https://github.com/shader-slang/slang
Revision 1afa78afcf1c5db1ff065dc5b61b70fc421f8d75 authored by chloekek on 24 January 2024, 18:23:52 UTC, committed by GitHub on 24 January 2024, 18:23:52 UTC
It is not required to specify a pixel shader when rasterizing with D3D11.
Omitting it is useful when writing to the depth buffer without writing to any
render targets.

Co-authored-by: Yong He <yonghe@outlook.com>
1 parent 4e7e820
History
Tip revision: 1afa78afcf1c5db1ff065dc5b61b70fc421f8d75 authored by chloekek on 24 January 2024, 18:23:52 UTC
Document that D3D11 fragment stage is optional (#3480)
Tip revision: 1afa78a
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.github
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cmake
deps
docs
examples
external
extras
prelude
source
tests
tools
.editorconfig -rw-r--r-- 984 bytes
.gitattributes -rw-r--r-- 95 bytes
.gitignore -rw-r--r-- 1.6 KB
.gitmodules -rw-r--r-- 1.2 KB
.mailmap -rw-r--r-- 84 bytes
CMakeLists.txt -rw-r--r-- 19.3 KB
CMakePresets.json -rw-r--r-- 4.0 KB
CODE_OF_CONDUCT.md -rw-r--r-- 3.1 KB
CONTRIBUTION.md -rw-r--r-- 10.0 KB
LICENSE -rw-r--r-- 1.1 KB
README.md -rw-r--r-- 6.9 KB
github_build.sh -rw-r--r-- 1.3 KB
github_macos_build.sh -rw-r--r-- 1.2 KB
github_test.sh -rw-r--r-- 1.1 KB
make-slang-tag-version.bat -rw-r--r-- 210 bytes
premake.bat -rw-r--r-- 120 bytes
premake5.lua -rw-r--r-- 65.4 KB
slang-com-helper.h -rw-r--r-- 4.9 KB
slang-com-ptr.h -rw-r--r-- 5.0 KB
slang-gfx.h -rw-r--r-- 87.3 KB
slang-tag-version.h -rw-r--r-- 36 bytes
slang.h -rw-r--r-- 197.3 KB
slang.sln -rw-r--r-- 51.5 KB
test.bat -rw-r--r-- 1.4 KB
test.ps1 -rw-r--r-- 154 bytes

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