https://github.com/shader-slang/slang
Revision 2bb43bbe4709533e0c6e53df1c62d368132dcd73 authored by lucy96chen on 27 January 2022, 22:21:45 UTC, committed by GitHub on 27 January 2022, 22:21:45 UTC
* Added some TODO comments

* Replaced numerous hard-coded fields in createGraphicsPipelineState in render-vk.cpp with values pulled from the provided GraphicsPipelineStateDesc; Added missing fields and multiple comments for fields that do not have an equivalent in gfx or work differently between D3D12 and Vulkan

* Reversed front facing enums

* Added a case that handles blending not being enabled so the color write mask is still defined

Co-authored-by: Theresa Foley <tfoleyNV@users.noreply.github.com>
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Tip revision: 2bb43bbe4709533e0c6e53df1c62d368132dcd73 authored by lucy96chen on 27 January 2022, 22:21:45 UTC
Set numerous fields in VKDevice::createGraphicsPipelineState using the information in GraphicsPipelineStateDesc (#2098)
Tip revision: 2bb43bb
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