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Revision Author Date Message Commit Date
c6fb1de fixed last couple warnings under release/x64 build. 04 November 2017, 23:11:37 UTC
8c0a429 fix warnings 04 November 2017, 22:45:42 UTC
a4fabfc Merge remote-tracking branch 'refs/remotes/official/master' 04 November 2017, 22:43:26 UTC
215ce20 fixes x64 warnings 04 November 2017, 22:43:03 UTC
00e0382 merge 04 November 2017, 22:07:26 UTC
d1009d1 merge with fixWarnings branch 04 November 2017, 22:07:09 UTC
1f9686c determineEncoding bug fix 04 November 2017, 21:03:00 UTC
cb0a577 bug fix 04 November 2017, 20:54:44 UTC
784bd91 fix linux build 04 November 2017, 20:30:18 UTC
98d2f27 gcc warning fix 04 November 2017, 20:27:50 UTC
a7dd782 fix linux build 04 November 2017, 20:23:21 UTC
8d19b2b Merge branch 'master' of https://github.com/shader-slang/slang 04 November 2017, 20:15:15 UTC
288841f fixed all warnings 04 November 2017, 20:09:48 UTC
664e0da fix all unreachable code warnings 04 November 2017, 19:37:40 UTC
31e7f84 Passing both assoctype-simple and assoctype-complex test cases. 04 November 2017, 19:20:21 UTC
d803bf7 enable -use-ir option when executing compute test cases. 04 November 2017, 19:19:24 UTC
0ed248a Natvis file update for improved debugging view of IR constructs 04 November 2017, 19:17:57 UTC
3d90678 Fix encoding detection when reading text file. Win32 API could mistakenly report UTF16 when the file is actually UTF8. 04 November 2017, 19:17:08 UTC
ba396cc Merge https://github.com/shader-slang/slang 04 November 2017, 10:59:12 UTC
76db363 work in-progress 04 November 2017, 10:57:48 UTC
0a36567 associatedtypes: generating almost correct HLSL, but is not calling correctly mangled function. 03 November 2017, 22:55:03 UTC
cc98fd4 Fix #248 (#249) * Fix up test runner output for compute. We want compute-based tests to produce a `.actual` file when compilation fails, so we can easily diagnose the issue. I thought I'd added this capability previous, but it seemst to not be present any more. * Compute result types for constructor decls Fixes #246 When the parser sees an `init()` declaration, it can't easily know what type is is supposed to return, so it leaves the type as NULL. This was causing some downstream crashes. Rather than special-case every site that cares about the result type of a callable, we will instead ensure that we install an actual result type on an initializer/constructor as part of its semantic checking. This code needs to handle both the case where the initializer is declared inside a type, as well as the case where it is declared inside an `extension`. 03 November 2017, 19:25:46 UTC
38ec0e0 Merge remote-tracking branch 'refs/remotes/official/master' 03 November 2017, 13:45:54 UTC
8fe947b Update natvis file for better viewing of RefPtr, DeclRef and Name classes 03 November 2017, 13:42:44 UTC
a045826 in-progress work 03 November 2017, 13:38:02 UTC
d5e2319 work inprogress 02 November 2017, 23:21:15 UTC
e2b9760 remove assoctype-complex case to get pass test 01 November 2017, 18:05:33 UTC
134354c Adding support for associated types. 01 November 2017, 17:16:26 UTC
b623864 Merge https://github.com/shader-slang/slang 01 November 2017, 17:00:29 UTC
ec41631 Allow use of dxc compiler for DXIL generation (#241) - Add shader model 6.0, 6.1, and 6.2 targets - Add DXIL and DXIL assembly as output formats - Add header for DXC API to `external/` - Add `dxc-support.cpp` that wraps usage of the API - Add `-pass-through dxc` option, equivalent to what we have for `fxc` Notes: * This does *not* include any logic to add `dxcompiler.dll` to our build process; that is way out of scope for the build complexity I'm ready to deal with * For right now, the use of `dxcompiler.dll` is hard-coded, and it must be discoverable in the current executable's search path; options to customize can come later * The `-pass-through` option is kind of silly because the code doesn't actually pay attention to the value (just whether it is set). If you set it to `fxc` but ask for DXIL, we pass through `dxc` anyway. 01 November 2017, 15:30:45 UTC
b475415 merge 31 October 2017, 15:13:00 UTC
093bf1e work in-progress: type checking associated types 31 October 2017, 15:12:08 UTC
e2b4730 Merge pull request #240 from csyonghe/master Fixing issue #236 31 October 2017, 10:28:23 UTC
8ba5d28 initiate rebuild 31 October 2017, 09:56:28 UTC
436c906 Revert "work in-progress, add parsing for assoc type decls and member type expressions" This reverts commit 84f381cc180b3176d6a58da4085ee8470f246922. 31 October 2017, 08:26:06 UTC
84f381c work in-progress, add parsing for assoc type decls and member type expressions 31 October 2017, 01:18:20 UTC
91ac155 Fixing issue #236 30 October 2017, 23:40:13 UTC
832d9c7 Merge pull request #235 from tfoleyNV/explicit-this-expr Support `this` expressions (explicit and implicit) 30 October 2017, 23:31:52 UTC
3ffdf61 Merge branch 'master' into explicit-this-expr 30 October 2017, 20:47:04 UTC
