Revision 6112e2e92084e91286d01a54b519e7740465ab4f authored by Nick Thomas on 16 March 2016, 12:42:37 UTC, committed by Nick Thomas on 16 March 2016, 12:42:37 UTC
1 parent af53879
Raw File
nsITimer.idl
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "nsISupports.idl"

interface nsIObserver;
interface nsIEventTarget;

%{C++
#include "mozilla/MemoryReporting.h"

/**
 * The signature of the timer callback function passed to initWithFuncCallback.
 * This is the function that will get called when the timer expires if the
 * timer is initialized via initWithFuncCallback.
 *
 * @param aTimer the timer which has expired
 * @param aClosure opaque parameter passed to initWithFuncCallback
 */
class nsITimer;
typedef void (*nsTimerCallbackFunc) (nsITimer *aTimer, void *aClosure);

/**
 * The signature of the timer name callback function passed to
 * initWithNameableFuncCallback.
 * This is the function that will get called when timer profiling is enabled
 * via the "TimerFirings" log module.
 *
 * @param aTimer the timer which has expired
 * @param aClosure opaque parameter passed to initWithFuncCallback
 * @param aBuf a buffer in which to put the name
 * @param aLen the length of the buffer
 */
typedef void (*nsTimerNameCallbackFunc) (nsITimer *aTimer, void *aClosure,
                                         char *aBuf, size_t aLen);
%}

native nsTimerCallbackFunc(nsTimerCallbackFunc);
native nsTimerNameCallbackFunc(nsTimerNameCallbackFunc);

/**
 * The callback interface for timers.
 */
interface nsITimer;

[function, scriptable, uuid(a796816d-7d47-4348-9ab8-c7aeb3216a7d)]
interface nsITimerCallback : nsISupports
{
  /**
   * @param aTimer the timer which has expired
   */
  void notify(in nsITimer timer);
};

%{C++
// Two timer deadlines must differ by less than half the PRIntervalTime domain.
#define DELAY_INTERVAL_LIMIT    PR_BIT(8 * sizeof(PRIntervalTime) - 1)
%}

/**
 * nsITimer instances must be initialized by calling one of the "init" methods
 * documented below.  You may also re-initialize (using one of the init()
 * methods) an existing instance to avoid the overhead of destroying and
 * creating a timer.  It is not necessary to cancel the timer in that case.
 *
 * By default a timer will fire on the thread that created it.  Set the .target
 * attribute to fire on a different thread.  Once you have set a timer's .target
 * and called one of its init functions, any further interactions with the timer
 * (calling cancel(), changing member fields, etc) should only be done by the
 * target thread, or races may occur with bad results like timers firing after
 * they've been canceled, and/or not firing after re-initiatization.
 */
[scriptable, uuid(3de4b105-363c-482c-a409-baac83a01bfc)]
interface nsITimer : nsISupports
{
  /* Timer types */

  /**
   * Type of a timer that fires once only.
   */
  const short TYPE_ONE_SHOT = 0;

  /**
   * After firing, a TYPE_REPEATING_SLACK timer is stopped and not restarted
   * until its callback completes.  Specified timer period will be at least
   * the time between when processing for last firing the callback completes
   * and when the next firing occurs.
   *
   * This is the preferable repeating type for most situations.
   */
  const short TYPE_REPEATING_SLACK = 1;

  /**
   * TYPE_REPEATING_PRECISE is just a synonym for
   * TYPE_REPEATING_PRECISE_CAN_SKIP. They used to be distinct, but the old
   * TYPE_REPEATING_PRECISE kind was similar to TYPE_REPEATING_PRECISE_CAN_SKIP
   * while also being less useful. So the distinction was removed.
   */
  const short TYPE_REPEATING_PRECISE = 2;

  /**
   * A TYPE_REPEATING_PRECISE_CAN_SKIP repeating timer aims to have constant
   * period between firings.  The processing time for each timer callback
   * should not influence the timer period.  However this timer type
   * guarantees that it will not queue up new events to fire the callback
   * until the previous callback event finishes firing.  If the callback
   * takes a long time, then the next callback will be scheduled immediately
   * afterward, but only once.  This is the only non-slack timer available.
   */
  const short TYPE_REPEATING_PRECISE_CAN_SKIP = 3;

