Revision 50e7d9797d9bf4b98a056d5df128c24dde6e78bd authored by Yong He on 23 March 2023, 23:59:02 UTC, committed by GitHub on 23 March 2023, 23:59:02 UTC
* Fix optimization pass not converging.

* Fix.

* Fix tests.

---------

Co-authored-by: Yong He <yhe@nvidia.com>
1 parent 85f0058
Raw File
simple.slang
//TEST(smoke,compute):COMPARE_COMPUTE: -shaderobj
//TEST(smoke,compute):COMPARE_COMPUTE:-cpu -shaderobj

// This is a basic test for Slang compute shader.

//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
RWStructuredBuffer<float> outputBuffer;

[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
    outputBuffer[dispatchThreadID.x] = float(dispatchThreadID.x);
}
back to top