Revision 5695e19e553e8087a94d1aab945e82771ea825ee authored by Julien Cristau on 15 June 2024, 16:19:21 UTC, committed by Julien Cristau on 15 June 2024, 16:19:21 UTC
Differential Revision: https://phabricator.services.mozilla.com/D213869
1 parent a1a5b49
nsIUDPSocket.idl
/* vim:set ts=4 sw=4 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsISupports.idl"
interface nsINetAddr;
interface nsIUDPSocketListener;
interface nsIUDPSocketSyncListener;
interface nsIUDPMessage;
interface nsISocketTransport;
interface nsIOutputStream;
interface nsIInputStream;
interface nsIPrincipal;
%{ C++
#include "nsTArrayForwardDeclare.h"
namespace mozilla {
namespace net {
union NetAddr;
}
}
%}
native NetAddr(mozilla::net::NetAddr);
[ptr] native NetAddrPtr(mozilla::net::NetAddr);
[ref] native Uint8TArrayRef(FallibleTArray<uint8_t>);
/**
* nsIUDPSocket
*
* An interface to a UDP socket that can accept incoming connections.
*/
[scriptable, builtinclass, uuid(d423bf4e-4499-40cf-bc03-153e2bf206d1)]
interface nsIUDPSocket : nsISupports
{
/**
* init
*
* This method initializes a UDP socket.
*
* @param aPort
* The port of the UDP socket. Pass -1 to indicate no preference,
* and a port will be selected automatically.
* @param aLoopbackOnly
* If true, the UDP socket will only respond to connections on the
* local loopback interface. Otherwise, it will accept connections
* from any interface. To specify a particular network interface,
* use initWithAddress.
* @param aPrincipal
* The principal connected to this socket.
* @param aAddressReuse
* If true, the socket is allowed to be bound to an address that is
* already in use. Default is true.
*/
[optional_argc] void init(in long aPort,
in boolean aLoopbackOnly,
in nsIPrincipal aPrincipal,
[optional] in boolean aAddressReuse);
[optional_argc] void init2(in AUTF8String aAddr,
in long aPort,
in nsIPrincipal aPrincipal,
[optional] in boolean aAddressReuse);
/**
* initWithAddress
*
* This method initializes a UDP socket, and binds it to a particular
* local address (and hence a particular local network interface).
*
* @param aAddr
* The address to which this UDP socket should be bound.
* @param aPrincipal
* The principal connected to this socket.
* @param aAddressReuse
* If true, the socket is allowed to be bound to an address that is
* already in use. Default is true.
*/
[noscript, optional_argc] void initWithAddress([const] in NetAddrPtr aAddr,
in nsIPrincipal aPrincipal,
[optional] in boolean aAddressReuse);
/**
* close
*
* This method closes a UDP socket. This does not affect already
* connected client sockets (i.e., the nsISocketTransport instances
* created from this UDP socket). This will cause the onStopListening
* event to asynchronously fire with a status of NS_BINDING_ABORTED.
*/
void close();
/**
* asyncListen
*
* This method puts the UDP socket in the listening state. It will
* asynchronously listen for and accept client connections. The listener
* will be notified once for each client connection that is accepted. The
* listener's onSocketAccepted method will be called on the same thread
* that called asyncListen (the calling thread must have a nsIEventTarget).
*
* The listener will be passed a reference to an already connected socket
* transport (nsISocketTransport). See below for more details.
*
* @param aListener
* The listener to be notified when client connections are accepted.
*/
void asyncListen(in nsIUDPSocketListener aListener);
/**
* This adds a nsIUDPSocketSyncListener listener (defined below).
* When data is available onPacketReceived is called and the lisener uses
* recvWithAddr to actually retrive data from the socket.
* The listener can be use only if it runs on the socket thread.
* If it is used off the socket thread there is a risk of triggering a bug
* in OS thatcan cause a crash.
