Revision 50e7d9797d9bf4b98a056d5df128c24dde6e78bd authored by Yong He on 23 March 2023, 23:59:02 UTC, committed by GitHub on 23 March 2023, 23:59:02 UTC
* Fix optimization pass not converging. * Fix. * Fix tests. --------- Co-authored-by: Yong He <yhe@nvidia.com>
1 parent 85f0058
assoctype-complex.slang
//TEST(compute):COMPARE_COMPUTE: -cpu -shaderobj
//TEST(compute):COMPARE_COMPUTE: -shaderobj
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
RWStructuredBuffer<int> outputBuffer;
interface IBase
{
associatedtype V;
V sub(V a0, V a1);
}
interface ISimple
{
associatedtype U : IBase;
U.V add(U v0, U v1);
}
struct Val : IBase
{
typedef int V;
int base;
V sub(V a0, V a1)
{
return a0 - a1 + base;
}
};
struct Simple : ISimple
{
typedef Val U;
Val.V add(U v0, U v1)
{
return v0.sub(4, v1.sub(1,2));
}
};
__generic<T:ISimple>
T.U.V test(T simple, T.U v0, T.U v1)
{
return simple.add(v0, v1);
}
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
Simple s;
Val v0, v1;
v0.base = 1;
v1.base = 2;
int outVal = test<Simple>(s, v0, v1); // == 4.0
outputBuffer[dispatchThreadID.x] = outVal;
}
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