Revision 4f47c99a9be7e9b90a7f3c2c4599ea6b7c2ec49d authored by Ville Syrjälä on 02 June 2015, 12:37:35 UTC, committed by Jani Nikula on 04 June 2015, 11:15:45 UTC
 commit 65ca7514e21adbee25b8175fc909759c735d00ff
 Author: Damien Lespiau <damien.lespiau@intel.com>
 Date:   Mon Feb 9 19:33:22 2015 +0000

    drm/i915/skl: Implement WaBarrierPerformanceFixDisable

got misapplied and the code landed in chv_init_workarounds() instead of
the intended skl_init_workarounds(). Move it over to the right place.

Cc: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
1 parent 77b6455
Raw File
VGA-softcursor.txt
Software cursor for VGA    by Pavel Machek <pavel@atrey.karlin.mff.cuni.cz>
=======================    and Martin Mares <mj@atrey.karlin.mff.cuni.cz>

   Linux now has some ability to manipulate cursor appearance. Normally, you
can set the size of hardware cursor (and also work around some ugly bugs in
those miserable Trident cards--see #define TRIDENT_GLITCH in drivers/video/
vgacon.c). You can now play a few new tricks:  you can make your cursor look
like a non-blinking red block, make it inverse background of the character it's
over or to highlight that character and still choose whether the original
hardware cursor should remain visible or not.  There may be other things I have
never thought of.

   The cursor appearance is controlled by a "<ESC>[?1;2;3c" escape sequence
where 1, 2 and 3 are parameters described below. If you omit any of them,
they will default to zeroes.

   Parameter 1 specifies cursor size (0=default, 1=invisible, 2=underline, ...,
8=full block) + 16 if you want the software cursor to be applied + 32 if you
want to always change the background color + 64 if you dislike having the
background the same as the foreground.  Highlights are ignored for the last two
flags.

   The second parameter selects character attribute bits you want to change
(by simply XORing them with the value of this parameter). On standard VGA,
the high four bits specify background and the low four the foreground. In both
groups, low three bits set color (as in normal color codes used by the console)
and the most significant one turns on highlight (or sometimes blinking--it
depends on the configuration of your VGA).

   The third parameter consists of character attribute bits you want to set.
Bit setting takes place before bit toggling, so you can simply clear a bit by 
including it in both the set mask and the toggle mask.

Examples:
=========

To get normal blinking underline, use: echo -e '\033[?2c'
To get blinking block, use:            echo -e '\033[?6c'
To get red non-blinking block, use:    echo -e '\033[?17;0;64c'
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