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Revision Author Date Message Commit Date
eb7877b Updated the MSVC8 project file of the drascula engine for commit #28220 svn-id: r28224 27 July 2007, 00:18:03 UTC
0704d5a Updated the MSVC8 project file of the parallaction engine for commit #28221 svn-id: r28223 27 July 2007, 00:17:22 UTC
f04c56f The meta resource table is now properly initialized for the IHNM demo. The starting chapter is also set correctly svn-id: r28222 27 July 2007, 00:11:36 UTC
2b219db Merged archive.cpp into disk.cpp. svn-id: r28221 26 July 2007, 20:22:51 UTC
f89e907 added more drascula code (it still NOT WORKING) svn-id: r28220 26 July 2007, 19:52:18 UTC
2366346 Made screen size parameters properties of engine instead of compile-time constants. svn-id: r28219 26 July 2007, 18:30:27 UTC
d3e7e81 Dos full version of Big Red Adventure is detected now. The engine crashes immediately afterwards. svn-id: r28218 26 July 2007, 18:23:09 UTC
75517ae Only queue the IHNM company and title videos in the full version of IHNM, not the demo svn-id: r28217 26 July 2007, 17:13:29 UTC
da7d87e The demo version of IHNM has 3 font types (like ITE), not 6 (like the full version of IHNM) svn-id: r28215 26 July 2007, 14:39:05 UTC
4785ae9 Removed some unnecessary file existence checks svn-id: r28214 26 July 2007, 13:26:34 UTC
f5a682f Updated the MSVC8 project file for the gob engine for commits #28205-#28206 svn-id: r28213 26 July 2007, 13:22:26 UTC
cfff436 Added proper room change fading effect svn-id: r28212 26 July 2007, 10:11:31 UTC
872a1ea Fixed o1_fillRect() again svn-id: r28209 26 July 2007, 03:29:45 UTC
b644e46 Corrected Woodruff's hotspot text positions. svn-id: r28208 26 July 2007, 03:17:54 UTC
459868d sub0x18 is o2_addCollision(). It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there. Hotspots and menus work now (in a way) svn-id: r28207 26 July 2007, 01:01:00 UTC
88f265d Renamed Inter_Woodruff to Inter_v4 svn-id: r28206 25 July 2007, 22:55:00 UTC
3d2c1c5 - Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18) - Yet another safety check - Removed another hard-coded screen height svn-id: r28205 25 July 2007, 21:48:47 UTC
e151167 Some more safety checks and the first room's background can be seen svn-id: r28204 25 July 2007, 21:02:30 UTC
99a707d Added a few safety checks. Now Woodruff shows the loading image (closely followed by a crash). svn-id: r28203 25 July 2007, 20:36:14 UTC
d0780a5 removed hotkey, as there's no debugger in touche (this just sets a variable which doesn't seem to be used by any of scripts) svn-id: r28202 25 July 2007, 20:12:41 UTC
d88354a renamed wrongly named parameter svn-id: r28201 25 July 2007, 20:05:35 UTC
12bec1c workaround for bug #1751149 (original game issue). svn-id: r28200 25 July 2007, 20:03:31 UTC
0998a24 The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI: 100% crash in SVN (not in 0.X.0)"), height was a fairly large negative number, so I've added a test for that condition as well. This seems to fix the bug. svn-id: r28199 25 July 2007, 19:56:43 UTC
4f403f4 Use default to 1x scaler for 640x480 games to avoid superbig resolutions. svn-id: r28197 25 July 2007, 16:12:19 UTC
983306c It was too early to announce ajworld. THere are still open problems. svn-id: r28196 25 July 2007, 16:07:18 UTC
a433d54 Menion ajworld in news. svn-id: r28192 25 July 2007, 16:00:57 UTC
3bafb8c Add A.J's World of Discovery. Compatibility is perfect. svn-id: r28191 25 July 2007, 16:00:23 UTC
3b92867 Added one (commented out) "The Last Dynasty" MD5 svn-id: r28190 25 July 2007, 15:46:13 UTC
cf3719d Add eriktorbjorn's patch for bug #1498158 - AOGS: Itemheap overflow on 64bit systems. svn-id: r28189 25 July 2007, 11:29:47 UTC
5c588e1 Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it crashes / freezes) svn-id: r28188 25 July 2007, 04:52:12 UTC
7490b93 - Removed Adlib from Woodruff's freatures - Added a fallback for Woodruff svn-id: r28187 25 July 2007, 00:01:31 UTC
e0ead79 Oops, forgot I've modified the entries for testing svn-id: r28186 24 July 2007, 23:42:07 UTC
09c2ea8 - Separated game type and features - Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185 24 July 2007, 23:24:40 UTC
38b282b renamed some fields for clarification svn-id: r28184 24 July 2007, 09:53:28 UTC
9bb903e fixed some issues in pathfinding code svn-id: r28183 24 July 2007, 09:50:24 UTC
