b6e7a6a | bernatx | 22 November 2022, 12:24:52 UTC | Send pedestrian positions in synchronous call | 23 November 2022, 15:51:41 UTC |
ae821b2 | bernatx | 30 November 2021, 22:10:53 UTC | Send pedestrians positions and TM positions when ticking | 23 November 2022, 15:51:41 UTC |
4d92f93 | Axel | 21 November 2022, 11:17:56 UTC | Changed rotation and position offsets for chrono. Disabled overlap events for some meshes | 22 November 2022, 09:00:05 UTC |
1e6472a | Axel | 18 November 2022, 16:13:14 UTC | Changed Custom movement component begin play execution order to prevent disable before initialization | 22 November 2022, 09:00:05 UTC |
e468508 | bernatx | 16 November 2022, 15:16:11 UTC | content versions | 16 November 2022, 15:16:11 UTC |
5ec7d06 | MattRowe18 | 08 November 2022, 17:52:57 UTC | added multigpu instructions | 09 November 2022, 15:03:39 UTC |
75ef963 | Axel | 04 November 2022, 13:11:57 UTC | Added actor to hold spring parameters | 04 November 2022, 13:52:51 UTC |
feea507 | Axel | 04 November 2022, 11:14:29 UTC | Improved collision behaviour | 04 November 2022, 13:52:51 UTC |
d348dc5 | aollero | 04 November 2022, 10:43:06 UTC | Region widget missing in previous commit | 04 November 2022, 13:05:28 UTC |
a908b11 | aollero | 04 November 2022, 10:01:10 UTC | Rois small changes after feedback | 04 November 2022, 13:05:28 UTC |
d7ab334 | aollero | 04 November 2022, 09:21:59 UTC | Final graphical changes | 04 November 2022, 13:05:28 UTC |
50610e5 | aollero | 03 November 2022, 19:31:53 UTC | Dark heightmap error fixed | 04 November 2022, 13:05:28 UTC |
ca14a9c | aollero | 03 November 2022, 14:30:29 UTC | Region colors and minor changes | 04 November 2022, 13:05:28 UTC |
23ae71f | aollero | 02 November 2022, 15:25:42 UTC | Misc editor fixed | 04 November 2022, 13:05:28 UTC |
4b079f3 | aollero | 02 November 2022, 13:57:51 UTC | Widget pipeline finished - not tested | 04 November 2022, 13:05:28 UTC |
8921a6a | aollero | 02 November 2022, 12:25:14 UTC | Minor graphical changes in the weather tab | 04 November 2022, 13:05:28 UTC |
fab7d5e | aollero | 02 November 2022, 11:49:18 UTC | Rainny weather supported for sunset and night times | 04 November 2022, 13:05:28 UTC |
08b1a1f | aollero | 02 November 2022, 11:20:36 UTC | Welcome and NamePath Tab | 04 November 2022, 13:05:28 UTC |
ad13db4 | bernat | 03 November 2022, 12:10:43 UTC | Fix Package.sh script | 03 November 2022, 15:06:10 UTC |
1d6fa23 | Blyron | 03 November 2022, 15:03:17 UTC | Aaron/floorheightfix (#5909) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access * Used ParticlesHeightmap optimization and clear some log * Fixed number of particles inputs. Removed debug output. Fixed mutex creating cpu stalls * Decoupling visualization with gamethread * Make work optimisations * Disable deformation visualization * Updated collisions parameters, collisions itself are not updated * Disable Collisions vehicle with landscape * Add in pytorch output wheel normal and put them into UE4 and apply to wheels * Added factors based on distance, never negative, check if there are particles * Fix compilation error * Removed unused code and normals related code * Fixed compiling error * Fix floor height Co-authored-by: Axel <axellopez92@outlook.com> | 03 November 2022, 15:03:17 UTC |
f963a4b | LuisPoveda | 03 November 2022, 09:43:45 UTC | destructor causes invisible behaviour | 03 November 2022, 15:01:14 UTC |
a077870 | LuisPoveda | 03 November 2022, 01:14:27 UTC | bring back FTileData destructor | 03 November 2022, 15:01:14 UTC |
