https://github.com/Kitware/CMake
Revision 12fed3edb107c949671043196fa94c542b45452a authored by Brad King on 01 June 2018, 13:52:13 UTC, committed by Brad King on 01 June 2018, 13:52:13 UTC
This is an empty commit that precedes an automatic application of
clang-format-6.0 to update the C++ style of our entire source tree.
This may be helpful to rebase a topic branch that was originally
based on a commit preceding the transition.  One may first rebase
the topic on this commit.  Then use one of the following approaches.

*   Rewrite the topic, including this commit, using `git filter-branch`
    `--tree-filter` with `clang-format.bash` to update the style in
    every commit.  Rebase the revised topic, excluding the rewrite of
    this commit, on the style transition commit.

OR

*   Add a `.git/info/grafts` entry to change the parent of the first
    commit in the topic from this commit to the style transition commit.
    Rewrite the topic using `git filter-branch --tree-filter` with
    `clang-format.bash` to update the style in every commit.  Then
    remove the graft, which was resolved by the filter.

See `git help filter-branch` and `git help repository-layout` for
details.
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Tip revision: 12fed3edb107c949671043196fa94c542b45452a authored by Brad King on 01 June 2018, 13:52:13 UTC
Empty commit at end of history preceding clang-format-6.0 style transition
Tip revision: 12fed3e
FindosgSim.cmake
# Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.

#.rst:
# FindosgSim
# ----------
#
#
#
# This is part of the Findosg* suite used to find OpenSceneGraph
# components.  Each component is separate and you must opt in to each
# module.  You must also opt into OpenGL and OpenThreads (and Producer
# if needed) as these modules won't do it for you.  This is to allow you
# control over your own system piece by piece in case you need to opt
# out of certain components or change the Find behavior for a particular
# module (perhaps because the default FindOpenGL.cmake module doesn't
# work with your system as an example).  If you want to use a more
# convenient module that includes everything, use the
# FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
#
# Locate osgSim This module defines
#
# OSGSIM_FOUND - Was osgSim found? OSGSIM_INCLUDE_DIR - Where to find
# the headers OSGSIM_LIBRARIES - The libraries to link for osgSim (use
# this)
#
# OSGSIM_LIBRARY - The osgSim library OSGSIM_LIBRARY_DEBUG - The osgSim
# debug library
#
# $OSGDIR is an environment variable that would correspond to the
# ./configure --prefix=$OSGDIR used in building osg.
#
# Created by Eric Wing.

# Header files are presumed to be included like
# #include <osg/PositionAttitudeTransform>
# #include <osgSim/ImpostorSprite>

include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake)
OSG_FIND_PATH   (OSGSIM osgSim/ImpostorSprite)
OSG_FIND_LIBRARY(OSGSIM osgSim)

include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(osgSim DEFAULT_MSG
    OSGSIM_LIBRARY OSGSIM_INCLUDE_DIR)
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