c24c173 Fix output for type cast when checking fails (#238) There were some cases where we would try to emit an `ErrorType` to the output HLSL, which obviously isn't allowed. This change tries to avoid emitting error types, and instead use the original expression when it is available. I tried adding a test case for the change, but I can't convince Slang to output matching line numbers for the error message; it seems like more work is needed on that front. 30 October 2017, 18:17:20 UTC
11f4424 Allow for implicit `this` expressions. - When peforming ordinary lookup, if the container declaration for a scope is an aggregate type or `extension` decl, then use a "breadcrumb" to make sure that we use a `this` expression as the base of any resulting declaration reference - Add a test case for implicit `this` usage - Update constrained generic test case to use implicit `this` for member reference, as was originally intended 30 October 2017, 17:26:22 UTC
42f1cff Support explicit `this` expressions This is the first step towards supporting traditional object-oriented method definitions; the second step will be to allow `this` expressions to be implicit. - Add a test case using explicit `this`, and expected output - Update parsing logic for expressions so that it handled identifiers similarly to the declaration and statement logic: first try to parse using a syntax declaration looked up in the curent scope, and otherwise fall back to the ordinary `VarExpr` case. * As long as I'm making that change: switch `true` and `false` to be parsed via the callback mechanism rather than be special-cased. * This change will also help out if we ever wanted to add `super`/`base` expressions, `new`, `sizeof`/`alignof` or any other expression keywords. - Add a `ThisExpr` node and register a parser callback for it. - Add semantic checks for `ThisExpr`: basically just look upwards through scopes until we find either an aggregate type declaration or an `extension` declaration, and then use that as the type of the expression. - TODO: eventually we need to guard against a `this` expression inside of a `static` member. - The IR generation logic already handled creation of `this` parameters in function signatures; the missing piece was to register the appropriate parameter in the context, so that we can use it as the lowering of a `this` expression. 30 October 2017, 16:40:04 UTC
4ab545b Initial work on support code generation for generics with constraints (#233) This change includes a lot of infrastructure work, but the main point is to allow code like the following: ``` // define an interface interface Helper { float help(); } // define a generic function that uses the interface float test<T : Helper>( T t ) { return t.help(); } // define a type that implements the interface struct A : Helper { float help() { return 1.0 } } // define an ordinary function that calls the // generic function with a concrete type: float doIt() { A a; return test<A>(a); } ``` Getting this to generate valid code involves a lot of steps. This change includes the initial version of all of these steps, but leaves a lot of gaps where more complete implementation is required. The changes include: - Member lookup on types has been centralized, and now handles the case where the type we are looking for a member in is a generic parameter (e.g., given `t.help()` we can now look up `help` in `Helper` by knowing that `t` is a `T` and `T` conforms to `Helper`). - There is an obvious cleanup still to be done here where the same exact logic should be used to look up available "constructor" declarations inside a type when the type is used like a function. - Add a notion of subtype constraint "wittnesses" to the type system. When a generic is declared as taking `<T : Helper>` it really takes two generic parameters: the type `T` and a proof that `T` conforms to `Helper`. The actual arguments to a generic will then include both the type argument and a suitable witness argument (both type-level values). - As it stands right now, a witness wraps a `DeclRef` to the declaration that represents the appropriate subtype relationship. So if we have `struct A : Helper`, that `: Helper` part turns into an `InheritanceDecl` member, and a reference to that member can serve as a witness to the fact that `A` conforms to `Helper`. - Make explicit generic application `G<A,B>` synthesize the additional arguments that represent conformances required by the generic. - This does *not* yet deal with the case where a generic is implicitly specialized as part of an ordinary call `G(a,b)` - A bug fix to not auto-specialize generics during lookup. The problem here was related to an attempted fix of an earlier issue. During checking of a method nested in a generic type, we were running into problems where `DeclRefType::create()` was getting called on an un-specialized reference to `vector`, and this was leading to a crash when the code looked for the arguments for the generic. This was worked around by having name lookup automatically specialize any generics it runs into while going through lookup contexts. That choice creates