97aae5b | bernat | 02 November 2022, 19:20:55 UTC | Removing TaggedComponent from actors | 03 November 2022, 15:01:14 UTC |
010c3e2 | Axel | 02 November 2022, 15:56:49 UTC | Fixed coordinate issues | 03 November 2022, 15:01:14 UTC |
0ac47c8 | LuisPoveda | 02 November 2022, 14:58:19 UTC | moved bIsAlive to false out of the destructor | 03 November 2022, 15:01:14 UTC |
4e37b26 | LuisPoveda | 02 November 2022, 13:32:53 UTC | fix invisble foliage | 03 November 2022, 15:01:14 UTC |
f713e4d | LuisPoveda | 02 November 2022, 12:37:38 UTC | added logs | 03 November 2022, 15:01:14 UTC |
906b465 | Blyron | 02 November 2022, 15:13:22 UTC | Aaron/terramechanics performance (#5900) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access * Used ParticlesHeightmap optimization and clear some log * Fixed number of particles inputs. Removed debug output. Fixed mutex creating cpu stalls * Decoupling visualization with gamethread * Make work optimisations * Disable deformation visualization * Updated collisions parameters, collisions itself are not updated * Disable Collisions vehicle with landscape * Add in pytorch output wheel normal and put them into UE4 and apply to wheels * Added factors based on distance, never negative, check if there are particles * Fix compilation error * Removed unused code and normals related code * Fixed compiling error Co-authored-by: Axel <axellopez92@outlook.com> | 02 November 2022, 15:13:22 UTC |
b1249b9 | aollero | 31 October 2022, 15:05:38 UTC | Weather tab rework and pipeline improvements | 02 November 2022, 10:23:24 UTC |
4d0a4a0 | aollero | 31 October 2022, 09:21:42 UTC | Soil tab improved | 02 November 2022, 10:23:24 UTC |
dd13c50 | aollero | 28 October 2022, 14:41:49 UTC | Started to change pipeline workflow | 02 November 2022, 10:23:24 UTC |
8420686 | aollero | 26 October 2022, 16:52:18 UTC | Extra tool for actors creation | 02 November 2022, 10:23:24 UTC |
80fc9a8 | aollero | 26 October 2022, 09:47:05 UTC | Rois Terrain Preview Basic Version | 02 November 2022, 10:23:24 UTC |
000d415 | aollero | 26 October 2022, 08:36:43 UTC | Preview Layer Combo created | 02 November 2022, 10:23:24 UTC |
c2dfc89 | aollero | 26 October 2022, 08:00:52 UTC | Terrain Rois Presets bug fixed | 02 November 2022, 10:23:24 UTC |
4cdc258 | aollero | 25 October 2022, 16:19:21 UTC | Terrain ROIs presets | 02 November 2022, 10:23:24 UTC |
7c6b35a | Axel | 02 November 2022, 09:06:29 UTC | Removed unnecessary functions | 02 November 2022, 09:39:36 UTC |
b75c1e1 | Axel | 31 October 2022, 17:00:19 UTC | Fixed respawn crash | 02 November 2022, 09:39:36 UTC |
c1de740 | LuisPoveda | 31 October 2022, 14:57:40 UTC | update inactive transforms on event | 02 November 2022, 09:39:36 UTC |
23fa58c | LuisPoveda | 31 October 2022, 14:52:56 UTC | PostWorldOriginOffset now sets the location to the local 0.0f, 0.0f, 0.0f | 02 November 2022, 09:39:36 UTC |
3a554ae | LuisPoveda | 31 October 2022, 13:41:31 UTC | disabled tick while paused when creating a new pooled actor. | 02 November 2022, 09:39:36 UTC |
0bb9b17 | LuisPoveda | 31 October 2022, 11:33:23 UTC | inactive pool elements moved by world origin event. | 02 November 2022, 09:39:36 UTC |
de74c1b | LuisPoveda | 28 October 2022, 18:10:55 UTC | Perfomance improvements. - SkeletalMesh now is being disabled while the pooled actor is not in use. - Distances are calculated with squared distance. - Added a new state for pooled actors to activate them when the vehicle is too close. | 02 November 2022, 09:39:36 UTC |
c6a83cb | LuisPoveda | 27 October 2022, 23:40:04 UTC | Added timer to update pool position every 30 seconds | 02 November 2022, 09:39:36 UTC |
