Revision 0d66862b48e6ca25562f18173d6c427d27547eed authored by Alex Reinking on 12 February 2021, 23:28:35 UTC, committed by GitHub on 12 February 2021, 23:28:35 UTC
* Fix two EGL bugs * Ensure float precision is always given for fragment shaders. * Try multiple displays to find appropriate config. * Use only two return values for halide_opengl_create_context * Detect GL_EXT_color_buffer_float * Improve color-renderable error reporting for OpenGL ES < 3.2 * Use KHR_debug (when available) in the debug runtime * Add skips for RGB tests when EGL enabled.
1 parent 734fec8
CMakePresets.json
{
"version": 1,
"cmakeMinimumRequired": {
"major": 3,
"minor": 16,
"patch": 0
},
"configurePresets": [
{
"name": "gcc-debug",
"displayName": "GCC (Debug)",
"description": "Debug build using Ninja generator and GCC-compatible compiler",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug",
"CMAKE_CXX_FLAGS_RELEASE": "-O2",
"CMAKE_CXX_FLAGS_RELWITHDEBINFO": "-O2 -g",
"CMAKE_CXX_FLAGS_MINSIZEREL": "-Os"
}
},
{
"name": "gcc-release",
"inherits": "gcc-debug",
"displayName": "GCC (Release)",
"description": "Release build using Ninja generator and GCC-compatible compiler",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
},
{
"name": "msvc-debug",
"displayName": "MSVC (Debug)",
"description": "Debug build using Ninja generator and MSVC with vcpkg dependencies.",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
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"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
},
{
"name": "msvc-release",
"displayName": "MSVC (Release)",
"description": "Debug build using Ninja generator and MSVC with vcpkg dependencies.",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
},
{
"name": "win32",
"displayName": "Win32 (Visual Studio)",
"description": "Visual Studio-based Win32 build with vcpkg dependencies.",
"generator": "Visual Studio 16 2019",
"architecture": "Win32",
"toolset": "host=x64",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
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}
},
{
"name": "win64",
"displayName": "Win64 (Visual Studio)",
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"generator": "Visual Studio 16 2019",
"architecture": "x64",
"toolset": "host=x64",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}
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