*/
[noscript] void syncListen(in nsIUDPSocketSyncListener aListener);
/**
* connect
*
* This method connects the UDP socket to a remote UDP address.
*
* @param aRemoteAddr
* The remote address to connect to
*/
[noscript] void connect([const] in NetAddrPtr aAddr);
/**
* Returns the local address of this UDP socket
*/
readonly attribute nsINetAddr localAddr;
/**
* Returns the port of this UDP socket.
*/
readonly attribute long port;
/**
* Returns the address to which this UDP socket is bound. Since a
* UDP socket may be bound to multiple network devices, this address
* may not necessarily be specific to a single network device. In the
* case of an IP socket, the IP address field would be zerod out to
* indicate a UDP socket bound to all network devices. Therefore,
* this method cannot be used to determine the IP address of the local
* system. See nsIDNSService::myHostName if this is what you need.
*/
[noscript] NetAddr getAddress();
/**
* send
*
* Send out the datagram to specified remote host and port.
* DNS lookup will be triggered.
*
* @param host The remote host name.
* @param port The remote port.
* @param data The buffer containing the data to be written.
* @return number of bytes written. (0 or length of data)
*/
unsigned long send(in AUTF8String host, in unsigned short port,
in Array<uint8_t> data);
/**
* sendWithAddr
*
* Send out the datagram to specified remote host and port.
*
* @param addr The remote host address.
* @param data The buffer containing the data to be written.
* @return number of bytes written. (0 or length of data)
*/
unsigned long sendWithAddr(in nsINetAddr addr,
in Array<uint8_t> data);
/**
* Receive a datagram.
* @param addr The remote host address.
* @param data The buffer to store received datagram.
*/
[noscript] void recvWithAddr(out NetAddr addr,
out Array<uint8_t> data);
/**
* sendWithAddress
*
* Send out the datagram to specified remote address and port.
*
* @param addr The remote host address.
* @param data The buffer containing the data to be written.
* @return number of bytes written. (0 or length of data)
*/
[noscript] unsigned long sendWithAddress([const] in NetAddrPtr addr,
[array, size_is(length), const] in uint8_t data,
in unsigned long length);
/**
* sendBinaryStream
*
* Send out the datagram to specified remote address and port.
*
* @param host The remote host name.
* @param port The remote port.
* @param stream The input stream to be sent. This must be a buffered stream implementation.
*/
void sendBinaryStream(in AUTF8String host, in unsigned short port,
in nsIInputStream stream);
/**
* sendBinaryStreamWithAddress
*
* Send out the datagram to specified remote address and port.
*
* @param addr The remote host address.
* @param stream The input stream to be sent. This must be a buffered stream implementation.
*/
[noscript] void sendBinaryStreamWithAddress([const] in NetAddrPtr addr,
in nsIInputStream stream);
/**
* joinMulticast
*
* Join the multicast group specified by |addr|. You are then able to
* receive future datagrams addressed to the group.
*
* @param addr
* The multicast group address.
* @param iface
* The local address of the interface on which to join the group. If
* this is not specified, the OS may join the group on all interfaces
* or only the primary interface.
*/
void joinMulticast(in AUTF8String addr, [optional] in AUTF8String iface);
[noscript] void joinMulticastAddr([const] in NetAddr addr,
[const, optional] in NetAddrPtr iface);
/**
* leaveMulticast
*
* Leave the multicast group specified by |addr|. You will no longer
* receive future datagrams addressed to the group.
*
* @param addr
* The multicast group address.
* @param iface
* The local address of the interface on which to leave the group.
* If this is not specified, the OS may leave the group on all
* interfaces or only the primary interface.
*/
void leaveMulticast(in AUTF8String addr, [optional] in AUTF8String iface);
[noscript] void leaveMulticastAddr([const] in NetAddr addr,
[const, optional] in NetAddrPtr iface);
/**
* multicastLoopback
*
* Whether multicast datagrams sent via this socket should be looped back to
* this host (assuming this host has joined the relevant group). Defaults
* to true.