43b4a1e | LuisPoveda | 27 October 2022, 11:41:47 UTC | restore old values | 02 November 2022, 09:39:36 UTC |
597bfbc | Axel1092 | 31 October 2022, 15:33:27 UTC | Axel/change colliders (#5896) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access * Used ParticlesHeightmap optimization and clear some log * Fixed number of particles inputs. Removed debug output. Fixed mutex creating cpu stalls * Decoupling visualization with gamethread * Make work optimisations * Disable deformation visualization * Updated collisions parameters, collisions itself are not updated * Disable Collisions vehicle with landscape * Add in pytorch output wheel normal and put them into UE4 and apply to wheels * Moved collider removal logic Co-authored-by: Aaron <samaniegoaaron112@gmail.com> | 31 October 2022, 15:33:27 UTC |
e117bf9 | bernatx | 27 October 2022, 09:57:28 UTC | Adding radius parameter for the capsules | 27 October 2022, 10:09:37 UTC |
c9df090 | LuisPoveda | 26 October 2022, 23:45:12 UTC | update detection values | 27 October 2022, 07:58:08 UTC |
dc69873 | LuisPoveda | 26 October 2022, 21:33:00 UTC | pool now enables the actors also based on distance | 27 October 2022, 07:58:08 UTC |
7a64bae | Blyron | 26 October 2022, 16:21:51 UTC | Aaron/localheightmapopt (#5877) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access * Used ParticlesHeightmap optimization and clear some log Co-authored-by: Axel <axellopez92@outlook.com> Co-authored-by: bernat <bernatx@gmail.com> | 26 October 2022, 16:21:51 UTC |
2925c33 | LuisPoveda | 26 October 2022, 08:17:35 UTC | Vehicle detection box now is not affected by scale Exposed hide material distance to bp. | 26 October 2022, 08:28:03 UTC |
d001e1b | Blyron | 26 October 2022, 08:08:33 UTC | Aaron/particlesheightmapfix (#5873) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation * Fix issue where trying to access TMap when loading * Use contains functions instead of checking num of elemnts on tmap to make a secure access Co-authored-by: Axel <axellopez92@outlook.com> | 26 October 2022, 08:08:33 UTC |
5bf4097 | adrian-ollero | 25 October 2022, 15:37:26 UTC | Aollero/terramechanics actors and rois preview (#5867) * Show and hide detailed noise * Heightmap material updated for previous commit * Addition of soil type query code to terramechanics component * Bug creating vegetation and teramechanics actors fixed * Terrain Rois Presets Co-authored-by: bernat <bernatx@gmail.com> | 25 October 2022, 15:37:26 UTC |
7682d2e | Blyron | 25 October 2022, 14:13:30 UTC | Aaron/particlesheightmapfix (#5864) * Added local frame option. Fixed inputs for NN * Add Textures * Changed texture to grayscale RGB and added check for 'air' particles * Updated 2k and 4k textures enable parameter for select res texture for deformation Co-authored-by: Axel <axellopez92@outlook.com> | 25 October 2022, 14:13:30 UTC |
9830bca | LuisPoveda | 25 October 2022, 07:57:14 UTC | changed value of material hiding distance | 25 October 2022, 09:56:43 UTC |
810c653 | LuisPoveda | 24 October 2022, 23:05:56 UTC | fixed bug where only one tile was processed. | 25 October 2022, 09:56:43 UTC |
9718e23 | aollero | 24 October 2022, 14:48:59 UTC | Terramechanics and Vegetation manager actors | 25 October 2022, 07:50:13 UTC |
0ec4cbd | aollero | 24 October 2022, 10:19:14 UTC | Invert range warpped from [0,1] range to [-1,1] | 25 October 2022, 07:50:13 UTC |
bb679c5 | Axel | 24 October 2022, 14:34:50 UTC | Removed unnecessary ; | 24 October 2022, 14:58:24 UTC |
0902572 | Axel | 24 October 2022, 08:59:37 UTC | Added local frame option. Fixed inputs for NN | 24 October 2022, 14:58:24 UTC |
