 February 2004, 01:08:17 UTC | Enable insane subtitles in Mac. version of FT demo svn-id: r13093 | 29 February 2004, 01:08:17 UTC |
cd16a1f | Jonathan Gray | 29 February 2004, 00:30:03 UTC | add support for the standalone maniac mansion demo svn-id: r13091 | 29 February 2004, 00:30:03 UTC |
c0059d0 | Max Horn | 28 February 2004, 13:01:43 UTC | fix mouse redraw issue when toggling fullscreen mode (visible if one mode is 555 and the other 565) svn-id: r13089 | 28 February 2004, 13:01:43 UTC |
66cde22 | Gregory Montoir | 28 February 2004, 09:02:10 UTC | forgot to change that, too svn-id: r13085 | 28 February 2004, 09:02:10 UTC |
74b696b | Gregory Montoir | 28 February 2004, 08:51:38 UTC | dropped the 'always' verb feature, as it is more confusing than useful svn-id: r13083 | 28 February 2004, 08:51:38 UTC |
628b2ee | Gregory Montoir | 28 February 2004, 07:33:45 UTC | simplified alt_intro check svn-id: r13081 | 28 February 2004, 07:33:45 UTC |
c1581c6 | Gregory Montoir | 28 February 2004, 06:34:17 UTC | removed hack from loading code svn-id: r13079 | 28 February 2004, 06:34:17 UTC |
165626b | Eugene Sandulenko | 28 February 2004, 00:25:12 UTC | Sync with HEAD svn-id: r13078 | 28 February 2004, 00:25:12 UTC |
ad7784a | Joost Peters | 28 February 2004, 00:00:53 UTC | Forgot to add this to xref.txt svn-id: r13075 | 28 February 2004, 00:00:53 UTC |
202af95 | Joost Peters | 27 February 2004, 23:52:46 UTC | Handle comic book case, enable music toggle and some minor cleanup. svn-id: r13073 | 27 February 2004, 23:52:46 UTC |
a85c0d2 | Joost Peters | 27 February 2004, 02:07:28 UTC | Handle "compressed" songs svn-id: r13065 | 27 February 2004, 02:07:28 UTC |
fa4c8c1 | Paweł Kołodziejski | 26 February 2004, 19:14:20 UTC | workaround for bugs: 902568, 903655, 904664 svn-id: r13064 | 26 February 2004, 19:14:20 UTC |
7a9bf06 | Travis Howell | 26 February 2004, 12:08:22 UTC | ------------------------------------ Fix crashes in French version of Simon2 svn-id: r13063 | 26 February 2004, 12:08:22 UTC |
6cd94cc | Travis Howell | 25 February 2004, 10:00:07 UTC | Ooops svn-id: r13046 | 25 February 2004, 10:00:07 UTC |
204296e | Travis Howell | 25 February 2004, 04:37:28 UTC | Remove warnings, they were dummy warnings in originals. svn-id: r13041 | 25 February 2004, 04:37:28 UTC |
b43f99d | Travis Howell | 25 February 2004, 04:30:30 UTC | OpenGL libs no longer required svn-id: r13039 | 25 February 2004, 04:30:30 UTC |
7f6a198 | Travis Howell | 25 February 2004, 04:24:50 UTC | OpenGL backend no longer exists. svn-id: r13038 | 25 February 2004, 04:24:50 UTC |
48b7c5a | Nicolas Bacca | 24 February 2004, 22:15:54 UTC | Random 640x480 tweaks svn-id: r13034 | 24 February 2004, 22:15:54 UTC |
bfff582 | Nicolas Bacca | 24 February 2004, 22:04:37 UTC | Fix monkey detection svn-id: r13032 | 24 February 2004, 22:04:37 UTC |
c248cd2 | Nicolas Bacca | 24 February 2004, 21:54:09 UTC | Fix graphic options on WinCE svn-id: r13030 | 24 February 2004, 21:54:09 UTC |
b8baa8a | Nicolas Bacca | 24 February 2004, 21:25:58 UTC | Fix hide toolbar svn-id: r13028 | 24 February 2004, 21:25:58 UTC |
