Revision 5e8eef740f9a79e5626fa41ef67a4b6284a6490b authored by Kouhei Ueno on 06 October 2017, 06:35:33 UTC, committed by Chromium WPT Sync on 06 October 2017, 06:35:33 UTC
Dynamic imports rely on url, nonce, and parser state to be attributed correctly.
This CL updates ScheduledAction to plumb down the info as spec-ed via ScriptSourceCode.

Test: LayoutTests/external/wpt/html/semantics/scripting-1/the-script-element/module/dynamic-import/no-propagate-nonce-setTimeout.html
Bug: 711706
Change-Id: Iabb21f72d9cdafce502aa131773268ba20dd1648
1 parent 531cc81
Raw File
idlharness.html
<!doctype html>
<html>
<head>
<title>Gamepad IDL tests</title>
<link rel="help" href="https://w3c.github.io/gamepad/#gamepad-interface">
<link rel="help" href="https://w3c.github.io/gamepad/#gamepadbutton-interface">
<link rel="help" href="https://w3c.github.io/gamepad/#gamepadevent-interface">
<link rel="help" href="https://w3c.github.io/gamepad/#navigator-interface-extension">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/resources/WebIDLParser.js"></script>
<script src="/resources/idlharness.js"></script>
</head>
<body>
<pre id="untested_idl" style="display: none">
interface Navigator {
};

interface Event {
};
</pre>
<pre id="idl" style="display: none">
interface Gamepad {
    readonly    attribute DOMString           id;
    readonly    attribute long                index;
    readonly    attribute boolean             connected;
    readonly    attribute DOMHighResTimeStamp timestamp;
    readonly    attribute GamepadMappingType  mapping;
    readonly    attribute FrozenArray<double> axes;
    readonly    attribute FrozenArray<GamepadButton> buttons;
};

enum GamepadMappingType {
  "",
  "standard"
};

interface GamepadButton {
    readonly    attribute boolean pressed;
    readonly    attribute double  value;
};

[Constructor(DOMString type, optional GamepadEventInit eventInitDict)]
interface GamepadEvent : Event
{
  readonly attribute Gamepad? gamepad;
};

dictionary GamepadEventInit : EventInit
{
  Gamepad? gamepad = null;
};

partial interface Navigator {
    Gamepad[] getGamepads();
};
</pre>
<script>
var idl_array = new IdlArray();
idl_array.add_untested_idls(document.getElementById("untested_idl").textContent);
idl_array.add_idls(document.getElementById("idl").textContent);
idl_array.add_objects({
    GamepadEvent: [new GamepadEvent("something")],
    Navigator: ["navigator"],
  });
idl_array.test();
</script>
<div id="log"></div>
</body>
</html>
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