bc23f26 | LuisPoveda | 24 October 2022, 08:35:29 UTC | Luis/vegetation videos (#5861) * fixed pool increasing size fast. * Fixed pools * get the vehicle each frame * Fixed bug when starting a new manual control script. * Fixed xerces-c dependency * fixed xerces-c dependencies * Adding backup for xerces-c library * Fix the duplication of collision capsules, and remove the impulse with static bones * enable impulse force again, for static bones * nullptr tile bug fixed Co-authored-by: Axel <axellopez92@outlook.com> Co-authored-by: bernatx <bernatx@gmail.com> | 24 October 2022, 08:35:29 UTC |
bcf3471 | bernatx | 20 October 2022, 22:29:49 UTC | Ignore large maps for testing spawn points | 20 October 2022, 22:29:49 UTC |
c5abee5 | Joel Moriana | 17 October 2022, 14:13:32 UTC | anticipation algorithm updated | 20 October 2022, 14:25:31 UTC |
f628f20 | bernatx | 20 October 2022, 08:27:49 UTC | Adding backup for xerces-c library | 20 October 2022, 08:31:16 UTC |
2f73923 | Axel | 20 October 2022, 07:57:45 UTC | fixed xerces-c dependencies | 20 October 2022, 08:31:16 UTC |
4e4d59f | Axel | 19 October 2022, 08:33:51 UTC | Fixed xerces-c dependency | 19 October 2022, 08:37:10 UTC |
416ef2b | Blyron | 18 October 2022, 07:58:51 UTC | Aaron/deformation (#5837) * Added deformation effect multiplayer as parameter * Removal Particles from container multithreaded * Paralelize particle update, get less particles just taking texture radius, changing how we get intersecting tiles * Added min max displacement parameters * Fixed tiles not being searched correctly, fixed probable race condition Co-authored-by: Axel <axellopez92@outlook.com> | 18 October 2022, 07:58:51 UTC |
16ec77d | Axel | 17 October 2022, 13:31:44 UTC | Added terramechanics flag to manual_control.py | 18 October 2022, 07:58:10 UTC |
9765e39 | Axel | 17 October 2022, 13:30:21 UTC | Added terramechanics atribute | 18 October 2022, 07:58:10 UTC |
6c4d676 | Bernd Gassmann | 17 October 2022, 09:01:10 UTC | Prevent from segfault OnTriggerEndOverlap In case the OtherActor is not a Vehicle just return | 17 October 2022, 14:21:58 UTC |
39a827e | MattRowe18 | 17 October 2022, 07:41:28 UTC | spelling | 17 October 2022, 14:18:24 UTC |
43029d4 | MattRowe18 | 10 October 2022, 09:37:08 UTC | updated linux build docs | 17 October 2022, 14:18:24 UTC |
a4f5c26 | MattRowe18 | 07 October 2022, 15:09:26 UTC | added extra traffic manager functions | 17 October 2022, 14:18:24 UTC |
e753be9 | MattRowe18 | 07 October 2022, 11:33:46 UTC | corrected image paths in content authoring vehicles | 17 October 2022, 14:18:24 UTC |
3482f6f | MattRowe18 | 04 October 2022, 16:37:32 UTC | first steps code typos | 17 October 2022, 14:18:24 UTC |
6117e54 | adrian-ollero | 17 October 2022, 14:17:22 UTC | Aollero/terrain rois (#5834) * Terrain rois defined within the user widget * Improvementes in ROIs blending with original heightmap * Rois Tiling fixed * Support for multiple ROIs (overlapping bug) * Minor improvementes in river placement * Support for Spreaded and specific actors ROIs * Soil type Rois supported in widget * Soil type assignment to main map container actor * Soil type queried from soil type actor soil list and tag * Cleaning code * Basic Spreaded Actors feature * Single selection for specific actors placement * Misc Persistent state for specific location actors implemented * Spreaded Actors feature completed * Spreaded Actors Tagged, offset and delete option code * Specific Location Actor basic implementation * Specific actor placement feauture completed * Terrain Editor Bugs Fixed * Missing icon * Smoothing terrain boundaries * Sewing between terrain tiles * Terrain overlapping ROIs not allowed * Overlapping message bug fixed * Preset c++ funtions * Improvements in the terrain generation * Presets creation * Terrain preset feature finished * Missing references fixed * Format errors fixed * Last format fixes * Error in static member * Changing tabs for spaces * Identation to spaces * Duplicated include deleted Co-authored-by: bernat <bernatx@gmail.com> | 17 October 2022, 14:17:22 UTC |
