Revision 50e7d9797d9bf4b98a056d5df128c24dde6e78bd authored by Yong He on 23 March 2023, 23:59:02 UTC, committed by GitHub on 23 March 2023, 23:59:02 UTC
* Fix optimization pass not converging.

* Fix.

* Fix tests.

---------

Co-authored-by: Yong He <yhe@nvidia.com>
1 parent 85f0058
Raw File
dynamic-dispatch-1.slang
//TEST(compute):COMPARE_COMPUTE:-dx11 -shaderobj
//TEST(compute):COMPARE_COMPUTE:-vk -shaderobj
//TEST(compute):COMPARE_COMPUTE:-cpu -xslang -disable-specialization -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -xslang -disable-specialization -shaderobj

// Test dynamic dispatch code gen for non-static member functions.

[anyValueSize(16)]
interface IInterface
{
	int Compute(int inVal);
};

int GenericCompute<T:IInterface>(T obj, int inVal)
{
	return obj.Compute(inVal);
}

struct Impl : IInterface
{
    int base;
	int Compute(int inVal) { return base + inVal * inVal; }
};

int test(int inVal)
{
    Impl obj;
    obj.base = 1;
	return GenericCompute<Impl>(obj, inVal);
}

//TEST_INPUT:ubuffer(data=[0 1 2 3], stride=4):out,name=outputBuffer
RWStructuredBuffer<int> outputBuffer;

[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
	uint tid = dispatchThreadID.x;
	int inVal = outputBuffer[tid];
	int outVal = test(inVal);
	outputBuffer[tid] = outVal;
}
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