Revision 0bb555630f5e85a1471843f8dc0dabec297c1c49 authored by Siying Dong on 08 April 2019, 20:24:29 UTC, committed by Facebook Github Bot on 08 April 2019, 20:32:06 UTC
Summary:
Create new function NPHash64() and GetSliceNPHash64(), which are currently
implemented using murmurhash.
Replace the current direct call of murmurhash() to use the new functions
if the hash results are not used in on-disk format.
This will make it easier to try out or switch to alternative functions
in the uses where data format compatibility doesn't need to be considered.
This part shouldn't have any performance impact.

Also, the sharded cache hash function is changed to the new format, because
it falls into this categoery. It doesn't show visible performance impact
in db_bench results. CPU showed by perf is increased from about 0.2% to 0.4%
in an extreme benchmark setting (4KB blocks, no-compression, everything
cached in block cache). We've known that the current hash function used,
our own Hash() has serious hash quality problem. It can generate a lots of
conflicts with similar input. In this use case, it means extra lock contention
for reads from the same file. This slight CPU regression is worthy to me
to counter the potential bad performance with hot keys. And hopefully this
will get further improved in the future with a better hash function.

cache_test's condition is relaxed a little bit to. The new hash is slightly
more skewed in this use case, but I manually checked the data and see
the hash results are still in a reasonable range.
Pull Request resolved: https://github.com/facebook/rocksdb/pull/5155

Differential Revision: D14834821

Pulled By: siying

fbshipit-source-id: ec9a2c0a2f8ae4b54d08b13a5c2e9cc97aa80cb5
1 parent de00f28
Raw File
write_controller_test.cc
//  Copyright (c) 2011-present, Facebook, Inc.  All rights reserved.
//  This source code is licensed under both the GPLv2 (found in the
//  COPYING file in the root directory) and Apache 2.0 License
//  (found in the LICENSE.Apache file in the root directory).
//
#include <ratio>

#include "db/write_controller.h"

#include "rocksdb/env.h"
#include "util/testharness.h"

namespace rocksdb {

class WriteControllerTest : public testing::Test {};

class TimeSetEnv : public EnvWrapper {
 public:
  explicit TimeSetEnv() : EnvWrapper(nullptr) {}
  uint64_t now_micros_ = 6666;
  uint64_t NowNanos() override { return now_micros_ * std::milli::den; }
};

TEST_F(WriteControllerTest, ChangeDelayRateTest) {
  TimeSetEnv env;
  WriteController controller(40000000u);  // also set max delayed rate
  controller.set_delayed_write_rate(10000000u);
  auto delay_token_0 =
      controller.GetDelayToken(controller.delayed_write_rate());
  ASSERT_EQ(static_cast<uint64_t>(2000000),
            controller.GetDelay(&env, 20000000u));
  auto delay_token_1 = controller.GetDelayToken(2000000u);
  ASSERT_EQ(static_cast<uint64_t>(10000000),
            controller.GetDelay(&env, 20000000u));
  auto delay_token_2 = controller.GetDelayToken(1000000u);
  ASSERT_EQ(static_cast<uint64_t>(20000000),
            controller.GetDelay(&env, 20000000u));
  auto delay_token_3 = controller.GetDelayToken(20000000u);
  ASSERT_EQ(static_cast<uint64_t>(1000000),
            controller.GetDelay(&env, 20000000u));
  // This is more than max rate. Max delayed rate will be used.
  auto delay_token_4 =
      controller.GetDelayToken(controller.delayed_write_rate() * 3);
  ASSERT_EQ(static_cast<uint64_t>(500000),
            controller.GetDelay(&env, 20000000u));
}

TEST_F(WriteControllerTest, SanityTest) {
  WriteController controller(10000000u);
  auto stop_token_1 = controller.GetStopToken();
  auto stop_token_2 = controller.GetStopToken();

  ASSERT_TRUE(controller.IsStopped());
  stop_token_1.reset();
  ASSERT_TRUE(controller.IsStopped());
  stop_token_2.reset();
  ASSERT_FALSE(controller.IsStopped());

  TimeSetEnv env;

  auto delay_token_1 = controller.GetDelayToken(10000000u);
  ASSERT_EQ(static_cast<uint64_t>(2000000),
            controller.GetDelay(&env, 20000000u));

  env.now_micros_ += 1999900u;  // sleep debt 1000

  auto delay_token_2 = controller.GetDelayToken(10000000u);
  // Rate reset after changing the token.
  ASSERT_EQ(static_cast<uint64_t>(2000000),
            controller.GetDelay(&env, 20000000u));

  env.now_micros_ += 1999900u;  // sleep debt 1000

  // One refill: 10240 bytes allowed, 1000 used, 9240 left
  ASSERT_EQ(static_cast<uint64_t>(1124), controller.GetDelay(&env, 1000u));
  env.now_micros_ += 1124u;  // sleep debt 0

  delay_token_2.reset();
  // 1000 used, 8240 left
  ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 1000u));

  env.now_micros_ += 100u;  // sleep credit 100
  // 1000 used, 7240 left
  ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 1000u));

  env.now_micros_ += 100u;  // sleep credit 200
  // One refill: 10240 fileed, sleep credit generates 2000. 8000 used
  //             7240 + 10240 + 2000 - 8000 = 11480 left
  ASSERT_EQ(static_cast<uint64_t>(1024u), controller.GetDelay(&env, 8000u));

  env.now_micros_ += 200u;  // sleep debt 824
  // 1000 used, 10480 left.
  ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 1000u));

  env.now_micros_ += 200u;  // sleep debt 624
  // Out of bound sleep, still 10480 left
  ASSERT_EQ(static_cast<uint64_t>(3000624u),
            controller.GetDelay(&env, 30000000u));

  env.now_micros_ += 3000724u;  // sleep credit 100
  // 6000 used, 4480 left.
  ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 6000u));

  env.now_micros_ += 200u;  // sleep credit 300
  // One refill, credit 4480 balance + 3000 credit + 10240 refill
  // Use 8000, 9720 left
  ASSERT_EQ(static_cast<uint64_t>(1024u), controller.GetDelay(&env, 8000u));

  env.now_micros_ += 3024u;  // sleep credit 2000

  // 1720 left
  ASSERT_EQ(static_cast<uint64_t>(0u), controller.GetDelay(&env, 8000u));

  // 1720 balance + 20000 credit = 20170 left
  // Use 8000, 12170 left
  ASSERT_EQ(static_cast<uint64_t>(0u), controller.GetDelay(&env, 8000u));

  // 4170 left
  ASSERT_EQ(static_cast<uint64_t>(0u), controller.GetDelay(&env, 8000u));

  // Need a refill
  ASSERT_EQ(static_cast<uint64_t>(1024u), controller.GetDelay(&env, 9000u));

  delay_token_1.reset();
  ASSERT_EQ(static_cast<uint64_t>(0), controller.GetDelay(&env, 30000000u));
  delay_token_1.reset();
  ASSERT_FALSE(controller.IsStopped());
}

}  // namespace rocksdb

int main(int argc, char** argv) {
  ::testing::InitGoogleTest(&argc, argv);
  return RUN_ALL_TESTS();
}
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