  /**
   * Initialize a timer that will fire after the said delay.
   * A user must keep a reference to this timer till it is
   * is no longer needed or has been cancelled.
   *
   * @param aObserver   the callback object that observes the
   *                    ``timer-callback'' topic with the subject being
   *                    the timer itself when the timer fires:
   *
   *                    observe(nsISupports aSubject, => nsITimer
   *                            string aTopic,        => ``timer-callback''
   *                            wstring data          =>  null
   *
   * @param aDelay      delay in milliseconds for timer to fire
   * @param aType       timer type per TYPE* consts defined above
   */
  void init(in nsIObserver aObserver, in unsigned long aDelay,
            in unsigned long aType);


  /**
   * Initialize a timer to fire after the given millisecond interval.
   * This version takes a function to call and a closure to pass to
   * that function.
   *
   * @param aFunc      The function to invoke
   * @param aClosure   An opaque pointer to pass to that function
   * @param aDelay     The millisecond interval
   * @param aType      Timer type per TYPE* consts defined above
   */
  [noscript] void initWithFuncCallback(in nsTimerCallbackFunc aCallback,
                                       in voidPtr aClosure,
                                       in unsigned long aDelay,
                                       in unsigned long aType);

  /**
   * Initialize a timer to fire after the given millisecond interval.
   * This version takes a function to call.
   *
   * @param aFunc      nsITimerCallback interface to call when timer expires
   * @param aDelay     The millisecond interval
   * @param aType      Timer type per TYPE* consts defined above
   */
  void initWithCallback(in nsITimerCallback aCallback,
                        in unsigned long aDelay,
                        in unsigned long aType);

  /**
   * Cancel the timer.  This method works on all types, not just on repeating
   * timers -- you might want to cancel a TYPE_ONE_SHOT timer, and even reuse
   * it by re-initializing it (to avoid object destruction and creation costs
   * by conserving one timer instance).
   */
  void cancel();

  /**
   * Like initWithFuncCallback, but also takes a name for the timer; the name
   * will be used when timer profiling is enabled via the "TimerFirings" log
   * module.
   *
   * @param aFunc      The function to invoke
   * @param aClosure   An opaque pointer to pass to that function
   * @param aDelay     The millisecond interval
   * @param aType      Timer type per TYPE* consts defined above
   * @param aName      The timer's name
   */
  [noscript] void initWithNamedFuncCallback(in nsTimerCallbackFunc aCallback,
                                            in voidPtr aClosure,
                                            in unsigned long aDelay,
                                            in unsigned long aType,
                                            in string aName);

  /**
   * Like initWithNamedFuncCallback, but instead of a timer name it takes a
   * callback that will provide a name when the timer fires.
   *
   * @param aFunc      The function to invoke
   * @param aClosure   An opaque pointer to pass to that function
   * @param aDelay     The millisecond interval
   * @param aType      Timer type per TYPE* consts defined above
   * @param aNameCallback  The callback function
   */
  [noscript] void initWithNameableFuncCallback(
                    in nsTimerCallbackFunc aCallback,
                    in voidPtr aClosure,
                    in unsigned long aDelay,
                    in unsigned long aType,
                    in nsTimerNameCallbackFunc aNameCallback);

  /**
   * The millisecond delay of the timeout.
   *
   * NOTE: Re-setting the delay on a one-shot timer that has already fired
   * doesn't restart the timer. Call one of the init() methods to restart
   * a one-shot timer.
   */
  attribute unsigned long delay;

  /**
   * The timer type - one of the above TYPE_* constants.
   */
  attribute unsigned long type;

  /**
   * The opaque pointer pass to initWithFuncCallback.
   */
  [noscript] readonly attribute voidPtr closure;

  /**
   * The nsITimerCallback object passed to initWithCallback.
   */
  readonly attribute nsITimerCallback callback;

  /**
   * The nsIEventTarget where the callback will be dispatched. Note that this
   * target may only be set before the call to one of the init methods above.
   *
   * By default the target is the thread that created the timer.
   */
  attribute nsIEventTarget target;

%{C++
  virtual size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const = 0;
%}
};

%{C++
#define NS_TIMER_CONTRACTID "@mozilla.org/timer;1"
#define NS_TIMER_CALLBACK_TOPIC "timer-callback"
%}

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