Revision 4323a15708cafa6411ec10ef8fefb736f8bda82c authored by Theresa Foley on 11 August 2021, 18:00:16 UTC, committed by GitHub on 11 August 2021, 18:00:16 UTC
* Fix a few issues around opaque types as outputs Slang and HLSL support opaque types (textures, buffers, samplers, etc.) as members of `struct`s, mutable local variables, function results, and `out`/`inout` parameters. GLSL and SPIR-V do not. In order to translate Slang code over to GLSL/SPIR-V we use a variety of passes that seek to eliminate all of the above use cases and produce code that only uses opaque types in the limited ways that GLSL/SPIR-V allow. This change relates to the passes that deal with function results and `out`/`inout` parameters. There are two basic changes here: 1. The `specializeResourceOutputs` pass was only dealing with resource (texture/buffer) types. This change updates it to process sampler types as well. 2. The sequencing of the passes made it possible that an opaque-typed local variable might be left around after `specializeResourceOutputs`, which would mean the code is still invalid for GLSL/SPIR-V. This change adds an additional SSA-formation pass which would eliminate any opaque-type local variables whose lifetimes were made simple enough by the optimizations. Together these changes fix a problem-case user shader that was failing to compile for Vulkan. * Update slang-emit.cpp Fix typo 'reuslt' * Update slang-emit.cpp Comment change to re-trigger CI build. Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
1 parent 08e36dd
CODE_OF_CONDUCT.md
# Contributor Covenant Code of Conduct
## Our Pledge
In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation.
## Our Standards
Examples of behavior that contributes to creating a positive environment include:
* Using welcoming and inclusive language
* Being respectful of differing viewpoints and experiences
* Gracefully accepting constructive criticism
* Focusing on what is best for the community
* Showing empathy towards other community members
Examples of unacceptable behavior by participants include:
* The use of sexualized language or imagery and unwelcome sexual attention or advances
* Trolling, insulting/derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or electronic address, without explicit permission
* Other conduct which could reasonably be considered inappropriate in a professional setting
## Our Responsibilities
Project maintainers are responsible for clarifying the standards of acceptable behavior and are expected to take appropriate and fair corrective action in response to any instances of unacceptable behavior.
Project maintainers have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, or to ban temporarily or permanently any contributor for other behaviors that they deem inappropriate, threatening, offensive, or harmful.
## Scope
This Code of Conduct applies both within project spaces and in public spaces when an individual is representing the project or its community. Examples of representing a project or community include using an official project e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event. Representation of a project may be further defined and clarified by project maintainers.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at shaderslang@gmail.com. The project team will review and investigate all complaints, and will respond in a way that it deems appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately.
Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [http://contributor-covenant.org/version/1/4][version]
[homepage]: http://contributor-covenant.org
[version]: http://contributor-covenant.org/version/1/4/
![swh spinner](/static/img/swh-spinner.gif)
Computing file changes ...