the problem that in a generic method like this: ``` void test<T>(T val) { ... } ``` any reference to `val` inside the body of `test` will end up getting specialized so that it is effectively `test<T>::val`, when that isn't really needed. - Add front-end logic to check that when a type claims to conform to an interface it actually must provide the methods required by the interface. The checking process goes ahead and builds a front-end "witness table" that maps declarations in the interface being conformed to over to their concrete implementations for the type. - At the moment the checking is completely broken and bad: it assumes that *any* member with the right name is an appropriate declaration to satisfy a requirement. That obviously needs to be fixed. - Add an explicit operation to the IR for lookup of methods: `lookup_interface_method(w, r)` where `w` is a reference to the "witness" value and `r` is an `IRDeclRef` for the member we want to look up. - Add an explicit notion of witness tables to the IR. These end up being the IR representation of an `InheritanceDecl` in a type, and they are generated by enumerating the members that satisfy the interface requirements (which were handily already enumerated by the front-end checking). The witness table is an explicit IR value, and so it will be referenced/used at the site where conformance is being exploited (e.g., as part of a `specialize` call), so it should be safe to eliminate witness tables that are unused (since they represent conformances that aren't actually exploited). Similarly, the entries in a witness table are uses of the functions that implement interface methods, and so keep those live. - In order to implement the above, I did a bit of a cleanup pass on the IR representation so that there is an `IRUser` base that `IRInst` inherits from, so that we can have users of values that aren't instructions. - One annoying thing is that because of how types and generics are handled in the IR, we needed a way to have a type-level `Val` that wraps an IR-level value: e.g., to allow an IR-level witness table to be used as one of the arguments for specialization of a generic. The design I chose here is to have a "proxy" `Val` subclass (`IRProxyVal`) that wraps an `IRValue*`. These should only ever appear as part of types and `DeclRef`s that are used by the IR. - One annoying bit here is that an IR value might then have a use that is not manifest in the set of IR instructions, and instead only appears as part of a type somewhere. - I'm not 100% happy with this design, but it seems like we'd have to tackle similar issues if/when we eventually allow functions to have `constexpr` or `@Constant` parameters - Make generic specialization also propagate witness table arguments through to their use sites (this is mostly just the existing substitution machinery, once we have `IRProxyVal`), and then include logic to specialize `lookup_interface_method` instructions when their first operand is a concrete witness table. All of this work allows a single limited test using generics with constraints to pass, but more work is needed to make the solution robust. 27 October 2017, 18:22:11 UTC
56bc826 Merge pull request #230 from csyonghe/master Finish up implementation of render-test 26 October 2017, 03:16:53 UTC
3a7dcf6 ignore RENDER_COMPUTE test cases in linux build. 26 October 2017, 02:58:24 UTC
1981c92 render-test code cleanup 26 October 2017, 02:23:02 UTC
14d93b0 fix d3d11 usage 26 October 2017, 02:13:11 UTC
9a28965 test 26 October 2017, 01:44:42 UTC
9a120fc test 26 October 2017, 01:32:28 UTC
ab1009c test 26 October 2017, 01:08:29 UTC
052645e test 26 October 2017, 01:03:52 UTC
785cb48 test 26 October 2017, 00:38:00 UTC
24bb556 test 26 October 2017, 00:35:57 UTC
23e3217 test 26 October 2017, 00:18:25 UTC
cb83698 test 26 October 2017, 00:13:45 UTC
52ceff4 add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment shader pair, but instead of comparing the resulting framebuffer, it expects the test shader to write results into a UAV, and compares the pixel shader UAV output to the reference output. 25 October 2017, 21:59:45 UTC
922c17b Merge https://github.com/shader-slang/slang 25 October 2017, 20:33:59 UTC
5894c3b finish up opengl renderer implementation for input resource binding. 25 October 2017, 20:33:18 UTC
3043171 Merge pull request #227 from csyonghe/master Extending render-test to support various resource inputs 24 October 2017, 23:14:14 UTC
434d342 bug fix 24 October 2017, 03:42:23 UTC
19c4119 test 7 24 October 2017, 03:31:17 UTC
ff4f9d9 test 6 24 October 2017, 03:13:37 UTC
deba0d8 test 5 24 October 2017, 03:08:12 UTC
84683a9 test 4 24 October 2017, 02:58:24 UTC
809f2bb try fix 3 24 October 2017, 02:24:23 UTC
2f549e9 try fix 2 24 October 2017, 02:20:56 UTC
fd22e8a test 24 October 2017, 01:57:59 UTC
61624e3 attempt to fix 24 October 2017, 01:48:20 UTC
0ed979e Merge https://github.com/shader-slang/slang 24 October 2017, 01:40:53 UTC
9882956 test 24 October 2017, 01:40:14 UTC