d95056c Fixing bug #1749688 ("GOB3: Objects Disappear") svn-id: r28181 24 July 2007, 06:11:38 UTC
f4fb068 Fix regression, the incorrect key was been used for highlighting items in Simon the Sorcerer 1/2. svn-id: r28179 23 July 2007, 12:32:08 UTC
bb44161 Remove recommended FLAC options, as they are now default. svn-id: r28177 23 July 2007, 03:01:07 UTC
e243dc8 Add support for FLAC compression of sound bundles in The Dig and COMI. svn-id: r28173 23 July 2007, 02:34:21 UTC
ceeb35c Mention Chinese COMI as supported. svn-id: r28168 22 July 2007, 23:00:38 UTC
b6eedda - Fix wrong languages in Chinese COMI - Fix credits rendering in Chinese COMI svn-id: r28167 22 July 2007, 22:59:08 UTC
8c21abc Fix Chinese character widths. svn-id: r28166 22 July 2007, 21:01:31 UTC
19ad20c Don't be so strict about un-pausing sounds which are not paused currently svn-id: r28163 22 July 2007, 11:54:35 UTC
425e6e2 cleanup (in particular, don't call something 'soundHandle' which is not a Mixer::SoundHandle) svn-id: r28162 22 July 2007, 09:17:23 UTC
cfb4b08 Proper height for Chinese characters, also remove obsolete hack for computing character base. svn-id: r28160 21 July 2007, 22:57:21 UTC
4fa5583 More support for Chinese COMI. Still some character conversions are missing. Most notable in difficulty selection screen where 'q' characters slip in. svn-id: r28159 21 July 2007, 22:40:02 UTC
7a6f0b7 SCUMM/iMuse Digital: Pause sounds after loading them svn-id: r28158 21 July 2007, 19:53:18 UTC
b16d398 The mixer no longer allows unpausing channels that aren't paused. So don't. svn-id: r28155 21 July 2007, 14:39:12 UTC
b01f07a Prevent crash in MI1 SegaCD Jap. svn-id: r28152 20 July 2007, 21:45:28 UTC
a88189b Add Japanese MI1 for SEGA CD svn-id: r28151 20 July 2007, 21:35:56 UTC
a50b03a Some small updates on the IHNM demo svn-id: r28146 19 July 2007, 10:24:34 UTC
c4a3e06 Patch #1756556 (MSVC71 project files update) by quietust svn-id: r28145 19 July 2007, 06:46:25 UTC
3ffd5de Some more resource mappings for the IHNM demo svn-id: r28144 19 July 2007, 02:51:36 UTC
470dac5 IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demo svn-id: r28143 19 July 2007, 01:28:41 UTC
d9932d1 Fix for bug #1754613 - ITE: crashes using compressed audio. The digital music information was missing from the ITE versions that did not originally include digital music svn-id: r28141 19 July 2007, 00:40:11 UTC
32c8755 The SFX resource for the IHNM demo is different svn-id: r28138 18 July 2007, 16:14:40 UTC
af4d041 forgot about drascula.vcproj svn-id: r28133 17 July 2007, 22:46:58 UTC
40e7b75 added english and spanish version of drascula detection svn-id: r28132 17 July 2007, 22:29:09 UTC
d2d49e2 Implemented FR #1754616 - "GUI: Add option to delete games using the "Del" Key" svn-id: r28131 17 July 2007, 21:59:44 UTC
d04b653 added engine stubs code for Drascula game svn-id: r28130 17 July 2007, 21:35:01 UTC
a5e6b75 Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games svn-id: r28129 17 July 2007, 20:17:28 UTC
332f744 Possible fix for bug 1754613, part 2: changed the way compressed digital music is detected svn-id: r28127 17 July 2007, 18:18:50 UTC
5b7df04 Possible fix for bug 1754613. It's now possible to have an uncompressed music.rsc file when the rest of the data files are compressed svn-id: r28126 17 July 2007, 18:04:30 UTC
91426f8 Porting DS word completion keyboard changes from branch0-10-0. svn-id: r28125 16 July 2007, 22:55:44 UTC
1b5f06d Word completion code that uses predictive dictionary ported from branch0-10-0 svn-id: r28124 16 July 2007, 22:46:49 UTC
af0229d Add Bear Stormin' svn-id: r28121 16 July 2007, 14:10:36 UTC
e4950ea Add Japanese 3DO version of fbpack. svn-id: r28119 16 July 2007, 01:49:34 UTC
16529e5 Added 3 different Amiga AGI palettes (From oldest to newest). Changed initPalette so its easier to enable the usage of those palettes later. svn-id: r28114 15 July 2007, 21:33:28 UTC
86d015c Added FIXME comments regarding use of AudioStream::openStreamFile svn-id: r28112 15 July 2007, 19:26:00 UTC
f4c0b85 Fixed sound factory messup caused by my previous commit svn-id: r28111 15 July 2007, 19:24:00 UTC
11b2806 Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data which took a File pointer and a size (these were only implemented as brain-dead wrapper around the newer factory methods anyway) svn-id: r28110 15 July 2007, 18:29:05 UTC
