https://github.com/patr-schm/surface-maps-via-adaptive-triangulations
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Tip revision: 484993615b18eca57a5210096a39479aa798d888 authored by Patrick Schmidt on 23 January 2023, 11:07:54 UTC
Update README.md
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README.md
# Surface Maps via Adaptive Triangulations

<!--This is a prototype implementation of the paper Surface Map Surface Maps via Adaptive Triangulations [paper link] by [authors].-->
This is a prototype implementation of Surface Map Surface Maps via Adaptive Triangulations.
This repository contains:
* The core `SurfaceMaps` library.
* Example applications that replicate figures from the paper.
# Build Instructions
This project has been developed and tested on Linux (Debian & Ubuntu) and requires a C++17 compiler.
On Debian-based systems, the required dependencies can be installed via:
```
sudo apt install cmake libgl1-mesa-dev mesa-utils libglfw3 libglfw3-dev libxinerama-dev libxcursor-dev libxi-dev cmake g++
```
Make sure to checkout all Git submodules: Clone via `git clone --recursive ...` or run `git submodule update --init --recursive` afterwards.
Then use the following commands to build the project:
```
mkdir build
cd build
cmake ..
make -j4
```
# Run Instructions
The `build` directory should now contain several executable files. Run a file by typing e.g.:
* `./coarse_to_fine` (which reproduces Figure 2 of the paper)
Each executable will produce a number of output meshes and screenshots in the `build/output` directory.
Alternatively, it is possible to open an interactive viewer by setting `open_viewer = true` in any of the files located in `apps/adaptive_triangulations`.
Viewer navigation:
* Drag left mouse button to rotate
* Double-click to set pivot point
* Scroll mouse wheel to zoom
Press Escape to close the widget. Some demos will open several widgets in succession.
# Authors and Contributors
[tba]
# License
Our source code is released under the MIT License.

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