ab64cf2 Fix output for matrix multiple in GLSL code (#228) When Slang sees a matrix multiplication `M * v` in GLSL code it should (obviously) output GLSL code that also does `M * v`, but there was a bug introduced where the type-checker manages to resolve the operation and recognize it as a matrix-vector multiply, and then the code-generation logic says "oh, I'm generating output for GLSL, and that is reversed from HLSL/Slang, so I'd better reverse these operands!" and outputs `v * M`... which isn't what we want. I've fixed the problem in an expedient way, by having the front-end resolve the operation to what it believes is an intrinsic multiply operation, rather than a matrix-vector operation. If we ever support cross compilation *from* GLSL (unlikely), we've need to fix this up so that we have both real matrix-vector multiplies and "reversed" multiplies where the operands folow the GLSL convention). I've added two tests here to confirm the fix. The one under `tests/bugs` catches the actual issue described above, and confirms the fix. The other one under `tests/cross-compile` is just to make sure that we *do* properly reverse the operands to a matrix-vector product when converting from Slang to GLSL. 23 October 2017, 17:37:07 UTC
c68224e try fix linux build 23 October 2017, 15:25:44 UTC
3c64961 fix test case 23 October 2017, 15:10:40 UTC
c8bda84 fix compute shader test result comparison 23 October 2017, 14:53:17 UTC
4d6be35 Merge https://github.com/shader-slang/slang 23 October 2017, 14:44:08 UTC
cc6184e Work in-progress: simple compute test passed. (d3d renderer) 23 October 2017, 14:35:44 UTC
0c8efd1 work in progress 20 October 2017, 23:12:47 UTC
0ee4d4b in-progress work: allow render-test to generate and bind various resource inputs for running test shaders with arbitrary parameter definitions. This commit contains the parser of the resource input definition. 20 October 2017, 22:24:30 UTC
624d122 Fix up emission of shader parameter semantics when using IR (#226) * Fix up emission of shader parameter semantics when using IR - Make sure to propagate entry point parameter layouts down to IR parameters when doing the initial cloning to form target-specific IR - When layout information is present on an IR node, prefer to use that over the original high-level declaration for outputting semantics in final HLSL - Fix up test runner to generate `.actual` files when running compute tests, in cases where the `render-test` application errors out (e.g., because of a Slang compilation error) - Add a first test of generics functionality, to show that they generate valid code through the IR - Right now this test is *not* using any "interesting" operations on the type parameter, so this is not a test that can confirm that interface constraints work * fixup: skip compute tests when running on Linux 20 October 2017, 22:16:10 UTC
7ba937f Merge pull request #225 from csyonghe/master Support running compute shaders in testing framework 19 October 2017, 23:38:07 UTC
5a18dc7 typo fix 19 October 2017, 22:20:29 UTC
8ff7412 Support running and comparing execution results of compute shaders in testing framework. 19 October 2017, 22:18:21 UTC
88023ae Reflection: allow querying of semantics on varying input/output (#224) This is functionality required to support a Falcor bug fix. Most of the code to compute the right semantic name/index for a parameter was already present. This change adds: - Storage for semantic name/index on every `VarLayout` - Note: this is wasteful and should be optimized later - A public API to query the semantic name/index - The contract is that this API returns `NULL` if the parameter had no semantic - A bit of work in `parameter-binding.cpp` to attach semantics to varying input/output when traversing varying parameters. - Note: this is intentionally set up so that it associates semantics even with non-leaf parameters, so that an API user can query the semantic of a `struct` parameter and know that its members will be assigned sequential semantic indices from its starting value. - Support for dumping this information in reflection tests One notable thing that I did *not* change here is that the reflection test fixture doesn't report information on the output of an entry point, even though it really should. That should be fixed in a separate change, though, because it would affect many of the expected outputs. 19 October 2017, 18:49:16 UTC
