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Revision Author Date Message Commit Date
1dc13a6 Merged some of the changes from the trunk patch back in to the GSoC fsnode branch. svn-id: r28649 18 August 2007, 05:24:18 UTC
6856535 Merged fsnode with trunk: r27971:28460 svn-id: r28462 05 August 2007, 19:34:20 UTC
ec1803f Removed unused fields svn-id: r28458 05 August 2007, 03:26:00 UTC
d03e3e9 Added code for hotspot fields I didn't originally understand svn-id: r28457 05 August 2007, 02:56:51 UTC
d31d50a Possible fix for bug #1767748 (Gobliiins is not fast as it can be on slow computers) svn-id: r28456 05 August 2007, 01:42:38 UTC
ca01e07 Fixes bug #1765310. Counter needs to be reset at the beginning of each iteration. svn-id: r28451 04 August 2007, 22:14:45 UTC
663e78b Added routine to restore door backgrounds: this means that backgrounds for door and get zones are now handled by two different sets of routines. This fixes bugs #1765191 and #1762643 (it was actually the same bug). svn-id: r28449 04 August 2007, 18:58:50 UTC
44279df Fixes compilation error C2677: binary '&&' : no global operator found which takes type 'const Kyra::Opcode' (or there is no acceptable conversion) on Windows (VS2003), Xbox (VS2003) and Xbox 360 (VS2005). For some reason the compilers didn't automatically use the operator bool() in the Kyra::Opcode so now doing it explicitly. Thanks to Carch for reporting the compilation problems. svn-id: r28447 04 August 2007, 12:23:28 UTC
44ddb24 Fixes compilation error C2666: 'pow' : 7 overloads have similar conversions on Windows (VS2003), Xbox (VS2003) and Xbox 360 (VS2005). Thanks to Carch for reporting the compilation problems. svn-id: r28446 04 August 2007, 12:16:10 UTC
532a662 Some Apple IIGS sound chip playing mode defines etc. svn-id: r28445 04 August 2007, 12:05:32 UTC
1935f5a Fixed broken implementation of Close command. svn-id: r28444 04 August 2007, 09:43:28 UTC
3447c0e Tell the user if saving a game fails. (I haven't tested the saveGameSimple() function, since I don't know when it's used.) This should fix bug #1767237 ("AGI: Saving games to non existing path"). svn-id: r28441 04 August 2007, 06:18:28 UTC
feb07bb Fix disabling speech in FOA. svn-id: r28439 04 August 2007, 05:56:38 UTC
fa282c1 Fix bug ##1767235 - Feeble Files: Video Playback garbled, game crashes. svn-id: r28438 04 August 2007, 02:19:11 UTC
8b5f062 Make resolution change in Lost in Time less wacky. svn-id: r28437 03 August 2007, 21:09:41 UTC
ff8ed07 Added Apple IIGS arrow cursor data. svn-id: r28436 03 August 2007, 18:20:58 UTC
055e665 Lost in Time's title is shown correctly now. The size switching looks a bit whacky, but that's what the game does :) svn-id: r28435 03 August 2007, 17:51:36 UTC
7ec3572 Repaired the cursor and saving in the notebook svn-id: r28434 03 August 2007, 16:21:39 UTC
e802f06 Lost in Time now (kind of) shows the title and the wobble-effect is drawn svn-id: r28433 03 August 2007, 15:18:00 UTC
02103a6 Figured out most missing parts of the Apple IIGS sample header. Added methods for reading Apple IIGS instrument headers. svn-id: r28432 03 August 2007, 14:22:20 UTC
4f86d47 Add German Amiga version of Waxworks. svn-id: r28429 03 August 2007, 07:47:34 UTC
8b99a65 Made the offsets in the construct signed as well svn-id: r28421 02 August 2007, 22:36:43 UTC
ff8fda1 Fixed some warnings svn-id: r28420 02 August 2007, 22:27:59 UTC
8ecda22 Fixed some of the compiler warnings, and added a FIXME comment (and #if 0:ed) to where we're trying to modify a string constant. svn-id: r28419 02 August 2007, 22:23:57 UTC
a2aec6c Saving works now in Lost in Time svn-id: r28418 02 August 2007, 22:12:20 UTC
59089f9 added next part of engine svn-id: r28417 02 August 2007, 20:59:03 UTC
da8dbb2 Added entries for the CD version of Lost in Time. (I'm told this is how we handle multi-lingual games.) svn-id: r28416 02 August 2007, 20:48:09 UTC
93f9cf5 Renamed "lost" to "lostintime". svn-id: r28415 02 August 2007, 19:16:32 UTC
a865457 Added Lost in Time. The title screen doesn't show and the wobble-effect isn't there, but the game is (partly?) playable. svn-id: r28414 02 August 2007, 19:07:47 UTC
c1d7fa0 Added the MD5 of Inca II. It works a bit but hangs when a space shooter sequence should start svn-id: r28413 02 August 2007, 16:55:57 UTC
