Revision 2b3aaa8d6a5bb54a3da4e32395bb80ca09b4e4b3 authored by xndcn on 08 January 2021, 19:46:56 UTC, committed by GitHub on 08 January 2021, 19:46:56 UTC
* Add max threads checking for Metal

Originally, this checking will be asserted by Metal API Validation
in Xcode, otherwise the program will crash or output wrong results.

* Disable the max threads checking for Metal in non-debug runtime

* Disable error/metal_threads_too_large test for non-OSX target
1 parent 081f472
Raw File
Debug.cpp
#include "Debug.h"
#include "Util.h"

namespace Halide {
namespace Internal {

int debug::debug_level() {
    static int cached_debug_level = ([]() -> int {
        std::string lvl = get_env_variable("HL_DEBUG_CODEGEN");
        return !lvl.empty() ? atoi(lvl.c_str()) : 0;
    })();
    return cached_debug_level;
}

}  // namespace Internal
}  // namespace Halide
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