5995b7a Initial work on a pass to scalarize GLSL varying input/output (#223) There was already a pass in place that transformed parameters and results of an entry-point function into global variables for GLSL, but this pass would just turn a `struct`-type parameter into a `struct`-type global, which has two problems: - The standard GLSL language doesn't seem to allow `struct` types as vertex shader inputs or fragment shader outputs. - If there are any members in such a `struct` that represent "system value" inputs or outputs, then these would need to be transformed into the equivalent `gl_*` variables. This change adds a more complete scalarization process that applies to inputs/outputs during the legalization pass. In order to support this there is a little bit of a data strcuture for abstracting over tuples of values (this same idiom is used in a few other places, so perhaps the implementation could be done once and shared?). System values are current handled in a painfully ad hoc (and incomplete) fashion during code emit. We need to come up with a better solution for mapping HLSL `SV_*` semantics over to `gl_*` variables. In some cases this mapping might introduce more code than we can easily deal with during emit time, so it probably needs to be handled back at the IR level. This implementation has many gaps, but it appears to be enough to get teh `render/cross-compile-entry-point` test working with IR-based cross-compilation. 19 October 2017, 16:04:41 UTC
a12480f Work on IR-based cross-compilation (#222) There are two big changes here: - Add logic during the initial IR cloning pass for an entry point + target that tries to pick the best possible version of any target-overloaded function. This allows us to pick the intrinsic version of `saturate()` when compiling for HLSL output, but then pick the non-intrinsic version (that is implemented in terms of `clamp()`) when targetting GLSL. - Add an initial specialization pass that tries to deal with generics. This required some fixing work to IR generation, so that we correctly generate explicit operations to specialize a generic for specific types (this is currently implemented as a `specialize` instruction that takes the generic to specialize plus a declaration-reference that represents the specialized form). With that work in place, we can scan for `specialize` instructions inside of non-generic functions, and use them to trigger generation of specialized code. We rely on the name-mangling scheme to help us find pre-existing specializations when possible. There are also a bunch of cleanups encountered along the way: - Don't use the explicit `layout(offset=...)` for uniforms, because it isn't supported by all current drivers. For now we will just assume that our layout rules compute the same values that the driver would for un-marked-up code. We can come back later and try to implement a workaround in the cases where this doesn't apply (e.g., by re-running the layout logic as part of emission, and dropping layout modifiers from variables that don't need explicit layout). - Fix some issues in IR dump printing so that we print function declarations more nicely. - Testing: print out failing pixel when image-diff fails 18 October 2017, 18:08:47 UTC
f12c255 Implement notion of a "container format" (#213) The big addition here is that the Slang "bytecode" is no longer treated as just a "code generation target" (`CodeGenTarget`) akin to DX bytecode (DXBC) or SPIR-V, but instead is a `ContainerFormat` that can be used to emit all the results of a compile request (well, currently just the IR-as-BC, but the intention is there). Getting to this goal involved some prior checkins that eliminated bogus "targets" that weren't really akin to SPIR-V or DXBC: `-target slang-ir-asm` and `-target reflection-json`. Those targets were really in place to support testing, and so they've been made more explicit testing/debug options. This change eliminates `-target slang-ir` and instead tries to allow the user to specify `-o foo.slang-module` as an output file name, that indicates the intention to output a "container" file that will wrap up all the generated code. I've also gone ahead and generalized the existing `-target` option so that we are actually building up a *list* of code generation targets. This is largely just a cleanup, since it forces code to be more aware of when it is doing something target-specific vs. target independent. For example, reflection layout information lives on a requested target, and not on the compile request as a whole, and similarly output code is per-target, per-entry-point. As a cleanup, I eliminated support for per-translation-unit output. This was vestigial code from back when I used to try and do HLSL generation for a whole translation unit instead of per-entry-point (which turned out to be a lot of complexity for little gain), and it was only being used in the `hello` example and the `render-test` test fixture - in both cases fixing it up was easy enough. I've stubbed out the old `spGetTranslationUnitSource` API, but haven't removed it yet. 16 October 2017, 20:12:11 UTC
3e3e247 Get rid of the `-slang-ir-asm` target (#212) * Get rid of the `-slang-ir-asm` target This is really only useful for debugging, so I've replaced the functionality with a `-dump-ir` command line option (which dump's the IR for an entry point before doing codegen). * fixup: use HLSL target, not DXBC, so test can run on Linux 14 October 2017, 05:39:15 UTC
64ddefb Move reflection JSON generation into separate text fixture (#211) Move reflection JSON generation into separate test fixture 14 October 2017, 01:14:42 UTC
