https://github.com/Kitware/CMake
Revision 209b896f2c5e7c12e5a75a572469517a298081b2 authored by Brad King on 17 November 2021, 15:35:12 UTC, committed by Brad King on 17 November 2021, 15:41:30 UTC
The Makefile generators use an internal `cmake -E cmake_copy_f90_mod`
tool to avoid rebuilding module consumers when the `.mod` content
changes only in a trivial way (e.g. the time it was built).  This is
done with logic specific to each vendor's module file format.  Enable
the "Intel" format support when using the IntelLLVM compiler (ifx) too.

Issue: #22922
1 parent 09ef62f
Raw File
Tip revision: 209b896f2c5e7c12e5a75a572469517a298081b2 authored by Brad King on 17 November 2021, 15:35:12 UTC
IntelLLVM: Enable Fortran module rebuild avoidance in Makefile generators
Tip revision: 209b896
cmGlobalXCodeGenerator.h
/* Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
   file Copyright.txt or https://cmake.org/licensing for details.  */
#pragma once

#include "cmConfigure.h" // IWYU pragma: keep

#include <iosfwd>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <vector>

#include <cm/string_view>

#include "cmGlobalGenerator.h"
#include "cmXCodeObject.h"

class cmCustomCommand;
class cmCustomCommandGenerator;
class cmGeneratorTarget;
class cmGlobalGeneratorFactory;
class cmLocalGenerator;
class cmMakefile;
class cmSourceFile;
class cmSourceGroup;
class cmake;
struct cmDocumentationEntry;

/** \class cmGlobalXCodeGenerator
 * \brief Write a Unix makefiles.
 *
 * cmGlobalXCodeGenerator manages Xcode build process for a tree
 */
class cmGlobalXCodeGenerator : public cmGlobalGenerator
{
public:
  cmGlobalXCodeGenerator(cmake* cm, std::string const& version_string,
                         unsigned int version_number);
  static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();

  cmGlobalXCodeGenerator(const cmGlobalXCodeGenerator&) = delete;
  const cmGlobalXCodeGenerator& operator=(const cmGlobalXCodeGenerator&) =
    delete;

  //! Get the name for the generator.
  std::string GetName() const override
  {
    return cmGlobalXCodeGenerator::GetActualName();
  }
  static std::string GetActualName() { return "Xcode"; }

  /** Get the documentation entry for this generator.  */
  static void GetDocumentation(cmDocumentationEntry& entry);

  //! Create a local generator appropriate to this Global Generator
  std::unique_ptr<cmLocalGenerator> CreateLocalGenerator(
    cmMakefile* mf) override;

  /**
   * Try to determine system information such as shared library
   * extension, pthreads, byte order etc.
   */
  void EnableLanguage(std::vector<std::string> const& languages, cmMakefile*,
                      bool optional) override;

  /**
   * Open a generated IDE project given the following information.
   */
  bool Open(const std::string& bindir, const std::string& projectName,
            bool dryRun) override;

  /**
   * Try running cmake and building a file. This is used for dynalically
   * loaded commands, not as part of the usual build process.
   */
  std::vector<GeneratedMakeCommand> GenerateBuildCommand(
    const std::string& makeProgram, const std::string& projectName,
    const std::string& projectDir, std::vector<std::string> const& targetNames,
    const std::string& config, bool fast, int jobs, bool verbose,
    std::vector<std::string> const& makeOptions =
      std::vector<std::string>()) override;

  /** Append the subdirectory for the given configuration.  */
  void AppendDirectoryForConfig(const std::string& prefix,
                                const std::string& config,
                                const std::string& suffix,
                                std::string& dir) override;

  bool FindMakeProgram(cmMakefile*) override;

  //! What is the configurations directory variable called?
  const char* GetCMakeCFGIntDir() const override;
  //! expand CFGIntDir
  std::string ExpandCFGIntDir(const std::string& str,
                              const std::string& config) const override;

  void SetCurrentLocalGenerator(cmLocalGenerator*);

