https://github.com/carla-simulator/carla
Release 0.9.4 created by nsubiron on 01 March 2019, 19:30:01 UTC
CARLA 0.9.4
* Added recording and playback functionality * Added synchronous mode, simulator waits until a client sends a "tick" cue, `client.tick()` * Allow changing map from client-side, added `client.load_map(name)`, `client.reload_map()`, and `client.get_available_maps()` * Added scripts and tools to import maps directly from .fbx and .xodr files into the simulator * Exposed minimum physics control parameters for vehicles' engine and wheels * Allow controlling multiple actors in "batch mode" * New Town06, featuring a "Michigan left" intersection including: - Connection ramp between two highways - Incorporation to a highway requiring changing several lanes to take another exit - Junctions supporting different scenarios * New traffic signs assets: one-way, no-turn, more speed limits, do not enter, arrow floors, Michigan left, and lane end * New pedestrian texture to add more variations * New road PBR material * Extended the waypoint API with `lane_change`, `lane_type`, `get_right_lane()` and `get_left_lane()` * Added world settings for changing no-rendering mode and synchronous mode at run-time * Added methods to acquire a traffic light's pole index and all traffic lights in it's group * Added performance benchmark script to measure the simulator's rendering performance * Added `manual_control_steeringwheel.py` to control agents using Logitech G29 steering wheels (and maybe others) * Added movable props present in the map (e.g. chairs and tables) as actors so they can be controlled from Python * Added recording and playback bindings to `manual_control.py` script * Removed `world.map_name` from API, use `world.get_map().name` instead * Refactored `no_rendering_mode.py` to improve performance and interface * Several improvements to the build system for Windows * Expose traffic sign's trigger volumes on Python API * Improved export/import map tools * Simplify Dockerfile halving Carla Docker image size * Episodes have now a random unique id to avoid collisions between runs * Reduced overhead of many RPC calls by sending only actor IDs (instead of serializing all the actor attributes every time) * Added priority system for vehicle control input (internal, not exposed in API) * Removed "Example.CarlaSettings.ini", you can still use it, but it's no longer necessary * Improved time-out related error messages * Fixed Town01 placed 38 meters above the zero * Fixed parsing of OpenDrive geo-reference exported by RoadRunner * Fixed issue of retrieving an empty list when calling `world.get_actors()` right after creating the world * Fixed a few synchronization issues related to changing the world at runtime * Fixed traffic light when it gets illuminated by the hero vehicle in `no_rendering_mode.py` * Fixed `manual_control.py` and `no_rendering_mode.py` to prevent crashes when used in "no rendering mode" * Fixed traffic signs having the trigger box rotated * Fixed female walk animation * Fixed BP_MultipleFloor, tweaked offset in BaseFloor to adjust meshes between them * Fixed static objects present in the map were marked as "movable"
Target: cf1598ae6127ac734293e2e09c37eb031f53d71b
Directory: b8380d6abca3ec2e7bc0c8f76404515931db4945
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