e07e5ee Added new Mac SCUMM MD5, tracker #1749232 svn-id: r28108 15 July 2007, 18:26:21 UTC
2f7f527 Refactored selectCharacter so that menu code doesn't need auxiliary buffer kBit2 anymore. svn-id: r28106 15 July 2007, 16:04:34 UTC
4594202 To loop a music track forever, the number of loops is set to 0 svn-id: r28105 15 July 2007, 15:27:42 UTC
5fc39e7 ITE: looping of compressed digital music is now done by the respective compressed streams themselves svn-id: r28104 15 July 2007, 15:12:24 UTC
9b4cfc5 Screen update is no more triggered automatically when performing full screen-size blits on Front buffer. Menu code has been changed accordingly to retain consistency. svn-id: r28097 15 July 2007, 10:10:48 UTC
d725c5f Changed some additions to += as Python supports that operator (Didn't realize that before). svn-id: r28096 15 July 2007, 09:52:08 UTC
6376321 Enabled menus in some old AGI games (released in 1986) which did not have menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095 15 July 2007, 06:24:39 UTC
198b6ac ITE: Music looping works now with compressed digital music. However, there's still a small pause when a track restarts svn-id: r28082 15 July 2007, 03:13:15 UTC
af21e13 Fixed compilation. svn-id: r28078 14 July 2007, 18:26:43 UTC
5aba81d ITE: Fixed some more incorrect dots on dialog buttons svn-id: r28077 14 July 2007, 18:11:14 UTC
a7adb58 ITE: Fixed some of the incorrectly drawn dots of the menu buttons svn-id: r28076 14 July 2007, 17:39:47 UTC
c8a8d80 Renamed a variable, so that it makes more sense svn-id: r28072 14 July 2007, 15:09:30 UTC
ba3c55c Some more updates for looping of compressed digital music. It's still not working, though svn-id: r28071 14 July 2007, 15:06:06 UTC
101dc5c Improved check for the patched sound file used in ITE intro svn-id: r28070 14 July 2007, 14:18:45 UTC
009b100 Cleanup of the digital music code. Now all kinds of music (uncompressed and compressed) are handled by the same class, DigitalMusicInputStream svn-id: r28069 14 July 2007, 13:41:03 UTC
9efa640 Fix graphics glitch in the rat caves in ITE. Closes bug #1735437 - "ITE: Sprite priority in rat caves" svn-id: r28064 14 July 2007, 03:44:47 UTC
5a85103 Full screen updates aren't automatic after palette changes anymore now. Traded some code pollution with SPEED! svn-id: r28061 13 July 2007, 20:50:57 UTC
355ac5d Oops, deactivated the actor debug flag again, which was incorrectly activated in commit #28058 svn-id: r28059 13 July 2007, 16:45:11 UTC
eedec89 Rewrote and greatly simplified the SAGA detector, removing many duplicate and unneeded entries - Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed - Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed - The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version - Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored svn-id: r28058 13 July 2007, 16:37:37 UTC
52f4d0b Add TODO: music looping does not work with compressed digital music svn-id: r28056 13 July 2007, 16:20:32 UTC
3e65227 Some more fixes for Italian fan translation. svn-id: r28055 13 July 2007, 14:22:11 UTC
ada3153 Rename AGI palette extractor svn-id: r28054 13 July 2007, 09:58:39 UTC
bceca17 Added wildcards and a preliminary test which doesn't require unpacking the colors. Helped like a gazillion percent, or so :-). svn-id: r28048 12 July 2007, 19:07:23 UTC
10eeb45 Some optimisations to the DXA player to reduce the amount of needless mallocing and memcpying it does. This commit also contains some code protected by #ifdef DXA_EXPERIMENT_MAXD that allows for reading an extended header on a .dxa file and using a MAXD chunk, if found, to reduce the amount of memory required to play a movie. Whether this gets enabled or not will ultimately depend on whether the savings are justified (i.e. if we can find a case where it makes enough difference). svn-id: r28047 12 July 2007, 18:21:46 UTC
17a4539 Renamed a variable, so that it makes more sense svn-id: r28042 12 July 2007, 08:52:07 UTC
4ff76ad Tool for extracting palettes from Amiga AGI games' executables. My first Python program, yay :-) svn-id: r28035 11 July 2007, 16:55:46 UTC
ec742cb Cleaned up comments svn-id: r28034 11 July 2007, 16:52:56 UTC
1b17f2d Enable menus for Space Quest 1 (PC) 1.1A svn-id: r28033 11 July 2007, 16:49:44 UTC
24344fe Should fix gui strings in Italian fan translation. svn-id: r28028 11 July 2007, 13:25:21 UTC
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