Revision 3df07d1703297cf8bf98327c1dc65f48d18957f5 authored by sdong on 19 May 2014, 17:40:18 UTC, committed by sdong on 19 May 2014, 18:52:12 UTC
Summary: Add a feature to decrease the number of threads in thread pool. Also instantly schedule more threads if number of threads is increased. Here is the way it is implemented: each background thread needs its thread ID. After decreasing number of threads, all threads are woken up. The thread with the largest thread ID will terminate. If there are more threads to terminate, the thread will wake up all threads again. Another change is made so that when number of threads is increased, more threads are created and all previous excessive threads are woken up to do the work. Test Plan: Add a unit test. Reviewers: haobo, dhruba Reviewed By: haobo CC: yhchiang, igor, nkg-, leveldb Differential Revision: https://reviews.facebook.net/D18675
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INSTALL.md
## Compilation
RocksDB's library should be able to compile without any dependency installed,
although we recommend installing some compression libraries (see below).
We do depend on newer gcc with C++11 support.
There are few options when compiling RocksDB:
* [recommended] `make static_lib` will compile librocksdb.a, RocksDB static library.
* `make shared_lib` will compile librocksdb.so, RocksDB shared library.
* `make check` will compile and run all the unit tests
* `make all` will compile our static library, and all our tools and unit tests. Our tools
depend on gflags. You will need to have gflags installed to run `make all`.
## Dependencies
* You can link RocksDB with following compression libraries:
- [zlib](http://www.zlib.net/) - a library for data compression.
- [bzip2](http://www.bzip.org/) - a library for data compression.
- [snappy](https://code.google.com/p/snappy/) - a library for fast
data compression.
* All our tools depend on:
- [gflags](https://code.google.com/p/gflags/) - a library that handles
command line flags processing. You can compile rocksdb library even
if you don't have gflags installed.
## Supported platforms
* **Linux - Ubuntu**
* Upgrade your gcc to version at least 4.7 to get C++11 support.
* Install gflags. First, try: `sudo apt-get install libgflags-dev`
If this doesn't work and you're using Ubuntu, here's a nice tutorial:
(http://askubuntu.com/questions/312173/installing-gflags-12-04)
* Install snappy. This is usually as easy as:
`sudo apt-get install libsnappy-dev`.
* Install zlib. Try: `sudo apt-get install zlib1g-dev`.
* Install bzip2: `sudo apt-get install libbz2-dev`.
* **Linux - CentOS**
* Upgrade your gcc to version at least 4.7 to get C++11 support:
`yum install gcc47-c++`
* Install gflags:
wget https://gflags.googlecode.com/files/gflags-2.0-no-svn-files.tar.gz
tar -xzvf gflags-2.0-no-svn-files.tar.gz
cd gflags-2.0
./configure && make && sudo make install
* Install snappy:
wget https://snappy.googlecode.com/files/snappy-1.1.1.tar.gz
tar -xzvf snappy-1.1.1.tar.gz
cd snappy-1.1.1
./configure && make && sudo make install
* Install zlib:
sudo yum install zlib
sudo yum install zlib-devel
* Install bzip2:
sudo yum install bzip2
sudo yum install bzip2-devel
* **OS X**:
* Install latest C++ compiler that supports C++ 11:
* Update XCode: run `xcode-select --install` (or install it from XCode App's settting).
* Install via [homebrew](http://brew.sh/).
* If you're first time developer in MacOS, you still need to run: `xcode-select --install` in your command line.
* run `brew tap homebrew/dupes; brew install gcc47 --use-llvm` to install gcc 4.7 (or higher).
* Install zlib, bzip2 and snappy libraries for compression.
* Install gflags. We have included a script
`build_tools/mac-install-gflags.sh`, which should automatically install it.
If you installed gflags by other means (for example, `brew install gflags`),
please set `LIBRARY_PATH` and `CPATH` accordingly.
* Please note that some of the optimizations/features are disabled in OSX.
We did not run any production workloads on it.
* **iOS**:
* Run: `TARGET_OS=IOS make static_lib`
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