https://github.com/sueda/eol-cloth
Revision 2323d9f6471bbf5dc63979216a3ed3c97ff3538a authored by Weidner on 13 July 2018, 15:37:58 UTC, committed by Weidner on 13 July 2018, 15:37:58 UTC
1 parent db932cf
Tip revision: 2323d9f6471bbf5dc63979216a3ed3c97ff3538a authored by Weidner on 13 July 2018, 15:37:58 UTC
Solver solving using old deform grad method. Still some bugs, but going to clean up force filling
Solver solving using old deform grad method. Still some bugs, but going to clean up force filling
Tip revision: 2323d9f
CMakeLists.txt
# Author: Shinjiro Sueda
# Edited: Nick Weidner
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
# Name of the project
PROJECT(EOL-Cloth)
#-----------------------------------------------
# USER SETTINGS
#-----------------------------------------------
# COMPILER OPTIONS
OPTION(ONLINE "Build with online rendering supported" ON)
# Include support for one or multiple solvers
OPTION(MOSEK "Build with Mosek support" OFF)
OPTION(GUROBI "Build with Gurobi support" OFF)
OPTION(IGL "Build with libIGL support" OFF)
# LIBRARY PATHS
# These paths are machine specific
# These paths are examples
SET(DEF_DIR_EIGEN "C:\\c++\\eigen-3.3.4")
IF(${ONLINE})
SET(DEF_DIR_GLM "C:\\c++\\glm-0.9.8.5")
SET(DEF_DIR_GLFW "C:\\c++\\glfw-3.2.1")
SET(DEF_DIR_GLEW "C:\\c++\\glew-2.1.0")
ADD_DEFINITIONS(-DEOLC_ONLINE)
ENDIF()
IF(${MOSEK})
SET(DEF_DIR_MOSEK "C:\\Program Files\\Mosek\\8\\tools\\platform\\win64x86") #Location of /h and /bin
SET(DEF_BINARY_MOSEK "mosek64_8_1.lib") # Platform specific
ADD_DEFINITIONS(-DEOLC_MOSEK)
ENDIF()
IF(${GUROBI})
SET(DEF_DIR_GUROBI "C:\\gurobi752\\win64")
SET(DEF_BINARY_GUROBI "gurobi75.lib") # Platform specific
SET(DEF_BINARY_GUROBI_RELEASE "gurobi_c++md2017.lib") # Platform specific
SET(DEF_BINARY_GUROBI_DEBUG "gurobi_c++mdd2017.lib") # Platform specific
ADD_DEFINITIONS(-DEOLC_GUROBI)
ENDIF()
IF(${IGL})
SET(DEF_DIR_IGL "C:\\c++\\libigl-1.2.1\\include") # Does not build static lib
ADD_DEFINITIONS(-DEOLC_IGL)
ENDIF()
# Additional defines
ADD_DEFINITIONS(-D_USE_MATH_DEFINES)
ADD_DEFINITIONS(-D_CRT_NO_VA_START_VALIDATION)
