Revision 39fb45484996f9d71b6551239dbf55eaaaf8db1f authored by Theresa Foley on 17 May 2022, 17:56:36 UTC, committed by GitHub on 17 May 2022, 17:56:36 UTC
Checking in more in-progress proposals in the hopes of sparking discussion and/or guiding future implementation work.
1 parent 5a3aa61
cuda-texture.slang
//TEST(compute):COMPARE_COMPUTE:-cpu -compute
//TEST(compute):COMPARE_COMPUTE:-cuda -compute
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
RWStructuredBuffer<float> outputBuffer : register(u0);
//TEST_INPUT: Texture2D(size=4, content=one):name texture
Texture2D<float> texture;
//TEST_INPUT: Sampler:name sampler
SamplerState sampler;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
int tid = int(dispatchThreadID.x);
float u = tid * (1.0f / 3.0f);
float v = 1.0f - u;
float2 uv = float2(u, v);
outputBuffer[tid] = texture.Sample(sampler, uv);
}
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