575230b Work towards target-specific function overloads (#210) * Checkpoint: interface conformance work - Add explicit definition of `saturate` for the GLSL target, which calls through to `clamp` - Needed to add explicit initializer to `__BuiltinFloatingPointType` to allow initialization from a single `float`, so that the `saturate` implementation can be sure that it can initialize a `T` from `0.0` or `1.0`. - This triggered errors in overload resolution, because the logic in place could not figure out that the `T` of the outer generic (`saturate<T>()`) conformed to the interface required by the callee. At this point I have the call to the scalar `clamp()` getting past type-checking, but not the vector or matrix cases. * More fixups for overload resolution inside generics - Make sure value parameters are treated the same as type parameters: we only want to solve for the parameters of the generic actually being applied, and not accidentally generate constraints for outer generics (e.g., when checking the body of a generic function). - Make sure that the diagnostics stuff uses the correct source manager when expanding the location of a builtin. * Fixes for function redeclaration - Handle case of redeclaring a generic function - Enumerate siblings in the parent of the *generic* not the parent of the *function* - Add logic to compare generic signatures - When generic signatures match, specialize functions to compatible generic arguments before comparing the function signatures - Fix redeclaration logic to *not* detect prefix/postifx operators as redeclarations of one another - Build an explicit representation of function redeclaration groups - First declaration is the "primary" and others are stored in a linked list - Make overload resolution handle redeclared functions - Only consider the primary declaration and skip others 12 October 2017, 20:53:42 UTC
9a231a5 Do loop fix (#209) * Bug fix: emit logic for `do` loops This case was never tested, and I was outputting some garbage characters. This comit fixes the codegen and adds a test case. * Bug fix: make sure to pass through `[allow_uav_condition]` This also fixes the standard library definition of `IncrementCounter()` so that it returns a `uint` instead of `void`. 12 October 2017, 17:30:48 UTC
28ca4dc Fixup: re-enable exception guard (#208) This is intended to produce a better experience for end users when they encounter internal compiler errors. 11 October 2017, 23:05:09 UTC
331ddfa Bug fixing (#207) * Bug fix for vector initializer lists When a vector was initialized with an initializer list: float4 f = { 0, 1, 2, 3 }; we were following the logic for `struct` types (since `vector<T,N>` is technically a `struct` declaration in our stdlib...), but the type has no field, so we were (silently!) ignoring the actual operands. I've applied a simple fix where we cast the operands to the element type of the vector, but a more complete fix will be needed sooner or later where we check the operand counts properly, etc. * Create implicit cast AST nodes when calling initializers The logic for dealing with implicit conversions was recently beefed up so that it would look at `__init` declarations in the target type, but in those cases the front-end would always create an `InvokeExpr` even when we would rather get an `ImplicitCastExpr` or (in the "rewrite" case) a `HiddenImplicitCastExpr`. I've fixed this up for now by constructing a dummy expression to stand in for the "original" call expression when creating the final call (luckily our `TypeCastExpr` is already just a specialized `InvokeExpr`). A better long-term solution might be to have implicit-ness or hidden-ness be modifiers or flags, rather than needing to use specialized forms of call nodes. * Fix subscript operator for `RWTexture1D` The index type was being declared as `uint1` instead of `uint`, and that created problems for downstream HLSL compilation when we introduced expressions like `uav[uint1(index)]` - the compiler would complain that a vector is not a valid index type. * Fix up constant-folding of integer casts. The old logic was checking for `InvokeExpr` before `TypeCastExpr`, but in the new setup a type cast *is* an `InvokeExpr`, so that case was never triggering. All of the constant-folding code really needs to be revisited, though, so that it can use a more general-purpose evaluation scheme like the bytecode (so that we can handle a moral equivalent of `constexpr` in the long run). * Fix implicit conversion costs for vector types A recent change made it so that the logic for looking up implicit conversions now uses declarations of initializers in the standard library (rather than hand-coding all the cases in `check.cpp`). One mistake made there was that we dropped the logic for computing implicit conversions between vectors of the same size, but different element types. These conversions were still allowed by a catch-all (generic) declaration in the standard library, but that declaration didn't include any implicit conversion cost logic (since it was generic, there was no single cost to use). This change