* Note: This is currently write-only.
*/
attribute boolean multicastLoopback;
/**
* multicastInterface
*
* The interface that should be used for sending future multicast datagrams.
* Note: This is currently write-only.
*/
attribute AUTF8String multicastInterface;
/**
* multicastInterfaceAddr
*
* The interface that should be used for sending future multicast datagrams.
* Note: This is currently write-only.
*/
[noscript] attribute NetAddr multicastInterfaceAddr;
/**
* recvBufferSize
*
* The size of the receive buffer. Default depends on the OS.
*/
[noscript] attribute long recvBufferSize;
/**
* sendBufferSize
*
* The size of the send buffer. Default depends on the OS.
*/
[noscript] attribute long sendBufferSize;
/**
* dontFragment
*
* The don't fragment flag.
* The socket must be initialized before calling this function.
*/
[noscript] attribute boolean dontFragment;
};
/**
* nsIUDPSocketListener
*
* This interface is notified whenever a UDP socket accepts a new connection.
* The transport is in the connected state, and read/write streams can be opened
* using the normal nsITransport API. The address of the client can be found by
* calling the nsISocketTransport::GetAddress method or by inspecting
* nsISocketTransport::GetHost, which returns a string representation of the
* client's IP address (NOTE: this may be an IPv4 or IPv6 string literal).
*/
[scriptable, uuid(2E4B5DD3-7358-4281-B81F-10C62EF39CB5)]
interface nsIUDPSocketListener : nsISupports
{
/**
* onPacketReceived
*
* This method is called when a client sends an UDP packet.
*
* @param aSocket
* The UDP socket.
* @param aMessage
* The message.
*/
void onPacketReceived(in nsIUDPSocket aSocket,
in nsIUDPMessage aMessage);
/**
* onStopListening
*
* This method is called when the listening socket stops for some reason.
* The UDP socket is effectively dead after this notification.
*
* @param aSocket
* The UDP socket.
* @param aStatus
* The reason why the UDP socket stopped listening. If the
* UDP socket was manually closed, then this value will be
* NS_BINDING_ABORTED.
*/
void onStopListening(in nsIUDPSocket aSocket, in nsresult aStatus);
};
/**
* nsIUDPMessage
*
* This interface is used to encapsulate an incomming UDP message
*/
[scriptable, builtinclass, uuid(afdc743f-9cc0-40d8-b442-695dc54bbb74)]
interface nsIUDPMessage : nsISupports
{
/**
* Address of the source of the message
*/
readonly attribute nsINetAddr fromAddr;
/**
* Data of the message
*/
readonly attribute ACString data;
/**
* Stream to send a response
*/
readonly attribute nsIOutputStream outputStream;
/**
* Raw Data of the message
*/
[implicit_jscontext] readonly attribute jsval rawData;
[noscript, notxpcom, nostdcall] Uint8TArrayRef getDataAsTArray();
};
[uuid(99f3d085-3d69-45da-a2c2-a6176af617cb)]
interface nsIUDPSocketSyncListener : nsISupports
{
/**
* onPacketReceived
*
* This method is called when a client sends an UDP packet.
*
* @param aSocket
* The UDP socket.
* @param aMessage
* The message.
*/
void onPacketReceived(in nsIUDPSocket aSocket);
/**
* onStopListening
*
* This method is called when the listening socket stops for some reason.
* The UDP socket is effectively dead after this notification.
*
* @param aSocket
* The UDP socket.
* @param aStatus
* The reason why the UDP socket stopped listening. If the
* UDP socket was manually closed, then this value will be
* NS_BINDING_ABORTED.
*/
void onStopListening(in nsIUDPSocket aSocket, in nsresult aStatus);
};
![swh spinner](/static/img/swh-spinner.gif)
Computing file changes ...