https://github.com/sueda/eol-cloth
Revision 2323d9f6471bbf5dc63979216a3ed3c97ff3538a authored by Weidner on 13 July 2018, 15:37:58 UTC, committed by Weidner on 13 July 2018, 15:37:58 UTC
1 parent db932cf
Tip revision: 2323d9f6471bbf5dc63979216a3ed3c97ff3538a authored by Weidner on 13 July 2018, 15:37:58 UTC
Solver solving using old deform grad method. Still some bugs, but going to clean up force filling
Solver solving using old deform grad method. Still some bugs, but going to clean up force filling
Tip revision: 2323d9f
Forces.h
#pragma once
#ifndef __Forces__
#define __Forces__
#include <vector>
#include <memory>
#include <string>
#include "Cloth.h"
#include "external\ArcSim\mesh.hpp"
#define EIGEN_DONT_ALIGN_STATICALLY
#include <Eigen/Dense>
#include <Eigen/Sparse>
#include <Eigen/StdVector>
#ifdef EOLC_ONLINE
class MatrixStack;
class Program;
#endif // EOLC_ONLINE
//class Mesh;
class Obstacles;
class Forces
{
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
Forces() {};
virtual ~Forces() {};
Eigen::VectorXd f;
Eigen::SparseMatrix<double> M;
Eigen::SparseMatrix<double> MDK;
void fill(const Mesh& mesh, const Material& mat, const Eigen::Vector3d& grav, double h);
#ifdef EOLC_ONLINE
void drawSimple(std::shared_ptr<MatrixStack> MV, const std::shared_ptr<Program> p) const;
#endif // EOLC_ONLINE
};
#endif
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