https://github.com/xbpeng/DeepTerrainRL
Revision 2dea28963a7a53a041193371ce287883ab944ea1 authored by Glen on 19 October 2016, 16:52:30 UTC, committed by GitHub on 19 October 2016, 16:52:30 UTC
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Tip revision: 2dea28963a7a53a041193371ce287883ab944ea1 authored by Glen on 19 October 2016, 16:52:30 UTC
Update README.md
Tip revision: 2dea289
DrawPerturb.h
#pragma once

#include "sim/Perturb.h"

class cDrawPerturb
{
public:
	static const double gForceScale;
	static const double gTorqueScale;

	static void DrawForce2D(const tVector& pos, const tVector& force);
	static void DrawTorque2D(const tVector& pos, const tVector& torque);

	static void Draw(const tPerturb& perturb);

protected:
	static void DrawForce(const tPerturb& perturb);
	static void DrawTorque(const tPerturb& perturb);
};
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