#-----------------------------------------------
# END USER SETTINGS, DON'T TOUCH BELOW
#-----------------------------------------------
# Use glob to get the list of all source files.
# We don't really need to include header and resource files to build, but it's
# nice to have them also show up in IDEs.
FILE(GLOB SOURCES "src/*.cpp" "src/*.c")
FILE(GLOB HEADERS "src/*.hpp" "src/*.h")
FILE(GLOB_RECURSE GLSL "resources/*.glsl")
FILE(GLOB ARCSIMC "src/external/ArcSim/*.cpp" "src/external/ArcSim/*.c")
FILE(GLOB ARCSIMH "src/external/ArcSim/*.hpp" "src/external/ArcSim/*.h")
FILE(GLOB JSONC "src/external/Json/*.cpp" "src/external/Json/*.c")
FILE(GLOB JSONH "src/external/Json/*.hpp" "src/external/Json/*.h")
IF(${ONLINE})
FILE(GLOB ONLINEC "src/online/*.cpp" "src/online/*.c")
FILE(GLOB ONLINEH "src/online/*.hpp" "src/online/*.h")
ENDIF()
IF(${MOSEK})
FILE(GLOB MOSEKC "src/external/SolverWrappers/Mosek/*.cpp" "src/external/SolverWrappers/Mosek/*.c")
FILE(GLOB MOSEKH "src/external/SolverWrappers/Mosek/*.hpp" "src/external/SolverWrappers/Mosek/*.h")
ENDIF()
IF(${GUROBI})
FILE(GLOB GUROBIC "src/external/SolverWrappers/Gurobi/*.cpp" "src/external/SolverWrappers/Gurobi/*.c")
FILE(GLOB GUROBIH "src/external/SolverWrappers/Gurobi/*.hpp" "src/external/SolverWrappers/Gurobi/*.h")
ENDIF()
# FILE(GLOB_RECURSE SOURCES
# RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
# ${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/src/*.h)
# FILE(GLOB_RECURSE EXTERNAL
# RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
# ${CMAKE_CURRENT_SOURCE_DIR}/external/ArcSim/*.cpp
# ${CMAKE_CURRENT_SOURCE_DIR}/external/ArcSim/*.hpp)
# SOURCE_GROUP(Source FILES ${SOURCES})
# SOURCE_GROUP(External FILES ${EXTERNAL})
# Set the executable.
ADD_EXECUTABLE(${CMAKE_PROJECT_NAME} ${SOURCES} ${HEADERS} ${GLSL} ${ARCSIMC} ${ARCSIMH} ${JSONC} ${JSONH} ${ONLINEC} ${ONLINEH} ${MOSEKC} ${MOSEKH} ${GUROBIC} ${GUROBIH})
# Get the EIGEN environment variable. Since EIGEN is a header-only library, we
# just need to add it to the include directory.
SET(EIGEN3_INCLUDE_DIR "$ENV{EIGEN3_INCLUDE_DIR}")
IF(NOT EIGEN3_INCLUDE_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable EIGEN3_INCLUDE_DIR to the root directory of your EIGEN installation.")
IF(WIN32)
# On Windows, try the default location
MESSAGE(STATUS "Looking for EIGEN in ${DEF_DIR_EIGEN}")
IF(IS_DIRECTORY ${DEF_DIR_EIGEN})
MESSAGE(STATUS "Found!")
SET(EIGEN3_INCLUDE_DIR ${DEF_DIR_EIGEN})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
INCLUDE_DIRECTORIES(${EIGEN3_INCLUDE_DIR})
IF(${ONLINE})
# Get the GLM environment variable. Since GLM is a header-only library, we
# just need to add it to the include directory.
SET(GLM_INCLUDE_DIR "$ENV{GLM_INCLUDE_DIR}")
IF(NOT GLM_INCLUDE_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable GLM_INCLUDE_DIR to the root directory of your GLM installation.")
IF(WIN32)
# On Windows, try the default location
MESSAGE(STATUS "Looking for GLM in ${DEF_DIR_GLM}")
IF(IS_DIRECTORY ${DEF_DIR_GLM})
MESSAGE(STATUS "Found!")
SET(GLM_INCLUDE_DIR ${DEF_DIR_GLM})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
INCLUDE_DIRECTORIES(${GLM_INCLUDE_DIR})
# Get the GLFW environment variable. There should be a CMakeLists.txt in the
# specified directory.
SET(GLFW_DIR "$ENV{GLFW_DIR}")
IF(NOT GLFW_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable GLFW_DIR to the root directory of your GLFW installation.")
IF(WIN32)
# On Windows, try the default location
MESSAGE(STATUS "Looking for GLFW in ${DEF_DIR_GLFW}")
IF(IS_DIRECTORY ${DEF_DIR_GLFW})
MESSAGE(STATUS "Found!")
SET(GLFW_DIR ${DEF_DIR_GLFW})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
OPTION(GLFW_BUILD_EXAMPLES "GLFW_BUILD_EXAMPLES" OFF)
OPTION(GLFW_BUILD_TESTS "GLFW_BUILD_TESTS" OFF)
OPTION(GLFW_BUILD_DOCS "GLFW_BUILD_DOCS" OFF)
IF(CMAKE_BUILD_TYPE MATCHES Release)
ADD_SUBDIRECTORY(${GLFW_DIR} ${GLFW_DIR}/release)
ELSE()
ADD_SUBDIRECTORY(${GLFW_DIR} ${GLFW_DIR}/debug)
ENDIF()
INCLUDE_DIRECTORIES(${GLFW_DIR}/include)
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} glfw ${GLFW_LIBRARIES})
# Get the GLEW environment variable.
SET(GLEW_DIR "$ENV{GLEW_DIR}")
IF(NOT GLEW_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable GLEW_DIR to the root directory of your GLEW installation.")