explicitly enumerates the required conversions with their costs. It is a bit unfortunate that this is an O(N^2) amount of code for N base types, but that seems unavoidable for now. * Handle "lowering" of overloaded expressions If we are in the `-no-checking` mode and the user calls an overloaded function from an `__import`ed file in a way such that Slang can't resolve the intended overload, we were failing to emit the definitions of the potential callees. This change simply adds a case for `OverloadedExpr` in `lower.cpp` that explicitly lowers all the declarations that might have been referenced. - There is a potentially for breakage here if we are outputting GLSL and one of the overloads is stage-specific. - A more refined approach might try to recognize which over the overloaded options are even potentially applicable, and then output only those, but doing this would be way more complicated. I've added a test case for this behavior, but it is a bit brittle because we need to confirm that we still produce the same error message as unmodified HLSL. 11 October 2017, 21:39:10 UTC
892b339 Travis: try to fix deployment script (#206) 09 October 2017, 22:05:03 UTC
676560b Fix emit logic for `cbuffer` member with initializer (#205) Given an input declaration like: cbuffer C { int a = -1; } Slang was automatically generating a `packoffset` semantic to place the member manually, but was emitting it *after* the initializer of the original declaration: cbuffer C : register(b) { int a = -1 : packoffset(c0); } That syntax is invalid, of course, and we actually want: cbuffer C : register(b) { int a : packoffset(c0) = -1; } This wasn't spotted earlier because putting initializers on a `cbuffer` member is not commonly done, since it requires reading those values via the reflection API. Slang's reflection API currently provides no way to access default values like this, so they aren't of much use yet. Still, it is better to emit correct syntax even in cases like this one. 09 October 2017, 21:44:40 UTC
06b2192 Preprocessor: fix `undef` and redefinition (#204) * Preprocessor: fix `undef` and redefinition The logic for `undef` directives was failing to suppress macro expansion when reading the name to un-define, and so it wasn't actually working at all. We didn't notice this because we didn't have a test case, and users hadn't tried it. The logic for `define` had a similar bug, which meant that any attempt to define an already-defined macro would fail with a cryptic error, rather than raising the intended warning. Test cases have been added for both issues, along with the fixes. * fixup: add expected output for tests added 09 October 2017, 20:38:33 UTC
fe5eef4 Parser: fix precedence of cast expressions (#203) We were accidentally parsing this: (uint) a / b as this: (uint) ( a / b ) when it should be: ((uint) a) / b This is a bug that seems to have been inherited from a long time ago. It has taken a while to bite anybody because the only class of expressions it would hit are multiplicative ones, and in many cases the difference in the cast order won't be noticed for values in a limited range. 09 October 2017, 17:16:12 UTC
faf26af Perform some transformations on IR to legalize for GLSL (#200) When outputting GLSL from a Slang or HLSL entry point, we need to translate any parameters or results of an entry-point function into global declarations of `in` or `out` parameters, as needed by GLSL. This change adds these transformations at the IR level, so that they don't need to complicate the emit logic. More detailed changes: - Make `render0` test use IR. It passes out of the box. - Fix test runner to not always dump diffs on failures I accidentally initialized an option to `true` instead of `false` when working on debugging the Travis CI failures. - Special-case output for component-wise multiplication to handle GLSL `matrixCompMul()` - Handle GLSL vs. HLSL output for calls to `mul()` - Output proper `layout(std140)` on GLSL constant buffer declarations - Require appropriate GLSL extension when emitting explicit `layout(offset = ...)` on constant buffer members - TODO: Need to avoid requiring this extension in cases where the offsets are what would be computed anyway. Realistically, should probably be emitting code with explicit padding, etc. to guarantee layouts. - Add an IR-based pass to translate entry point functions by eliminating their input/output parameters and replacing them with global variables. - Demangle names when calling target intrinsics The lowering to the IR will turn a call like `sin(foo)` into a call to a function declaration with a mangled name like `_S3sin...`. This works fine when the user is calling their own functions, since the name mangling will apply to both the definition and use sites, but for builtin functions it obviously isn't what we want. This change makes it so that we demangle the name of an instrinsic function just enough so that we can extract the original simple name, and make a call using that. These changes do nor provide 100% of what we need when translating to GLSL, so the `cross-compile-entry-point` test *still* hasn't been flipped over to use the IR (even though that is the test case I've been using to develop these changes). 06 October 2017, 21:31:42 UTC