5e4e82a | bernatx | 17 October 2022, 07:37:49 UTC | upgrade zlib to 1.2.13 and add backup | 17 October 2022, 07:37:49 UTC |
f6348a2 | bernatx | 13 October 2022, 12:30:58 UTC | Fix smoke test | 13 October 2022, 12:30:58 UTC |
9c751a7 | Axel | 13 October 2022, 11:01:08 UTC | Fixed bone rotation for vegetation | 13 October 2022, 11:35:49 UTC |
f3065f2 | Axel | 11 October 2022, 09:02:09 UTC | Fixed terrain_type = 0 not processing the input | 13 October 2022, 11:35:49 UTC |
f0b4e6a | bernatx | 13 October 2022, 10:19:46 UTC | Fixing unsigned variable | 13 October 2022, 11:17:58 UTC |
7a39d4f | Aaron | 13 October 2022, 08:11:45 UTC | Add variable and check if not zero to avoid divide by zero | 13 October 2022, 11:17:58 UTC |
4e94922 | anrp | 03 October 2022, 15:43:20 UTC | Fix shared_ptr cycles in C++ carla::Client carla::client::detail::Simulator had a strong reference from carla::client::LightManager, which meant that deleting the client-facing carla::Client did not actually delete the Simulator object, meaning that it remained connected. Fix that. | 13 October 2022, 10:50:04 UTC |
38b0209 | bernatx | 11 October 2022, 20:29:17 UTC | content version | 11 October 2022, 20:29:17 UTC |
dec92e6 | Guillermo | 11 October 2022, 11:51:35 UTC | Fixed collision detection | 11 October 2022, 14:03:32 UTC |
aeac45b | Axel1092 | 10 October 2022, 10:32:25 UTC | Terramechanics and Vegetation fixes (#5820) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * fixed not finding skeletal blueprints in shipping builds * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Physics fixed. - Removed re-aplying forces all the time. - Removed collisions with the static meshes. * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added parameter to modify torque and forces for nested bones. * Forgot to add file. * Added multithreaded particle search. Fixed cuda architectures compilation * removed old unused code * fix windows compilation * collisions now are applied from the closest point. added debug bools to enable more collisions and draw collision points. * Removed old code. * Fixed bug with distance less than zero. * Try to stabilize a bit * CHanged repulsion forces so that contacts end with equilibrium * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Changes to tile location computation and threaded structure * Added lock to prevent parallel intialization of tiles * Adding support for large texture * Fixed infinite loop * Removed unnecessary function, changed particle ordering * Disable Enable plane and Change path to create folder * Added debug options for particles, added fraction based displacement * Tried to round to have deterministic rounds in Coords calculations * Revert files * Fixes to enable UCustomTerrainPhysicsComponent to interact with ALargeMapManager * Now all foliages are spawned correctly. - SpringBasedVegetationComponent: Added the posibility to set bones as static. This static bones will use the OnCollisionEvent instead overlap events. - VegetationManager: Removed unnecessary variables. - VegetationManager: Now the FTileData