  /** Return true if the generated build tree may contain multiple builds.
      i.e. "Can I build Debug and Release in the same tree?" */
  bool IsMultiConfig() const override;

  bool IsXcode() const override { return true; }

  bool HasKnownObjectFileLocation(std::string* reason) const override;

  bool IsIPOSupported() const override { return true; }

  bool UseEffectivePlatformName(cmMakefile* mf) const override;

  bool ShouldStripResourcePath(cmMakefile*) const override;

  bool SetSystemName(std::string const& s, cmMakefile* mf) override;
  bool SetGeneratorToolset(std::string const& ts, bool build,
                           cmMakefile* mf) override;
  void AppendFlag(std::string& flags, std::string const& flag) const;

  enum class BuildSystem
  {
    One = 1,
    Twelve = 12,
  };

protected:
  void AddExtraIDETargets() override;
  void Generate() override;

  FindMakeProgramStage GetFindMakeProgramStage() const override
  {
    return FindMakeProgramStage::Early;
  }

private:
  bool ParseGeneratorToolset(std::string const& ts, cmMakefile* mf);
  bool ProcessGeneratorToolsetField(std::string const& key,
                                    std::string const& value, cmMakefile* mf);

  cmXCodeObject* CreateOrGetPBXGroup(cmGeneratorTarget* gtgt,
                                     cmSourceGroup* sg);
  cmXCodeObject* CreatePBXGroup(cmXCodeObject* parent,
                                const std::string& name);
  bool CreateGroups(std::vector<cmLocalGenerator*>& generators);
  std::string XCodeEscapePath(const std::string& p);
  std::string RelativeToSource(const std::string& p);
  std::string RelativeToBinary(const std::string& p);
  std::string ConvertToRelativeForMake(std::string const& p);
  void CreateCustomCommands(
    cmXCodeObject* buildPhases, cmXCodeObject* sourceBuildPhase,
    cmXCodeObject* headerBuildPhase, cmXCodeObject* resourceBuildPhase,
    std::vector<cmXCodeObject*> const& contentBuildPhases,
    cmXCodeObject* frameworkBuildPhase, cmGeneratorTarget* gtgt);

  std::string ComputeInfoPListLocation(cmGeneratorTarget* target);

  void AddCommandsToBuildPhase(cmXCodeObject* buildphase,
                               cmGeneratorTarget* target,
                               std::vector<cmCustomCommand> const& commands,
                               const char* commandFileName);

  void CreateCustomRulesMakefile(const char* makefileBasename,
                                 cmGeneratorTarget* target,
                                 std::vector<cmCustomCommand> const& commands,
                                 const std::string& configName);

  cmXCodeObject* FindXCodeTarget(const cmGeneratorTarget*);
  std::string GetObjectId(cmXCodeObject::PBXType ptype, cm::string_view key);
  std::string GetOrCreateId(const std::string& name, const std::string& id);

