Revision 50e7d9797d9bf4b98a056d5df128c24dde6e78bd authored by Yong He on 23 March 2023, 23:59:02 UTC, committed by GitHub on 23 March 2023, 23:59:02 UTC
* Fix optimization pass not converging. * Fix. * Fix tests. --------- Co-authored-by: Yong He <yhe@nvidia.com>
1 parent 85f0058
extension-multi-interface.slang
//TEST(compute):COMPARE_COMPUTE: -shaderobj
//TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
RWStructuredBuffer<float> outputBuffer;
interface IAdd
{
float addf(float u, float v);
}
interface ISub
{
float subf(float u, float v);
}
interface IAddAndSub
{
float addf(float u, float v);
float subf(float u, float v);
}
struct Simple : IAdd
{
float base;
float addf(float u, float v)
{
return u+v;
}
};
__extension Simple : ISub, IAddAndSub
{
float subf(float u, float v)
{
return base+u-v;
}
};
float testAddSub<T:IAddAndSub>(T t)
{
return t.subf(t.addf(1.0, 1.0), 1.0);
}
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
Simple s;
s.base = 0.0;
float outVal = testAddSub(s);
outputBuffer[dispatchThreadID.x] = outVal;
}
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