https://github.com/trvrb/PACT
Revision 19b0ca3fe22c54589f980b091443b62b97dca589 authored by Trevor Bedford on 12 October 2009, 18:51:53 UTC, committed by Trevor Bedford on 12 October 2009, 18:51:53 UTC
1 parent fbd0e54
Tip revision: 19b0ca3fe22c54589f980b091443b62b97dca589 authored by Trevor Bedford on 12 October 2009, 18:51:53 UTC
Filling out skyline UI.
Filling out skyline UI.
Tip revision: 19b0ca3
node.h
/* node.h
Copyright 2009 Trevor Bedford <bedfordt@umich.edu>
Node class definition
This object represents a node in the CoalescentTree object, stores relevant attributes
*/
#ifndef NODE_H
#define NODE_H
#include <string>
using std::string;
class Node {
public:
Node(); // defaults to -1
Node(int); // set number on creation
bool operator==(Node &other);
// GET FUNCTIONS
int getNumber();
string getName();
double getLength();
double getTime();
int getLabel();
double getCoord();
bool getLeaf();
bool getTrunk();
bool getInclude();
// SET FUNCTIONS
void setNumber(int);
void setName(string);
void setLength(double);
void setTime(double);
void setLabel(int);
void setCoord(double);
void setLeaf(bool);
void setTrunk(bool);
void setInclude(bool);
private:
int number; // number of node, must be unique
string name; // name of node, doesn't have to exist
double length; // length of the branch leading into the node
double time; // date of the node
int label; // numeric label associated with node
double coord; // y-axis coordinate, used for tree drawing
bool leaf; // is this node a leaf?
bool trunk; // is this node part of the trunk?
bool include; // include this node when performing calculations?
};
#endif
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