Skip to main content
  • Home
  • Development
  • Documentation
  • Donate
  • Operational login
  • Browse the archive

swh logo
SoftwareHeritage
Software
Heritage
Archive
Features
  • Search

  • Downloads

  • Save code now

  • Add forge now

  • Help

Revision 6454151bd41eb2c7e1dfc079b90f27fc62be77d6 authored by Philip Trettner on 17 April 2022, 08:24:26 UTC, committed by Philip Trettner on 17 April 2022, 08:24:26 UTC
Merge branch 'update_xxhash' into 'develop'
Update xxHash source files

See merge request Glow/glow!40
2 parent s 8f61a37 + af981cf
  • Files
  • Changes
  • 20faf00
  • /
  • src
  • /
  • glow
  • /
  • debug.cc
Raw File Download

To reference or cite the objects present in the Software Heritage archive, permalinks based on SoftWare Hash IDentifiers (SWHIDs) must be used.
Select below a type of object currently browsed in order to display its associated SWHID and permalink.

  • revision
  • directory
  • content
revision badge
swh:1:rev:6454151bd41eb2c7e1dfc079b90f27fc62be77d6
directory badge
swh:1:dir:4dbe848fb2f53011527987843e05c7c3a241e095
content badge
swh:1:cnt:5daa5b5225e4af3accc7eab3ab70968ff00e661c

This interface enables to generate software citations, provided that the root directory of browsed objects contains a citation.cff or codemeta.json file.
Select below a type of object currently browsed in order to generate citations for them.

  • revision
  • directory
  • content
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
debug.cc
#include "debug.hh"

#include "common/log.hh"

void APIENTRY glow::DebugMessageCallback(
    GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam)
{
    // filter too verbose messages
    switch (id)
    {
    // NVidia
    case 131185: // Buffer detailed info 'will use VIDEO memory as the source for buffer object'
    case 131218: // Program/shader state performance warning: Fragment Shader is going to be recompiled because the
                 // shader key based on GL state mismatches.
    case 131186: // Buffer performance warning: Buffer object (bound to GL_SHADER_STORAGE_BUFFER, and
                 // GL_SHADER_STORAGE_BUFFER (0), usage hint is GL_STATIC_DRAW) is being copied/moved from VIDEO memory
                 // to HOST memory.
        return;
    }

    // ignore push/pop
    if (source == GL_DEBUG_SOURCE_APPLICATION && type == GL_DEBUG_TYPE_PUSH_GROUP)
        return;
    if (source == GL_DEBUG_SOURCE_APPLICATION && type == GL_DEBUG_TYPE_POP_GROUP)
        return;

    const char* sSource;
    switch (source)
    {
    case GL_DEBUG_SOURCE_API:
        sSource = "API";
        break;
    case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
        sSource = "Window System";
        break;
    case GL_DEBUG_SOURCE_SHADER_COMPILER:
        sSource = "Shader Compiler";
        break;
    case GL_DEBUG_SOURCE_THIRD_PARTY:
        sSource = "3rd Party";
        break;
    case GL_DEBUG_SOURCE_APPLICATION:
        sSource = "Application";
        break;
    case GL_DEBUG_SOURCE_OTHER:
        sSource = "Other";
        break;
    default:
        sSource = "Unknown";
        break;
    }

    const char* sSeverity;
    switch (severity)
    {
    case GL_DEBUG_SEVERITY_HIGH:
        sSeverity = "High";
        break;
    case GL_DEBUG_SEVERITY_MEDIUM:
        sSeverity = "Medium";
        break;
    case GL_DEBUG_SEVERITY_LOW:
        sSeverity = "Low";
        break;
    case GL_DEBUG_SEVERITY_NOTIFICATION:
        sSeverity = "Notification";
        break;
    default:
        sSeverity = "Unknown";
        break;
    }

    const char* sType;
    switch (type)
    {
    case GL_DEBUG_TYPE_ERROR:
        sType = "Error";
        break;
    case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
        sType = "Deprecated";
        break;
    case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
        sType = "Undefined";
        break;
    case GL_DEBUG_TYPE_PORTABILITY:
        sType = "Portability";
        break;
    case GL_DEBUG_TYPE_PERFORMANCE:
        sType = "Performance";
        break;
    case GL_DEBUG_TYPE_MARKER:
        sType = "Marker";
        break;
    case GL_DEBUG_TYPE_PUSH_GROUP:
        sType = "Push";
        break;
    case GL_DEBUG_TYPE_POP_GROUP:
        sType = "Pop";
        break;
    case GL_DEBUG_TYPE_OTHER:
        sType = "Other";
        break;
    default:
        sType = "Unknown";
        break;
    }

    error() << "[OpenGL][" << sType << "][" << sSeverity << "][" << sSource << "][" << id << "] " << message;
}
The diff you're trying to view is too large. Only the first 1000 changed files have been loaded.
Showing with 0 additions and 0 deletions (0 / 0 diffs computed)
swh spinner

Computing file changes ...

back to top

Software Heritage — Copyright (C) 2015–2026, The Software Heritage developers. License: GNU AGPLv3+.
The source code of Software Heritage itself is available on our development forge.
The source code files archived by Software Heritage are available under their own copyright and licenses.
Terms of use: Archive access, API— Content policy— Contact— JavaScript license information— Web API