  // create cmXCodeObject from these functions so that memory can be managed
  // correctly.  All objects created are stored in this->XCodeObjects.
  cmXCodeObject* CreateObject(cmXCodeObject::PBXType ptype,
                              cm::string_view key = {});
  cmXCodeObject* CreateObject(cmXCodeObject::Type type);
  cmXCodeObject* CreateString(const std::string& s);
  cmXCodeObject* CreateObjectReference(cmXCodeObject*);
  cmXCodeObject* CreateFlatClone(cmXCodeObject*);
  cmXCodeObject* CreateXCodeTarget(cmGeneratorTarget* gtgt,
                                   cmXCodeObject* buildPhases);
  void ForceLinkerLanguages() override;
  void ForceLinkerLanguage(cmGeneratorTarget* gtgt);
  const char* GetTargetLinkFlagsVar(const cmGeneratorTarget* target) const;
  const char* GetTargetFileType(cmGeneratorTarget* target);
  const char* GetTargetProductType(cmGeneratorTarget* target);
  std::string AddConfigurations(cmXCodeObject* target,
                                cmGeneratorTarget* gtgt);
  void AppendOrAddBuildSetting(cmXCodeObject* settings, const char* attr,
                               cmXCodeObject* value);
  void AppendBuildSettingAttribute(cmXCodeObject* settings,
                                   const char* attribute, cmXCodeObject* attr,
                                   cmXCodeObject* value);
  void AppendBuildSettingAttribute(cmXCodeObject* target, const char* attr,
                                   cmXCodeObject* value,
                                   const std::string& configName);
  void InheritBuildSettingAttribute(cmXCodeObject* target,
                                    const char* attribute);
  cmXCodeObject* CreateUtilityTarget(cmGeneratorTarget* gtgt);
  void AddDependAndLinkInformation(cmXCodeObject* target);
  void AddEmbeddedFrameworks(cmXCodeObject* target);
  void AddPositionIndependentLinkAttribute(cmGeneratorTarget* target,
                                           cmXCodeObject* buildSettings,
                                           const std::string& configName);
  void CreateBuildSettings(cmGeneratorTarget* gtgt,
                           cmXCodeObject* buildSettings,
                           const std::string& buildType);
  std::string ExtractFlag(const char* flag, std::string& flags);
  std::string ExtractFlagRegex(const char* exp, int matchIndex,
                               std::string& flags);
  void FilterConfigurationAttribute(std::string const& configName,
                                    std::string& attribute);
  void SortXCodeObjects();
  // delete all objects in the this->XCodeObjects vector.
  void ClearXCodeObjects();
  bool CreateXCodeObjects(cmLocalGenerator* root,
                          std::vector<cmLocalGenerator*>& generators);
  void OutputXCodeProject(cmLocalGenerator* root,
                          std::vector<cmLocalGenerator*>& generators);
  // Write shared scheme files for all the native targets
  //  return true if any were written
  bool OutputXCodeSharedSchemes(const std::string& xcProjDir,
                                cmLocalGenerator* root);
  void OutputXCodeWorkspaceSettings(const std::string& xcProjDir,
                                    bool hasGeneratedSchemes);
  void WriteXCodePBXProj(std::ostream& fout, cmLocalGenerator* root,
                         std::vector<cmLocalGenerator*>& generators);
  cmXCodeObject* CreateXCodeFileReferenceFromPath(const std::string& fullpath,
                                                  cmGeneratorTarget* target,
                                                  const std::string& lang,
                                                  cmSourceFile* sf);
  cmXCodeObject* CreateXCodeBuildFileFromPath(const std::string& fullpath,
                                              cmGeneratorTarget* target,
                                              const std::string& lang,
                                              cmSourceFile* sf);
  cmXCodeObject* CreateXCodeFileReference(cmSourceFile* sf,
                                          cmGeneratorTarget* target);
  cmXCodeObject* CreateXCodeSourceFile(cmLocalGenerator* gen, cmSourceFile* sf,
                                       cmGeneratorTarget* gtgt);
  void AddXCodeProjBuildRule(cmGeneratorTarget* target,
                             std::vector<cmSourceFile*>& sources) const;
  bool CreateXCodeTargets(cmLocalGenerator* gen, std::vector<cmXCodeObject*>&);
  bool CreateXCodeTarget(cmGeneratorTarget* gtgt,
                         std::vector<cmXCodeObject*>&);
  bool IsHeaderFile(cmSourceFile*);
  void AddDependTarget(cmXCodeObject* target, cmXCodeObject* dependTarget);
  void CreateXCodeDependHackMakefile(std::vector<cmXCodeObject*>& targets);
  bool SpecialTargetEmitted(std::string const& tname);
  void SetGenerationRoot(cmLocalGenerator* root);
  void AddExtraTargets(cmLocalGenerator* root,
                       std::vector<cmLocalGenerator*>& gens);
  cmXCodeObject* CreateLegacyRunScriptBuildPhase(
    const char* name, const char* name2, cmGeneratorTarget* target,
    const std::vector<cmCustomCommand>&);
  void CreateRunScriptBuildPhases(cmXCodeObject* buildPhases,
                                  cmGeneratorTarget const* gt);
  void CreateRunScriptBuildPhases(cmXCodeObject* buildPhases,
                                  cmSourceFile const* sf,
                                  cmGeneratorTarget const* gt,
                                  std::set<cmSourceFile const*>& visited);
  cmXCodeObject* CreateRunScriptBuildPhase(cmSourceFile const* sf,
                                           cmGeneratorTarget const* gt,
                                           cmCustomCommand const& cc);
  cmXCodeObject* CreateRunScriptBuildPhase(
    std::string const& name, cmGeneratorTarget const* gt,
    std::vector<cmCustomCommand> const& commands);
  std::string ConstructScript(cmCustomCommandGenerator const& ccg);
  void CreateReRunCMakeFile(cmLocalGenerator* root,
                            std::vector<cmLocalGenerator*> const& gens);

