Revision 3d21e7a654c65a8a3ad6f4b2c591b8fbdbfe1672 authored by Tim Foley on 21 January 2021, 16:38:06 UTC, committed by GitHub on 21 January 2021, 16:38:06 UTC
This change also switches the build back to using prebuilt glslang binaries instead of always building from source.
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.gitmodules
[submodule "external/glslang"]
	path = external/glslang
	url = https://github.com/shader-slang/glslang.git
[submodule "external/tinyobjloader"]
	path = external/tinyobjloader
	url = https://github.com/syoyo/tinyobjloader
[submodule "external/glm"]
	path = external/glm
	url = https://github.com/g-truc/glm.git
[submodule "external/imgui"]
	path = external/imgui
	url = https://github.com/ocornut/imgui.git
[submodule "external/slang-binaries"]
	path = external/slang-binaries
	url = https://github.com/shader-slang/slang-binaries
[submodule "external/spirv-tools"]
	path = external/spirv-tools
	url = https://github.com/KhronosGroup/SPIRV-Tools.git
[submodule "external/spirv-headers"]
	path = external/spirv-headers
	url = https://github.com/KhronosGroup/SPIRV-Headers.git
[submodule "external/miniz"]
	path = external/miniz
	url = https://github.com/richgel999/miniz
[submodule "external/lz4"]
	path = external/lz4
	url = https://github.com/lz4/lz4
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