0ea88e4 Don't restart the audiostream when the IMD refills all sound buffers at once svn-id: r28412 02 August 2007, 16:24:04 UTC
8d09c1a Don't crash at getRandom(0) svn-id: r28411 02 August 2007, 16:21:49 UTC
b9092cc Strip path from save file name svn-id: r28410 02 August 2007, 16:19:47 UTC
1c26274 Undefined character 9 is no longer printed in the IHNM demo help screen svn-id: r28409 02 August 2007, 15:29:50 UTC
4289509 Fixed warnings. (A key code does not fit in a byte.) svn-id: r28408 02 August 2007, 15:08:49 UTC
ccc9359 Text is cleared correctly in the IHNM demo help screen, when waiting for the game to change the page automatically svn-id: r28407 02 August 2007, 14:57:18 UTC
3e9c4be The help screen in the IHNM demo is shown correctly now svn-id: r28406 02 August 2007, 14:43:10 UTC
af16be0 Added reading of volume parameter from Apple IIGS AGI sample header. svn-id: r28405 02 August 2007, 11:39:45 UTC
8299835 Added methods for reading Apple IIGS AGI samples and creating AudioStream-objects out of them. Commented out some code to make things compile. svn-id: r28404 02 August 2007, 11:10:26 UTC
d51b3b4 Added Italian Woodruff, as supplied by Hkz on #scummvm svn-id: r28403 02 August 2007, 09:01:58 UTC
482d626 Fixing compilation for Raziel_AOne ;) svn-id: r28402 02 August 2007, 08:07:39 UTC
46d6ffc allow engine shutdown and restart with diffrent mode svn-id: r28401 02 August 2007, 07:09:28 UTC
014de3c formating svn-id: r28400 02 August 2007, 06:47:04 UTC
ec4a240 The help screens in the IHNM demo are shown a bit more correctly now, though they're still buggy svn-id: r28399 02 August 2007, 01:56:45 UTC
63f3d5b Partially implemented opcodes 87, 88 and 89, used in the help system of the IHNM demo. It's still buggy, though svn-id: r28398 02 August 2007, 01:04:44 UTC
6a82a3f The text of the psychic profile in IHNM is shown correctly now svn-id: r28397 01 August 2007, 23:38:31 UTC
87f0a93 added some keyboard code svn-id: r28396 01 August 2007, 22:11:04 UTC
1400d28 Initial commit of the new BaseFile implementation. It provides a common ground for file objects across platforms and divides responsibilities between the Common::File class and a base file implementation. Also rearranged the factories into a new directory for clarity. Note 1: The posix-file.h and cpp files are for testing only. Only the ds, ps2 and symbian architecture will use special BaseFile based objects. Note 2: The current code does not yet make use of this new structure, since the Common::File remains intact. svn-id: r28395 01 August 2007, 22:07:50 UTC
617a500 IHNM and ITE: ScummVM will no longer crash when loading games from the command line svn-id: r28394 01 August 2007, 21:47:17 UTC
79c6765 workaround for original game graphic glitch #1751170 svn-id: r28393 01 August 2007, 20:59:59 UTC
ce6c1a4 added MusicFadeout code svn-id: r28392 01 August 2007, 20:56:39 UTC
503ee12 formating svn-id: r28391 01 August 2007, 20:13:58 UTC
ee436b0 ops svn-id: r28390 01 August 2007, 20:12:45 UTC
b2a9379 added cd audio playing svn-id: r28389 01 August 2007, 20:11:32 UTC
abec62d more changes svn-id: r28388 01 August 2007, 19:31:36 UTC
8e5fb44 Added data for the Atari ST AGI palette and Apple IIGS AGI palettes V1 and V2. svn-id: r28387 01 August 2007, 18:14:10 UTC
e5bd393 Compressed sounds now work in IHNM svn-id: r28384 01 August 2007, 14:19:55 UTC
35052de Support for (still a bit glitchy) 16bit sound svn-id: r28383 01 August 2007, 12:24:04 UTC
5d7daad Re-enabled the problematic older ITE demos (with notes on their current problems) svn-id: r28382 01 August 2007, 09:08:27 UTC
e68624e Patch files are no longer left open the whole time, but are only opened when needed. This fixes the strange bug where BBM files didn't appear in the ITE demos that have substitute scenes when using MSVC compiled executables, as too many files were open at the same time svn-id: r28381 01 August 2007, 09:02:28 UTC
b58d259 The psychic profile background is displayed correctly again svn-id: r28380 01 August 2007, 02:37:29 UTC
4abcd58 Updated the ITE demo versions svn-id: r28379 01 August 2007, 02:19:05 UTC
d5e10d1 Fix compiler warnings. svn-id: r28378 01 August 2007, 01:21:03 UTC
ad2bfc1 Some GK2 VMDs now load and play, too. The sound is borked, though (probably 16 bit). svn-id: r28377 01 August 2007, 01:20:02 UTC
c4829fe Fix compiler warning. svn-id: r28376 01 August 2007, 00:57:51 UTC
