https://github.com/halide/Halide
Revision 62d47f1ee4dd8d1e6b270185764f5c2c450715d1 authored by Steven Johnson on 05 February 2020, 00:41:39 UTC, committed by Steven Johnson on 05 February 2020, 00:41:39 UTC
Rework clock.h to use halide_benchmark for timing. Rework lesson_16 to use halide_benchmark directly.
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Tip revision: 62d47f1ee4dd8d1e6b270185764f5c2c450715d1 authored by Steven Johnson on 05 February 2020, 00:41:39 UTC
Tutorials should use halide_benachmark instead of clock.h
Tip revision: 62d47f1
lesson_03_debugging_1.cpp
// Halide tutorial lesson 3: Inspecting the generated code

// This lesson demonstrates how to inspect what the Halide compiler is producing.

// On linux, you can compile and run it like so:
// g++ lesson_03*.cpp -g -I ../include -L ../bin -lHalide -lpthread -ldl -o lesson_03 -std=c++11
// LD_LIBRARY_PATH=../bin ./lesson_03

// On os x:
// g++ lesson_03*.cpp -g -I ../include -L ../bin -lHalide -o lesson_03 -std=c++11
// DYLD_LIBRARY_PATH=../bin ./lesson_03

// If you have the entire Halide source tree, you can also build it by
// running:
//    make tutorial_lesson_03_debugging_1
// in a shell with the current directory at the top of the halide
// source tree.

#include "Halide.h"
#include <stdio.h>

// This time we'll just import the entire Halide namespace
using namespace Halide;

int main(int argc, char **argv) {

    // We'll start by defining the simple single-stage imaging
    // pipeline from lesson 1.

    // This lesson will be about debugging, but unfortunately in C++,
    // objects don't know their own names, which makes it hard for us
    // to understand the generated code. To get around this, you can
    // pass a string to the Func and Var constructors to give them a
    // name for debugging purposes.
    Func gradient("gradient");
    Var x("x"), y("y");
    gradient(x, y) = x + y;

    // Realize the function to produce an output image. We'll keep it
    // very small for this lesson.
    Buffer<int> output = gradient.realize(8, 8);

    // That line compiled and ran the pipeline. Try running this
    // lesson with the environment variable HL_DEBUG_CODEGEN set to
    // 1. It will print out the various stages of compilation, and a
    // pseudocode representation of the final pipeline.

    // If you set HL_DEBUG_CODEGEN to a higher number, you can see
    // more and more details of how Halide compiles your pipeline.
    // Setting HL_DEBUG_CODEGEN=2 shows the Halide code at each stage
    // of compilation, and also the llvm bitcode we generate at the
    // end.

    // Halide will also output an HTML version of this output, which
    // supports syntax highlighting and code-folding, so it can be
    // nicer to read for large pipelines. Open gradient.html with your
    // browser after running this tutorial.
    gradient.compile_to_lowered_stmt("gradient.html", {}, HTML);

    // You can usually figure out what code Halide is generating using
    // this pseudocode. In the next lesson we'll see how to snoop on
    // Halide at runtime.

    printf("Success!\n");
    return 0;
}
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