Revision 2b3aaa8d6a5bb54a3da4e32395bb80ca09b4e4b3 authored by xndcn on 08 January 2021, 19:46:56 UTC, committed by GitHub on 08 January 2021, 19:46:56 UTC
* Add max threads checking for Metal Originally, this checking will be asserted by Metal API Validation in Xcode, otherwise the program will crash or output wrong results. * Disable the max threads checking for Metal in non-debug runtime * Disable error/metal_threads_too_large test for non-OSX target
1 parent 081f472
CodeGen_D3D12Compute_Dev.h
#ifndef HALIDE_CODEGEN_D3D12_COMPUTE_DEV_H
#define HALIDE_CODEGEN_D3D12_COMPUTE_DEV_H
/** \file
* Defines the code-generator for producing D3D12-compatible HLSL kernel code
*/
#include <memory>
namespace Halide {
struct Target;
namespace Internal {
struct CodeGen_GPU_Dev;
std::unique_ptr<CodeGen_GPU_Dev> new_CodeGen_D3D12Compute_Dev(const Target &target);
} // namespace Internal
} // namespace Halide
#endif
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