873a49e | Nicolas Bacca | 24 February 2004, 21:09:57 UTC | Fix Simon detection svn-id: r13026 | 24 February 2004, 21:09:57 UTC |
d9a0554 | Travis Howell | 24 February 2004, 11:00:49 UTC | Reset more for a restart Prevent assert after x amount of restarts in some games Make sure demo mode of maniac v1 is restart correctly. svn-id: r13023 | 24 February 2004, 11:00:49 UTC |
8a59a14 | Eugene Sandulenko | 24 February 2004, 04:54:02 UTC | Full Throttle INSANE support is not initial anymore svn-id: r13017 | 24 February 2004, 04:54:02 UTC |
8b4a905 | Travis Howell | 24 February 2004, 00:44:16 UTC | Add some recent HE game fixes from _sev svn-id: r13012 | 24 February 2004, 00:44:16 UTC |
812caf3 | Torbjörn Andersson | 23 February 2004, 11:34:38 UTC | Allow the cursor to reach the bottom of the screen when using the keyboard to control it and aspect-ratio correction is activated. svn-id: r13008 | 23 February 2004, 11:34:38 UTC |
1d3e534 | Nicolas Bacca | 22 February 2004, 18:09:44 UTC | Fix tabs svn-id: r12995 | 22 February 2004, 18:09:44 UTC |
6ffd105 | Nicolas Bacca | 22 February 2004, 18:04:26 UTC | Avoid deadlock in MPEG-2 cutscenes + slow devices svn-id: r12994 | 22 February 2004, 18:04:26 UTC |
d2e5f50 | Torbjörn Andersson | 22 February 2004, 16:01:51 UTC | Free _screenBuf and _screenGrid before allocating new ones. svn-id: r12988 | 22 February 2004, 16:01:51 UTC |
bb2bda3 | Travis Howell | 22 February 2004, 08:04:33 UTC | Restrict hack to COMI svn-id: r12982 | 22 February 2004, 08:04:33 UTC |
3b3935d | Joost Peters | 21 February 2004, 20:51:32 UTC | Fix bug #899881 in 0-6-0 branch as well svn-id: r12977 | 21 February 2004, 20:51:32 UTC |
1020825 | James Brown | 21 February 2004, 15:31:23 UTC | Sync with main svn-id: r12971 | 21 February 2004, 15:31:23 UTC |
f447fec | Nicolas Bacca | 21 February 2004, 09:42:52 UTC | Fix HandheldPC/PalmSizePC compile svn-id: r12960 | 21 February 2004, 09:42:52 UTC |
6a5b786 | Gregory Montoir | 21 February 2004, 08:51:07 UTC | Fixed arrow dialogue glitches (partial display) in non-english versions. This was due to a (wrong) blitting order of the bobs, arrows are now the last ones. svn-id: r12958 | 21 February 2004, 08:51:07 UTC |
7b1b69a | Torbjörn Andersson | 21 February 2004, 08:29:17 UTC | Use unsigned characters when drawing the text for the control panel etc. This is consistent with how in-game text is drawn, and might possibly fix the control panel in the Spanish version (though I have no way of actually testing this). svn-id: r12956 | 21 February 2004, 08:29:17 UTC |
a132f50 | Nicolas Bacca | 20 February 2004, 23:05:50 UTC | Oops svn-id: r12948 | 20 February 2004, 23:05:50 UTC |
e48d6d5 | Nicolas Bacca | 20 February 2004, 22:17:39 UTC | EVC ... no ... comments ... please :) svn-id: r12946 | 20 February 2004, 22:17:39 UTC |
11cd22d | Travis Howell | 20 February 2004, 06:35:01 UTC | Add back fix for bug #738352 and restrict to needed games only (Checked against disasm.) svn-id: r12941 | 20 February 2004, 06:35:01 UTC |
4bc99d1 | Max Horn | 19 February 2004, 21:12:06 UTC | forgot to remove the MD5 hack in the 0.6.0 branch :-) svn-id: r12935 | 19 February 2004, 21:12:06 UTC |