supports multiple level loads for the same tile. - VegetationManager: Refactor the code. * Remove unnecessary logs * Resolve Conflict * Added Local tile displacement field * Removed Freeing CacheData * Fixes to enable UCustomTerrainPhysicsComponent to interact with ALargeMapManager * Added Local tile displacement field * Update Heightmaps * Mark for initial update generated tiles * Added soil component field and code clean up * Fix with the path for debug foliages. * Added flag to atenuate particle forces * Fix compilation in windows * Removing 'can rest' feature * Removed Tile being recreated losing tree references. * Fixing sleep * Check index is valid before accesing it preventing crash when loading tiles from files * Add debug position, add logging when removing and adding particles to zordered map, now only remove one element from multisets * Initialize tile's heightmap on the fly not read it from file * Fixed link errors * Added debug to location when not vehicle loaded. Taking Height from ZOrdered particles instead from tile local heightmap * Mitigation of vibration * Remove unused code * fixed white textures * Fixed Z spin in some situations * Multithread savemap and added more logging for debug purpouses * Removing non used code. Updating texture based on tiles position instead of cars position * Fixed terrain type flag not working * add checks for tile removing only with valid pointers. * Fixed map loading crash Co-authored-by: Aaron <samaniegoaaron112@gmail.com> Co-authored-by: LuisPoveda <lpoveda@cvc.uab.cat> Co-authored-by: bernatx <bernatx@gmail.com> | 10 October 2022, 10:32:25 UTC |
67d7da7 | bernatx | 28 September 2022, 06:43:03 UTC | changelog | 28 September 2022, 11:54:04 UTC |
e9a7c32 | bernatx | 27 September 2022, 22:46:06 UTC | Adding new attachment type 'SpringArmGhost' | 28 September 2022, 11:54:04 UTC |
89ba3f0 | LuisPoveda | 28 September 2022, 11:53:43 UTC | Luis/fix package (#5794) * fixed not finding skeletal blueprints in shipping builds * Physics fixed. - Removed re-aplying forces all the time. - Removed collisions with the static meshes. * Added parameter to modify torque and forces for nested bones. * Forgot to add file. * removed old unused code * fix windows compilation * collisions now are applied from the closest point. added debug bools to enable more collisions and draw collision points. * Removed old code. * Fixed bug with distance less than zero. * Try to stabilize a bit * CHanged repulsion forces so that contacts end with equilibrium * Now all foliages are spawned correctly. - SpringBasedVegetationComponent: Added the posibility to set bones as static. This static bones will use the OnCollisionEvent instead overlap events. - VegetationManager: Removed unnecessary variables. - VegetationManager: Now the FTileData supports multiple level loads for the same tile. - VegetationManager: Refactor the code. * Remove unnecessary logs * Resolve Conflict * Removed Freeing CacheData * Removing 'can rest' feature Co-authored-by: bernatx <bernatx@gmail.com> Co-authored-by: Axel <axellopez92@outlook.com> | 28 September 2022, 11:53:43 UTC |
0d9b05b | Blyron | 23 September 2022, 14:37:52 UTC | Aaron/particlesheightmap (#5783) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added multithreaded particle search. Fixed cuda architectures compilation * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Changes to tile location computation and threaded structure * Added lock to prevent parallel intialization of tiles * Adding support for large texture * Fixed infinite loop * Removed unnecessary function, changed particle ordering * Disable Enable plane and Change path to create folder * Added debug options for particles, added fraction based displacement * Tried to round to have deterministic rounds in Coords calculations * Revert files Co-authored-by: Axel <axellopez92@outlook.com> | 23 September 2022, 14:37:52 UTC |
