Revision 07d422a97efd13e2c9cc89135ae2b9c9c982136f authored by Mike Stewart on 07 August 2019, 06:38:15 UTC, committed by Mike Stewart on 07 August 2019, 06:38:15 UTC
1 parent 047a9d2
agc_utilities.c
/*
* Copyright 2003-2005,2016 Ronald S. Burkey <info@sandroid.org>
*
* This file is part of yaAGC.
*
* yaAGC is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* yaAGC is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with yaAGC; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, Ronald S. Burkey gives permission to
* link the code of this program with the Orbiter SDK library (or with
* modified versions of the Orbiter SDK library that use the same license as
* the Orbiter SDK library), and distribute linked combinations including
* the two. You must obey the GNU General Public License in all respects for
* all of the code used other than the Orbiter SDK library. If you modify
* this file, you may extend this exception to your version of the file,
* but you are not obligated to do so. If you do not wish to do so, delete
* this exception statement from your version.
*
* Filename: agc_utilities.c
* Purpose: Miscellaneous functions, useful for agc_engine or for other
* yaAGC-family functions.
* Compiler: GNU gcc.
* Contact: Ron Burkey <info@sandroid.org>
* Reference: http://www.ibiblio.org/apollo/index.html
* Mods: 04/21/03 RSB. Began.
* 08/20/03 RSB. Added uBit to ParseIoPacket.
* 05/30/04 RSB Various.
* 07/12/04 RSB Q is now 16 bits.
* 01/31/05 RSB Added the setsockopt call to
* EstablishSocket.
* 02/27/05 RSB Added the license exception, as required by
* the GPL, for linking to Orbiter SDK libraries.
* 04/30/05 RSB Added workaround for lack of Win32 close().
* 05/14/05 RSB Corrected website references.
* 05/29/05 RSB Added a couple of AGS equivalents for packet
* function.
* 08/06/16 RSB Added several error messages to help track
* down why this is failing. It turns out that
* gethostbyname() no longer works (at least on
* some Linux distributions) if statically
* linked. Therefore, the problem I was seeing
* (namely, that yaAGC no longer listened on the
* specified port on 64-bit Linux Mint and Ubuntu)
* has actually been fixed in the makefile.
* 11/18/15 RSB Added unistd.h (for Solaris). Added a couple
* of other header files for FreeBSD.
*
*/
// ... and the project's includes.
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#ifndef WIN32
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#endif
#include <fcntl.h>
#include "yaAGCb1.h"
// Used for socket-operation error codes.
int ErrorCodes = 0;
//////////////////////////////////////////////////////////////////////////////////
// Functions for working with the data packets used for yaAGC "channel i/o".
//--------------------------------------------------------------------------------
// This function can take an i/o channel number and a 15-bit value for it, and
// constructs a 4-byte packet suitable for transmission to yaAGC via a socket.
// Space for the packet must have been allocated by the calling program.
// Refer to the Virtual AGC Technical Manual, "I/O Specifics" subheading of the
// "Developer Details" chapter. Briefly, the 4 bytes are:
// 00pppppp 01pppddd 10dddddd 11dddddd
// where ppppppppp is the 9-bit channel number and ddddddddddddddd is the 15-bit
// value. Finally, it transmits the packet. Returns 0 on success.
//
// ... Later, the 9-bit "Channel" is actually the u-bit plus an 8-bit channel
// number, but the function works the same.
int
FormIoPacket (int Channel, int Value, unsigned char *Packet)
{
if (Channel < 0 || Channel > 077777)
return (1);
if (Value < 0 || Value > 077777)
return (1);
if (Packet == NULL)
return (1);
Packet[0] = Channel >> 3;
Packet[1] = 0x40 | ((Channel << 3) & 0x38) | ((Value >> 12) & 0x07);
Packet[2] = 0x80 | ((Value >> 6) & 0x3F);
Packet[3] = 0xc0 | (Value & 0x3F);
// All done.
return (0);
}
//--------------------------------------------------------------------------------
// This function is the opposite of FormIoPacket: A 4-byte packet representing
// yaAGC channel i/o can be converted to an integer channel-number and value.
// Returns 0 on success.
int
ParseIoPacket (unsigned char *Packet, int *Channel, int *Value, int *uBit)
{
// Pick the channel number and value from the packet.
if (0x00 != (0xc0 & Packet[0]))
return (1);
if (0x40 != (0xc0 & Packet[1]))
return (1);
if (0x80 != (0xc0 & Packet[2]))
return (1);
if (0xc0 != (0xc0 & Packet[3]))
return (1);
*Channel = ((Packet[0] & 0x1F) << 3) | ((Packet[1] >> 3) & 7);
*Value = ((Packet[1] << 12) & 0x7000) | ((Packet[2] << 6) & 0x0FC0) |
(Packet[3] & 0x003F);
*uBit = (0x20 & Packet[0]);
return (0);
}
/////////////////////////////////////////////////////////////////////////////////
// Portable functions (*NIX and Win32) for working with sockets.
/*
The usage is this:
1. Servers: Create a socket, suitable for clients to connect to,
with EstablishSocket(). Call accept(,NULL,NULL) to listen for a new
client; the function will return whether or not there is a new
listener, with either -1 (no new client) or else the new socket
number (>=0); the first parameter is the socket number created by
EstablishSocket(). The socket should be unblocked with UnblockSocket().
2. Clients: Connect to a server with CallSocket(). The function will
return whether or not the connection succeeded, with either -1
(failure) or else with the connection socket number.
3. Either the client or server can then proceed to perform i/o using
send() or recv() to all connected servers or clients.
