Revision 446e569ea9d3d94c2df48245a80a603437e4da5e authored by Herbert Sauro on 16 December 2019, 03:43:19 UTC, committed by Herbert Sauro on 16 December 2019, 03:43:19 UTC
1 parent 7694569
gl_integerArray.cpp
#include <stdlib.h>
#include "gl_integerArray.h"
#include "gl_utils.h"
gl_INTEGER_ARRAY *ia_create () {
gl_INTEGER_ARRAY *ia = (gl_INTEGER_ARRAY *) safe_malloc (sizeof(gl_INTEGER_ARRAY));
ia->capacity = gl_INTEGER_ARRAY_INIT_CAPACITY;
ia->count = 0;
ia->items = (int *) safe_malloc(sizeof(int) * ia->capacity);
return ia;
}
void ia_free (gl_INTEGER_ARRAY *ia) {
safe_free(ia->items);
safe_free(ia);
}
static void vector_resize (gl_INTEGER_ARRAY *ia, int capacity) {
int *items = (int *) safe_realloc (ia->items, sizeof(void *) * capacity);
if (items) {
ia->items = items;
ia->capacity = capacity;
}
}
void ia_append (gl_INTEGER_ARRAY *ia, int value) {
if (ia->capacity == ia->count)
vector_resize(ia, ia->capacity * 2);
ia->items[ia->count++] = value;
}
int ia_setValue(gl_INTEGER_ARRAY *ia, int index, int value) {
if (index >= ia->count)
return -1;
ia->items[index] = value;
return 0;
}
int ia_getValue(gl_INTEGER_ARRAY *ia, int index, int *value) {
if (index >= ia->count)
return -1;
*value = ia->items[index];
return 0;
}
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