a6be1a6 | Axel1092 | 23 September 2022, 13:39:09 UTC | Pytorch integration with terramechanics (#5684) * Added sparse map reprsentation * Added pytorch for terramechanics modules * Added saving loading particles in independent thread * Added blank space at the EOF * Added texture creation lambda * Moving function to component * Added input/output architecture for neural network * Filling heightmap with particles data. Adding Logging to debug * Updating Texture data at realtime * Connected 3 stages, using MPC Position to Update and Texture * Added square particle sampling. Added second model input/output scheme. Fixed start up crash. * Added new flags and fixes * Position to update not updating in material but yes in MPC * Fixed coordinate frame issues and crashes * Prepared to follow position in the 1st vehicle in map * Fixed height map alignment * Fixed large map and terrain tiles alignment * Fixed inputs for new model * Added scale factor * Fixed slow read write operations * Bug fixes * Removed debug output * Removed nvidia profinling marks * Preparing merge debug code removed, runtime working by rounding the loading data properly * Made pytorch optional module * Added TRACE_CPUPROFILER_EVENT_SCOPE to Update and UpdateTexture * Added optional pytorch conditions and macros * Removed static Path * Fixed #ifdef clause. Added missing include. * Deformation on vehicle working. Ready to start optimisation * First optimsation done. Heightmap per Tile * Updated tiles'heightmap to make their size relative to texture and tilesize * Fixed slow frames. Added functionality * Removed unecessary library links * Fixed pytorch link * Limited search to relevant tiles * Added multithreaded particle search. Fixed cuda architectures compilation * Deformation plane added * Added missing resources * Updated particle movement update methods * Spawn on runtime deformation plane * Added cachemap lock when initializing a region * Added UHeightMapDataAsset to hold heightmap data * Fixing some settings Co-authored-by: Aaron <samaniegoaaron112@gmail.com> Co-authored-by: bernatx <bernatx@gmail.com> | 23 September 2022, 13:39:09 UTC |
634066c | bernatx | 16 September 2022, 14:45:40 UTC | content version and avoid large map test | 16 September 2022, 14:45:40 UTC |
df8be9a | bernatx | 16 September 2022, 07:41:28 UTC | remove check | 16 September 2022, 07:41:28 UTC |
db1637a | bernatx | 14 September 2022, 11:46:29 UTC | changelog | 16 September 2022, 07:40:49 UTC |
00882c6 | bernatx | 14 September 2022, 11:45:43 UTC | Automatic spawn points are placed now at 0.5 over the road (instead of 3m) | 16 September 2022, 07:40:49 UTC |
dd20b23 | bernatx | 05 September 2022, 12:33:07 UTC | content versions | 05 September 2022, 12:33:21 UTC |
e26d002 | Axel | 05 September 2022, 09:51:11 UTC | Fixed walker respawn in large maps | 05 September 2022, 12:27:28 UTC |
cebdcc1 | bernatx | 04 September 2022, 21:04:34 UTC | Added folder to cook always with parked vehicles | 04 September 2022, 21:04:34 UTC |
122f96d | bernatx | 03 September 2022, 21:42:10 UTC | Fix the static mesh factory | 04 September 2022, 15:25:05 UTC |
7c3fbee | Joel Moriana | 01 September 2022, 18:56:18 UTC | Fixed signal position when not aligned with the lane | 04 September 2022, 15:13:02 UTC |