https://github.com/Kitware/CMake
Revision 569509f4bfbf44c67e237a01f957fdfe52223cfa authored by Daniel Pfeifer on 21 October 2016, 19:32:43 UTC, committed by Daniel Pfeifer on 21 October 2016, 19:32:43 UTC
Clang-tidy reports some issues only from the currently compiled source
file and its associated header file.  Separating the compilation of
commands exposed some clang-tidy issues that were not reported previously.
Fix them.
1 parent 6c9b3b5
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Tip revision: 569509f4bfbf44c67e237a01f957fdfe52223cfa authored by Daniel Pfeifer on 21 October 2016, 19:32:43 UTC
Fix newly discovered clang-tidy issues
Tip revision: 569509f
FindosgParticle.cmake
# Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.

#.rst:
# FindosgParticle
# ---------------
#
#
#
# This is part of the Findosg* suite used to find OpenSceneGraph
# components.  Each component is separate and you must opt in to each
# module.  You must also opt into OpenGL and OpenThreads (and Producer
# if needed) as these modules won't do it for you.  This is to allow you
# control over your own system piece by piece in case you need to opt
# out of certain components or change the Find behavior for a particular
# module (perhaps because the default FindOpenGL.cmake module doesn't
# work with your system as an example).  If you want to use a more
# convenient module that includes everything, use the
# FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
#
# Locate osgParticle This module defines
#
# OSGPARTICLE_FOUND - Was osgParticle found? OSGPARTICLE_INCLUDE_DIR -
# Where to find the headers OSGPARTICLE_LIBRARIES - The libraries to
# link for osgParticle (use this)
#
# OSGPARTICLE_LIBRARY - The osgParticle library
# OSGPARTICLE_LIBRARY_DEBUG - The osgParticle debug library
#
# $OSGDIR is an environment variable that would correspond to the
# ./configure --prefix=$OSGDIR used in building osg.
#
# Created by Eric Wing.

# Header files are presumed to be included like
# #include <osg/PositionAttitudeTransform>
# #include <osgParticle/FireEffect>

include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake)
OSG_FIND_PATH   (OSGPARTICLE osgParticle/FireEffect)
OSG_FIND_LIBRARY(OSGPARTICLE osgParticle)

include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(osgParticle DEFAULT_MSG
    OSGPARTICLE_LIBRARY OSGPARTICLE_INCLUDE_DIR)
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