3693bff Attempt to fix subprocess handling for Linux (#197) * Attempt to fix subprocess handling for Linux Our CI builds are sometimes hanging on Travis, and I suspect it might be something to do with how we are waiting for subprocesses to complete. I'm trying to following the manpage for the `wait()` and `waitpid()` calls a bit better here. * fixup: try to use poll() instead of select() * fixup: missing header * fixup * fixup * fixup: try to emit test output when tests fail on Travis 06 October 2017, 15:43:47 UTC
33de715 Working on better handling of builtin functions in IR (#196) The main change I was working on here was to start having more of the builtin functions (in this case, `cos`, `sin`, and `saturate`) just lower to the IR as calls to builtin functions (with declarations but no definition), rather than expect/require them to map to individual IR opcodes in every case. The main change there was the removal of some `intrinsic_op` modifiers in the stdlib. This then requires the `isTargetInstrinsic` logic in IR-based code emit to avoid emitting declarations for these intrinsics. The corresponding logic for emitting *calls* to these intrinsics is currently being skipped. Along the way, a variety of fixups were added: - In order to support lowering to GLSL, we need to handle cases where a variable/function name uses a GLSL reserved word. The right long-term fix there is to always use generated or mangled names, but for now I'm hacking it by adding a `_s` prefix to all names during IR-based emit. - This needs a flag to disable it, since some of our tests currently rely on checking binding information from generated HLSL/SPIR-V that will include these mangled/modified names. - Emit matrix layout modifiers appropriately for GLSL - Specialize IR parameter-block emission between GLSL and HLSL - Fix up argument count/index logic for a couple of opcodes that weren't fixed when removing the types from the explicit operand list - Fix up IR generation for calls to declarations with generic arguments. We were briefly adding the generic args to the ordinary argument list, which added complexity in several places. We now rely on the declaration-reference nodes in the IR to carry that extra info. - TODO: We actually need to make sure that this is the case, since we don't currently correctly generated specialized decl-refs when building IR for function calls The main test that would have been affected by this is `cross-compile-entry-point`, but I was not able to get that working fully with the IR. The main problem in this case was that when emitting GLSL we will need to perform certain required transformations on the IR to get legal code for GLSL. Notably: - We need to hoist entry-point parameters away from being function parameters, and make them be global variables. This is currently being hand-waved during the emit logic, but it seems way better to have it all get cleaned up in the IR first. - We need to scalarize entry-point parameters, because structure input/output is not supported as vertex input or fragment output (and it may be best to always scalarize anyway, to match HLSL semantics). (Note: "scalarize" here means to bust up structures, but not matrices/vectors) 05 October 2017, 19:24:30 UTC
54f016e IR: overhaul IR design/implementation (#195) * IR: overhaul IR design/implementation Closes #192 Closes #188 This is a major overhaul of how the IR is implemented, with the primary goal of just using the AST-level type representation as the IR's type representation, rather than inventing an entire shadow set of types (as captured in issue #192). One consequence of this choice is that types in the IR are no longer explicit "instructions" and are not represented as ordinary operands (so a bunch of `+ 1` cases end up going away when enumerating ordinary operands). Along the way I also got rid of the embedded IDs in the IR (issue #188) because this wasn't too hard to deal with at the same time. Another related change was to split the `IRValue` and `IRInst` cases, so that there are values that are not also instructions. Non-instruction values are now used to represent literals, references to declarations, and would eventually be used for an `undef` value if we need one. IR functions, global variables, and basic blocks are all values (because they can appear as operands), but not instructions. The main benefit of this approach is that the top-level structure of a bytecode (BC) module is much simpler to understand and walk, and BC-level types are represented much more directly (such that we could conceivably use them for reflection soon). * fixup: 64-bit build fix * fixup: try to silence clang's pedantic dependent-type errors * fixup: bug in VM loading of constants 04 October 2017, 20:54:25 UTC
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