IF(WIN32)
# On Windows, try the default location
MESSAGE(STATUS "Looking for GLEW in ${DEF_DIR_GLEW}")
IF(IS_DIRECTORY ${DEF_DIR_GLEW})
MESSAGE(STATUS "Found!")
SET(GLEW_DIR ${DEF_DIR_GLEW})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
INCLUDE_DIRECTORIES(${GLEW_DIR}/include)
IF(WIN32)
# With prebuilt binaries
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} ${GLEW_DIR}/lib/Release/x64/glew32s.lib)
ELSE()
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} ${GLEW_DIR}/lib/libGLEW.a)
ENDIF()
ENDIF()
# Get the MOSEK environment variable.
IF(${MOSEK})
SET(MOSEK_DIR "$ENV{MOSEK_DIR}")
IF(NOT MOSEK_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable MOSEK_DIR to the root directory of your MOSEK installation.")
MESSAGE(STATUS "Looking for MOSEK in ${DEF_DIR_MOSEK}")
IF(IS_DIRECTORY ${DEF_DIR_MOSEK})
MESSAGE(STATUS "Found!")
SET(MOSEK_DIR ${DEF_DIR_MOSEK})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
INCLUDE_DIRECTORIES(${MOSEK_DIR}/h)
# With prebuilt binaries
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} ${MOSEK_DIR}/bin/${DEF_BINARY_MOSEK})
ENDIF()
# Get the MOSEK environment variable.
IF(${GUROBI})
SET(GUROBI_DIR "$ENV{GUROBI_DIR}")
IF(NOT GUROBI_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable GUROBI_DIR to the root directory of your GUROBI installation.")
MESSAGE(STATUS "Looking for GUROBI in ${DEF_DIR_GUROBI}")
IF(IS_DIRECTORY ${DEF_DIR_GUROBI})
MESSAGE(STATUS "Found!")
SET(GUROBI_DIR ${DEF_DIR_GUROBI})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
INCLUDE_DIRECTORIES(${GUROBI_DIR}/include)
# With prebuilt binaries
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} ${GUROBI_DIR}/lib/${DEF_BINARY_GUROBI})
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} debug ${GUROBI_DIR}/lib/${DEF_BINARY_GUROBI_DEBUG})
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} optimized ${GUROBI_DIR}/lib/${DEF_BINARY_GUROBI_RELEASE})
ENDIF()
# Get the IGL environment variable.
IF(${IGL})
SET(IGL_INCLUDE_DIR "$ENV{IGL_INCLUDE_DIR}")
IF(NOT IGL_INCLUDE_DIR)
# The environment variable was not set
SET(ERR_MSG "Please point the environment variable IGL_INCLUDE_DIR to the root directory of your IGL installation.")
MESSAGE(STATUS "Looking for IGL in ${DEF_DIR_IGL}")
IF(IS_DIRECTORY ${DEF_DIR_IGL})
MESSAGE(STATUS "Found!")
SET(GUROBI_DIR ${DEF_DIR_IGL})
ELSE()
MESSAGE(FATAL_ERROR ${ERR_MSG})
ENDIF()
ENDIF()
INCLUDE_DIRECTORIES(${IGL_INCLUDE_DIR})
ENDIF()
# OS specific options and libraries
IF(WIN32)
# c++11 is enabled by default.
# -Wall produces way too many warnings.
# -pedantic is not supported.
# Disable warning 4996.
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4996")
IF(${ONLINE})
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} opengl32.lib)
ELSE()
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME})
ENDIF()
ELSE()
# Enable all pedantic warnings.
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wall -pedantic")
IF(${ONLINE})
IF(APPLE)
# Add required frameworks for GLFW.
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} "-framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo")
ELSE()
#Link the Linux OpenGL library
TARGET_LINK_LIBRARIES(${CMAKE_PROJECT_NAME} "GL")
ENDIF()
ENDIF()
ENDIF()
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