Revision 1ee0cd1ad77ab96ca4573ea4b3937df7e138c8d5 authored by Kostya Shishkov on 07 March 2012, 19:07:17 UTC, committed by Janne Grunau on 14 March 2012, 22:32:15 UTC
Signed-off-by: Janne Grunau <janne-libav@jannau.net>
1 parent b594732
vdpau.h
/*
* The Video Decode and Presentation API for UNIX (VDPAU) is used for
* hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1.
*
* Copyright (C) 2008 NVIDIA
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_VDPAU_H
#define AVCODEC_VDPAU_H
/**
* @defgroup Decoder VDPAU Decoder and Renderer
*
* VDPAU hardware acceleration has two modules
* - VDPAU decoding
* - VDPAU presentation
*
* The VDPAU decoding module parses all headers using Libav
* parsing mechanisms and uses VDPAU for the actual decoding.
*
* As per the current implementation, the actual decoding
* and rendering (API calls) are done as part of the VDPAU
* presentation (vo_vdpau.c) module.
*
* @defgroup VDPAU_Decoding VDPAU Decoding
* @ingroup Decoder
* @{
*/
#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>
/** @brief The videoSurface is used for rendering. */
#define FF_VDPAU_STATE_USED_FOR_RENDER 1
/**
* @brief The videoSurface is needed for reference/prediction.
* The codec manipulates this.
*/
#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2
/**
* @brief This structure is used as a callback between the Libav
* decoder (vd_) and presentation (vo_) module.
* This is used for defining a video frame containing surface,
* picture parameter, bitstream information etc which are passed
* between the Libav decoder and its clients.
*/
struct vdpau_render_state {
VdpVideoSurface surface; ///< Used as rendered surface, never changed.
int state; ///< Holds FF_VDPAU_STATE_* values.
/** picture parameter information for all supported codecs */
union VdpPictureInfo {
VdpPictureInfoH264 h264;
VdpPictureInfoMPEG1Or2 mpeg;
VdpPictureInfoVC1 vc1;
VdpPictureInfoMPEG4Part2 mpeg4;
} info;
/** Describe size/location of the compressed video data.
Set to 0 when freeing bitstream_buffers. */
int bitstream_buffers_allocated;
int bitstream_buffers_used;
/** The user is responsible for freeing this buffer using av_freep(). */
VdpBitstreamBuffer *bitstream_buffers;
};
/* @}*/
#endif /* AVCODEC_VDPAU_H */
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