Revision 50e7d9797d9bf4b98a056d5df128c24dde6e78bd authored by Yong He on 23 March 2023, 23:59:02 UTC, committed by GitHub on 23 March 2023, 23:59:02 UTC
* Fix optimization pass not converging. * Fix. * Fix tests. --------- Co-authored-by: Yong He <yhe@nvidia.com>
1 parent 85f0058
struct-default-init.slang
// struct-default-init.slang
//TEST(compute):COMPARE_COMPUTE: -shaderobj
struct Test
{
int a;
int b = 1;
int c;
int d = 1 + 1;
}
int test(int inVal)
{
Test myArray[4] = {
{ 3, 4, 5, 6 },
{ 7, 8, 9, },
{ 10, 11 },
{ 12, }
};
Test t = myArray[inVal];
return t.a * 4096
+ t.b * 256
+ t.c * 16
+ t.d;
}
//TEST_INPUT:ubuffer(data=[9 9 9 9], stride=4):out,name=outputBuffer
RWStructuredBuffer<int> outputBuffer : register(u0);
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
uint tid = dispatchThreadID.x;
int inVal = int(tid);
int outVal = test(inVal);
outputBuffer[tid] = outVal;
}
![swh spinner](/static/img/swh-spinner.gif)
Computing file changes ...