e416cd0 Fix for the non-loading BBM files in the ITE demos with substitute scenes. This is a very strange bug, and it seems to be directly related to an issue with the Common::File class svn-id: r28375 01 August 2007, 00:38:28 UTC
9f05751 Woodruff's intro.vmd now works correctly! :)) svn-id: r28374 31 July 2007, 23:34:05 UTC
507461e - VMD playing works a bit better now - Minor cleanup svn-id: r28373 31 July 2007, 23:06:25 UTC
6b590bf Fixed incorrect file assignment for the ITE Windows demo svn-id: r28372 31 July 2007, 21:57:32 UTC
9bdbb47 add missing clipping svn-id: r28371 31 July 2007, 21:19:45 UTC
d499925 fix for bug #1751226 (glitches on save/load svn-id: r28370 31 July 2007, 21:17:15 UTC
6b3c033 Added Ween English Atari ST and updated the Amiga version, as provided by pwigren in bug #1764174 svn-id: r28369 31 July 2007, 20:15:58 UTC
4b008f9 Changed code to use the new fadePalette function, thus removing fadeInPalette and some custom fade code in _c_endComment. svn-id: r28368 31 July 2007, 19:33:36 UTC
b29935e Generalized fadePalette to support custom target palette. svn-id: r28367 31 July 2007, 19:25:07 UTC
873a3e2 Added an English Bargon Attack Amiga/AtariST version, as provided by pwigren in bug #1764174 svn-id: r28366 31 July 2007, 19:18:41 UTC
bd22db4 Renamed palette functions. svn-id: r28365 31 July 2007, 19:12:44 UTC
806995d Fixed some warnings svn-id: r28364 31 July 2007, 18:26:14 UTC
2e9ca7b Still partly broken/stubby VMD playing svn-id: r28363 31 July 2007, 18:16:33 UTC
cd20f09 Cleanup: removed dead code, fixed some comments and did some layout changes svn-id: r28362 31 July 2007, 18:08:40 UTC
03d7990 Some updates to the psychic profile in IHNM. sfPsychicProfileOff has been enabled again svn-id: r28361 31 July 2007, 17:41:10 UTC
ea251af Added the spanish version of Woodruff, provided by jvprat on #scummvm svn-id: r28360 31 July 2007, 17:05:45 UTC
c596fba sfPsychicProfileOff is not used, therefore disable it to prevent it from trying to clear the psychic profile again svn-id: r28359 31 July 2007, 15:40:08 UTC
89451cf It's now possible to return to the chapter selection screen correctly in IHNM svn-id: r28358 31 July 2007, 15:36:38 UTC
7c2857c Revert last change to credits. svn-id: r28355 31 July 2007, 11:58:59 UTC
165f7fc Implement some differences to the actor walking code in IHNM svn-id: r28352 31 July 2007, 04:19:23 UTC
34292a6 Minor DataIO-cleanup svn-id: r28349 31 July 2007, 01:43:32 UTC
32d0070 Play MIDI music at the volume specified in the options screen svn-id: r28348 31 July 2007, 01:21:25 UTC
2707e3a Music should not be played after changing scene if it's disabled from the options svn-id: r28347 31 July 2007, 00:52:00 UTC
9a12582 The mouse works correctly now in the options dialog when it's opened in the non-interactive part of the IHNM demo svn-id: r28346 31 July 2007, 00:18:45 UTC
3ee5ee2 Loading saved games in the demo version of IHNM should work now svn-id: r28345 31 July 2007, 00:06:57 UTC
889d1a4 The interactive part of the IHNM demo fully works now. Also, made the options screen work in the non-interactive part of the demo svn-id: r28344 30 July 2007, 23:37:18 UTC
a09a95c sf92 is not null in the demo version of IHNM svn-id: r28343 30 July 2007, 23:30:08 UTC
f77195a - Removed left-over, commented-out code - Added support for palette changing within the frame data (haven't seen any IMD that actually does that, though) svn-id: r28342 30 July 2007, 23:22:09 UTC
6f1baac The interactive part of the IHNM demo loads music normally, like the full version, so only load music manually when songTableID is 0 svn-id: r28341 30 July 2007, 21:17:15 UTC
91c2aef Fixed some resources of the IHNM demo svn-id: r28340 30 July 2007, 21:14:57 UTC
1856a0f Correct the object sprites only in Ted's part of the IHNM demo svn-id: r28339 30 July 2007, 21:13:51 UTC
2dd1dd5 Fixing Full Throttle. If I understand the code correctly, this *should* be correct not break anything else. ;) svn-id: r28338 30 July 2007, 19:54:51 UTC
3cddad3 Add James to credits for his Music Enhancement project svn-id: r28336 30 July 2007, 19:18:39 UTC
fa190dc Fixed palette going psychedelic at the very end of the game. svn-id: r28335 30 July 2007, 19:05:49 UTC
ba271c0 Replaced some palette code in _c_endComment with a function call. svn-id: r28334 30 July 2007, 18:39:38 UTC
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