Server example:
int ServerBaseSocket;
#define MAX_LISTENERS 5
int ListeningSockets[MAX_LISTENERS], NumListeners = 0;
int PortNum = ... something ...;
int i, j;
ServerBaseSocket = EstablishSocket (PortNum, MAX_LISTENERS);
if (ServerBaseSocket == -1)
... unrecoverable error ...
// Main activity loop
for (;;)
{
...
// Periodically do this:
if (NumListeners < MAX_LISTENERS)
{
i = accept (ServerBaseSocket, NULL, NULL);
if (i != -1)
{
UnblockSocket (i);
Listeners[NumListeners++] = i;
}
}
...
// Receive data.
for (i = 0; i < NumListeners; i++)
... receive data from listener i using recv() ...
...
// Send data.
for (i = 0; i < NumListeners; i++)
... transmit data to listener i using send() ...
...
}
Client Example:
int ConnectionSocket = -1;
// Main activity loop.
for (;;)
{
...
// Try for a connection.
if (ConnectionSocket == -1)
ConnectionSocket = CallSocket (Hostname, Portnum);
...
// Perform i/o with send/recv:
if (ConnectionSocket != -1)
... send/recv ...
...
}
These examples don't illustrate what to do in case of broken
connections. (I don't actually KNOW what to do.)
*/
//----------------------------------------------------------------------
// The following are the only two socket functions that internally differ
// between *nix and Win32.
// Initialize the socket system. Return 0 on success.
static int SocketSystemInitialized = 0;
int
InitializeSocketSystem (void)
{
if (SocketSystemInitialized)
return (0);
SocketSystemInitialized = 1;
#if defined(unix)
return (0);
#else
WSADATA wsaData;
return (WSAStartup (MAKEWORD (2, 0), &wsaData));
#endif
}
// Set an existing socket to be non-blocking.
void
UnblockSocket (int SocketNum)
{
#if defined(unix)
fcntl (SocketNum, F_SETFL, O_NONBLOCK);
#else
unsigned long nonBlock = 1;
ioctlsocket (SocketNum, FIONBIO, &nonBlock);
#endif
}
//----------------------------------------------------------------------
// Function for creating a socket. Copied from
// http://world.std.com/~jimf/papers/sockets/sockets.html, and then
// modified somewhat for my own purposes. The parameters:
//
// portnum The port on which we're going to listen.
// MaxClients Max number of queued connections. (5 is good.)
//
// Returns -1 on error, or the new socket number (>=0) if successful.
#define MAXHOSTNAME 256
int
EstablishSocket (unsigned short portnum, int MaxClients)
{
char myname[MAXHOSTNAME + 1];
int s, i;
struct sockaddr_in sa;
struct hostent *hp;
InitializeSocketSystem ();
memset (&sa, 0, sizeof (struct sockaddr_in)); /* clear our address */
gethostname (myname, MAXHOSTNAME); /* who are we? */
hp = gethostbyname (myname); /* get our address info */
if (hp == NULL) /* we don't exist !? */
{
char s[32];
switch (h_errno)
{
case HOST_NOT_FOUND: strcpy(s, "Host not found"); break;
case NO_ADDRESS: strcpy(s, "No address"); break;
//case NO_DATA: strcpy(s, "No data"); break;
case NO_RECOVERY: strcpy(s, "No recovery"); break;
case TRY_AGAIN: strcpy(s, "Try again"); break;
default:
sprintf(s, "Error %d", h_errno);
break;
}
fprintf(stderr, "gethostbyname (\"%s\" %d) reports %s\n", myname, portnum, s);
ErrorCodes = 0x101;
return (-1);
}
sa.sin_family = hp->h_addrtype; /* this is our host address */
sa.sin_port = htons (portnum); /* this is our port number */
if ((s = socket (AF_INET, SOCK_STREAM, 0)) < 0) /* create socket */
{
ErrorCodes = 0x102;
return (-1);
}
// Make sure to clean up after any previous disconnects of the
// port. Otherwise there would be a timeout until we could
// reuse the port.
i = 1;
setsockopt (s, SOL_SOCKET, SO_REUSEADDR, (const char *) &i, sizeof (int));
if (bind (s, (struct sockaddr *) &sa, sizeof (struct sockaddr_in)) < 0)
{
#ifdef unix
close (s);
#else
closesocket (s);
#endif
ErrorCodes = 0x103;
return (-1); /* bind address to socket */
}
listen (s, MaxClients); /* max # of queued connects */
// Don't want to wait when there's no incoming data.
UnblockSocket (s);
return (s);
}
//----------------------------------------------------------------------
// Client connection to server via socket.
// http://world.std.com/~jimf/papers/sockets/sockets.html.
// The hostname is the name of the server, either resolvable by DNS,
// or else a dotted IP number. (The latter fails on Win32.)
// The portnum is the port-number on which the server listens.
int
CallSocket (char *hostname, unsigned short portnum)
{
struct sockaddr_in sa;
struct hostent *hp;
//int a;
int s;
InitializeSocketSystem ();
if ((hp = gethostbyname (hostname)) == NULL)
{
/* do we know the host's */
//errno= ECONNREFUSED; /* address? */
ErrorCodes = 0x301;
return (-1); /* no */
}
memset (&sa, 0, sizeof (sa));
memcpy ((char *) &sa.sin_addr, hp->h_addr, hp->h_length); /* set address */
sa.sin_family = hp->h_addrtype;
sa.sin_port = htons ((u_short) portnum);
if ((s = socket (hp->h_addrtype, SOCK_STREAM, 0)) < 0) /* get socket */
{
ErrorCodes = 0x302;
return (-1);
}
if (connect (s, (struct sockaddr *) &sa, sizeof (sa)) < 0)
{
/* connect */
#ifdef unix
close (s);
#else
closesocket (s);
#endif
ErrorCodes = 0x303;
return (-1);
}
UnblockSocket (s);
return (s);
}
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