https://github.com/shader-slang/slang
Revision 28887ae858450e8a5efc8d43851fd8e5b5356e32 authored by Tim Foley on 26 February 2018, 20:14:24 UTC, committed by GitHub on 26 February 2018, 20:14:24 UTC
The code in `DeclRefType::Create` was treating all of the point/line/triangle output stream types as `HLSLPointStreamType`, which meant we always output GLSL geometry shaders with `layout(points) out;`.
1 parent b942849
History
Tip revision: 28887ae858450e8a5efc8d43851fd8e5b5356e32 authored by Tim Foley on 26 February 2018, 20:14:24 UTC
Fix GS stream types (#428)
Tip revision: 28887ae
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.gitattributes -rw-r--r-- 95 bytes
.gitignore -rw-r--r-- 398 bytes
.gitmodules -rw-r--r-- 107 bytes
.travis.yml -rw-r--r-- 1.6 KB
CODE_OF_CONDUCT.md -rw-r--r-- 3.1 KB
LICENSE -rw-r--r-- 1.1 KB
Makefile -rw-r--r-- 6.3 KB
README.md -rw-r--r-- 4.9 KB
appveyor.yml -rw-r--r-- 3.5 KB
slang.h -rw-r--r-- 41.9 KB
slang.sln -rw-r--r-- 9.1 KB
test.bat -rw-r--r-- 1.4 KB

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