https://github.com/carla-simulator/carla
Release 0.9.6 created by nsubiron on 12 July 2019, 17:40:31 UTC
ARLA 0.9.6
* Upgraded to Unreal Engine 4.22 * Added Vulkan support, if installed, CARLA will use Vulkan, use `-opengl` flag to launch with OpenGL * The simulator is now compiled in "Shipping" mode, faster but it accepts less command-line arguments * Pedestrians are back: - Spawn pedestrians that will roam randomly on sidewalks - The script 'spawn_npc.py' spawns now pedestrians, adjust the number with the flag `-w` - Added navigation meshes for each maps for pedestrian navigation * Allow adding custom props (FBX) to CARLA Blueprint library so they are spawnable * Simplified pipeline for importing and packaging maps and custom props * Vehicle physics: - Added access to vehicle transmission details - Added access to vehicle physics brake values - Added tire friction trigger boxes for simulating slippery surfaces * Added camera gamma correction as command-line argument to manual_control.py * Added ability to set motion blur settings for RGB camera in sensor python blueprint * Added C++ client example using LibCarla * Added PythonAPI documentation generator, we documented in detail all the Python reference * Added a new Python script config.py that allows the user to configure the simulator from the command-line * New recorder features: - Documented recorded system and binary file - Added optional parameter to show more details about a recorder file (related to `show_recorder_file_info.py`) - Added playback speed (slow/fast motion) to the replayer - Allow custom paths for saving the recorded files - More data is now recorded to replay animations: + Wheels of vehicles are animated (steering, throttle, handbrake), also bikes and motorbikes + Walker animations are simulated (through speed of walker) * New high quality pedestrians: female, girl and boy; improved meshes and textures * More color and texture variations for each pedestrian * New vehicle Audi Etron: 25.000 tris and LODs * New material for Mustang, new system that will allow us to improve all the vehicle materials * Improved vehicle Tesla * New high-quality "Default" weather tailor-made for each map * Improved the rest of weather profiles too * RGB camera improvements: - Enabled temporal antialiasing and motion blur - Added gamma value and motion blur as a blueprint attributes - Enabled texture streaming for scene captures * API changes: - Renamed `frame_count` and `frame_number` as `frame`, old members are kept as deprecated - `world.wait_for_tick()` now returns a `carla.WorldSnapshot` - The callback of `world.on_tick(callback)` now receives a `carla.WorldSnapshot` - Deprecated waypoint's `is_intersection`, use `is_junction` instead * API extensions: - Added attachment type "SpringArm" for cinematic cameras - Added waypoint's `junction_id` that returns de OpenDrive identifier of the current junction - Added `world.get_actor(id)` to find a single actor by id - Added `carla.WeatherParameters.Default` for the default (tailor-made for each town) weather profile - Added `WorldSnapshot` that contains a list of `ActorSnapshot`, allows capturings a "still image" of the world at a single frame - Added `world.tick()` now synchronizes with the simulator and returns the id of the newly started frame - Added `world.apply_settings(settings)` now synchronizes with the simulator and returns the id of the frame when the settings took effect - Added `world.remove_on_tick(id)` to allow removing on tick callbacks - Added allow setting fixed frame-rate from client-side, now is part of `carla.WorldSettings` - Added `is_invincible` to walkers * Several optimizations to the RPC server, now supports a bigger load of async messages * Updated DebugHelper to render on Shipping packages, it has also better performance * Updated OpenDriveActor to use the new Waypoint API * Removed deprecated code and content * Exposed waypoints and OpenDrive map to UE4 Blueprints * Change the weight of cars. All cars have been compared with the real to have a feedback more real * Recorder fixes: - When a recorded session finish replaying, all vehicles will continue in autopilot, and all pedestrians will stop - Fixed a possible crash if an actor is respawned before the episode is ready when a new map is loaded automatically - Actors at start of playback could interpolate positions from its current position instead than the recorded position - Camera following in playback was not working if a new map was needed to load - API function 'show_recorder_file_info' was showing the wrong parent id - Script 'start_recording.py' now properly saves destruction of actors at stop - Problem when vehicles enable autopilot after a replayer, now it works better * Fixed dead-lock when loading a new map in synchronous mode * Fixed get_actors may produce actors without parent * Fixed std::bad_cast when importing other libraries, like tensorflow, before carla * Fixed latitude in WGS84 reprojection code such that Latitudes increase as one move north in CARLA worlds * Fixed walking animations, the animations now go at the same speed as the game * Fixed loading and reloading world not using the timeout * Fixed XODR files can be found now anywhere in content * Fixed bug related with Pygame error of surface too large, added sidewalks and improved lane markings in `no_rendering_mode.py` * Fixed Lidar effectiveness bug in manual_control.py * Fixed wrong units in VehiclePhysicsControl's center of mass * Fixed semantic segmentation of bike riders * Fixed inconsistent streetlights in Town03 * Fixed incorrect vehicle bounds
Target: e2c4dc1312fe04c99147cf7403b39eba910271ba
Directory: 3ff636d0330424ef452edadd41dfd97fa15a8bb4
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