  std::string LookupFlags(const std::string& varNamePrefix,
                          const std::string& varNameLang,
                          const std::string& varNameSuffix,
                          const std::string& default_flags);

  class Factory;
  class BuildObjectListOrString;
  friend class BuildObjectListOrString;

  void AppendDefines(BuildObjectListOrString& defs, const char* defines_list,
                     bool dflag = false);
  void AppendDefines(BuildObjectListOrString& defs,
                     std::vector<std::string> const& defines,
                     bool dflag = false);

  void ComputeTargetObjectDirectory(cmGeneratorTarget* gt) const override;

protected:
  const char* GetInstallTargetName() const override { return "install"; }
  const char* GetPackageTargetName() const override { return "package"; }

  unsigned int XcodeVersion;
  std::string VersionString;
  std::set<std::string> XCodeObjectIDs;
  std::vector<std::unique_ptr<cmXCodeObject>> XCodeObjects;
  cmXCodeObject* RootObject;

  BuildSystem XcodeBuildSystem = BuildSystem::One;

private:
  std::string const& GetXcodeBuildCommand();
  std::string FindXcodeBuildCommand();
  std::string XcodeBuildCommand;
  bool XcodeBuildCommandInitialized;

  void PrintCompilerAdvice(std::ostream&, std::string const&,
                           const char*) const override
  {
  }

  std::string GetObjectsDirectory(const std::string& projName,
                                  const std::string& configName,
                                  const cmGeneratorTarget* t,
                                  const std::string& variant) const;

  static std::string GetDeploymentPlatform(const cmMakefile* mf);

  void ComputeArchitectures(cmMakefile* mf);
  void ComputeObjectDirArch(cmMakefile* mf);

  void addObject(std::unique_ptr<cmXCodeObject> obj);
  std::string PostBuildMakeTarget(std::string const& tName,
                                  std::string const& configName);
  cmXCodeObject* MainGroupChildren;
  cmXCodeObject* FrameworkGroup;
  cmMakefile* CurrentMakefile;
  cmLocalGenerator* CurrentLocalGenerator;
  std::vector<std::string> CurrentConfigurationTypes;
  std::string CurrentReRunCMakeMakefile;
  std::string CurrentXCodeHackMakefile;
  std::string CurrentProject;
  std::set<std::string> TargetDoneSet;
  std::vector<std::string> ProjectSourceDirectoryComponents;
  std::vector<std::string> ProjectOutputDirectoryComponents;
  std::map<std::string, cmXCodeObject*> GroupMap;
  std::map<std::string, cmXCodeObject*> GroupNameMap;
  std::map<std::string, cmXCodeObject*> TargetGroup;
  std::map<std::string, cmXCodeObject*> FileRefs;
  std::map<std::string, cmXCodeObject*> ExternalLibRefs;
  std::map<std::string, cmXCodeObject*> EmbeddedLibRefs;
  std::map<cmGeneratorTarget const*, cmXCodeObject*> XCodeObjectMap;
  std::map<cmXCodeObject*, cmXCodeObject*> FileRefToBuildFileMap;
  std::map<cmXCodeObject*, cmXCodeObject*> FileRefToEmbedBuildFileMap;
  std::vector<std::string> Architectures;
  std::string ObjectDirArchDefault;
  std::string ObjectDirArch;
  std::string SystemName;
  std::string GeneratorToolset;
  std::vector<std::string> EnabledLangs;
  std::map<cmGeneratorTarget const*, std::set<cmSourceFile const*>>
    CommandsVisited;
  std::map<cmSourceFile const*, std::set<cmGeneratorTarget const*>>
    CustomCommandRoots;
};
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