https://github.com/carla-simulator/carla
Release 0.9.5 created by nsubiron on 04 April 2019, 17:17:20 UTC
CARLA 0.9.5
* New Town07, rural environment with narrow roads * Reworked OpenDRIVE parser and waypoints API - Fixed several situations in which the XODR was incorrectly parsed - Exposed more information: lane marking, lane type, lane section id, s - API change: waypoint's `lane_type` is now an enum, `carla.LaneType` - API change: `carla.LaneMarking` is not an enum anymore, extended with color, type, lane change, and width - API extension: `map.get_waypoint` accepts an extra optional flag argument `lane_type` for filtering lane types - API extension: `carla.Map` can be constructed off-line out of XODR files, `carla.Map(town_name, xodr_content)` - API extension: `id` property to waypoints, uniquely identifying waypoints up to half centimetre precision * API change: Renamed "lane_invasion" to "lane_detector", added too its server-side sensor to be visible to other clients * API extension: new carla.command.SpawnActor to spawn actors in batch * API extension: `map.transform_to_geolocation` to transform Location to GNSS GeoLocation * API extension: added timestamp (elapsed simulation seconds) to SensorData * API extension: method `client.apply_batch_sync` that sends commands in batch and waits for server response * API extension: optional argument "actor_ids" to world.get_actors to request only the actors with the ids provided * Migrated Content to AWS * Updated `spawn_npc.py` to spawn vehicles in batch * Added --rolename to "manual_control.py" * Added options to "no_rendering_mode.py" to draw extra road information * Added "scene_layout.py" to retrieve the whole information in the scene as Python dict * Basic agent integrated with global router * Allow usage of hostname for carla::Client and resolve them to IP addresses * Added new pack of assets - Windmill, different farm houses, silo - Plants corn, dandelion, poppy, and grass - Yield traffic sign * Added modular buildings New York style * Added marking lanes in Town03 * Added command-line arguments to simulator to disable rendering and set the server timeout * Improved performance in Town01 and Town02 * Changed yellow marking lane from Town01 and Town02 to dashed yellow marking lane * Improved lane cross detection to use the new Waypoint API * Enhanced stop triggers options * Fixed semantic segmentation tags in Town04, Town05, Town06 * Fixed tree collision in Town01 * Fixed VehicleSpawnPoint out of the road in Town01 * Fixed geo-reference of Town01 and Town07 * Fixed floating pillars in Town04 * Fixed floating building in Town03 * Fixed vehicles missing the route if autopilot enabled too late * Fixed division by zero in is_within_distance_ahead() * Fixed local planner to avoid premature route pruning at path overlaps * Fixed global router behavior to be consistent with new Waypoint API * Fixed clean up of local_planner when used by other modules * Fixed python client DLL error on Windows * Fixed wrong type returned by `ActorList.Filter(...)` * Fixed wheel's tire friction affecting all vehicles from physics control parameters * Fixed obstacle detector not working * Fixed small float bug in misc.py
Target: 1b8fe4c583086810a89e09744fefc8cd4cad1d9e
Directory: dab0362f2bb729527728952eb5c31fb465d3b1bc
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