Revision 65df2a656a26d25cc87fa2fef9520267a575295c authored by Jan Bender on 02 June 2020, 15:39:42 UTC, committed by Jan Bender on 02 June 2020, 15:39:42 UTC
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Changelog.txt
2.8.0
	- performance improvements
	- added GUI based on the imgui library
	- added GLFW
	- removed dependency on glew
	- removed dependency on freeglut
	- bugfixes

2.7.0
	- added Python binding using pybind (thanks to Stefan Jeske)
	- added Python examples
	- performance improvements: Elasticity_Peer2018
	- bugfixes
	- new command line parameter to overwrite scene settings

2.6.0
	- performance improvement: added AVX support for TimeStepDFSPH, DragForce_Gissler2017, Viscosity_Standard, Viscosity_Weiler2018, MicropolarModel_Bender2017
	- added AVX support for 2D simulations 
	- added VTk export of rigid bodies
	- added parameter to control min CFL step size
	- cleaned up classes of graphical user interface
	- exchanged Static/DynamicBoundarySimulator by SPHSimulator which can handle dynamic and static scenes
	- added regular surface sampling
	- updated to Eigen 3.3.7
	- bugfixes

2.5.0 
	- added the boundary handling method "Volume Maps: An Implicit Boundary Representation for SPH"
	- added the boundary handling method "Density Maps for Improved SPH Boundary Handling"
	- added regular particle sampling
	- PartioViewer can play sequences
	- PartioViewer can write sequences as jpg files
	- PartioViewer can generate movies using ffmpeg
	- PartioViewer can render rigid body data	
	- PartioViewer supports multiphase data
	- user can now save/load the complete state of the simulation 
	- bugfixes

2.4.0
	- added rigid body export
	- added VTK file export (enables the data import in ParaView)
	- added file dialog for Windows
	- added a Python plugin for Maya to model scenes in Maya and export them to SPlisHSPlasH
	- added animation fields to animate particles in an area using a math script
	- improved fluid emitters	
	- added option to simulate without GUI
	- added GPU neighborhood search (cuNSearch) which can be selected in CMake

2.3.0	
	- added the Implicit SPH Formulation for Incompressible Linearly Elastic Solids of Peer et al. 2017
	- added Corotated SPH for deformable solids of Becker et al. 2009
	- SPlisHSPlasH now supports 2D simulations
	- SPlisHSPlasH now has enhanced particle coloring
	- partio export of arbitrary particle attributes is now supported
	- renamed Static/DynamicBoundaryDemo to Static/DynamicBoundarySimulator
	- added documentation of file format
	- added colormaps
	- fixed race condition
	- fixed single precision build
	- updated PositionBasedDynamics

2.2.0
	- added support for multi-phase simulations

2.1.0	
	- added implicit viscosity computation of Weiler et al. 2018
	- added implicit viscosity computation of Takahashi et al. 2015
	- significantly improved performance of Projective Fluids
	- added counting class

2.0.0
	- the parameters of all methods are now handled by the library GenericParameters
	- the GUI is automatically generated using the information of the generic parameters
	- updated PositionBasedDynamics library which now supports arbitrary rigid body collisions
	- added Logger
	

1.3.1	
	- added implicit viscosity computation of Peer and Teschner 2016
	- fixed drag force computation of Gissler et al. 2017

1.3.0	
	- added implicit viscosity computation of Peer et al. 2015
	- SPlisHSPlasH now uses MD5 hashes to verify that cache files are valid
	- added volume sampling tool
	- cleanup fluid model
	- added drag force computation of Gissler et al. 2017
	- added drag force computation of Macklin et al. 2014
	- bugfixes

1.2.0
	- added micropolar model for turbulent fluids (Bender et al., "A Micropolar Material Model for Turbulent SPH Fluids", ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation, 2017)
	- added vorticity confinement method
	- added fluid emitters
	- added partio export for fluid simulations
	- updated to Eigen 3.3.4
	- bugfixes

1.1.0
	- added new scenes
	- added implicit viscosity (Bender and Koschier, "Divergence-free SPH for incompressible and viscous fluids", IEEE Transactions on Visualization and Computer Graphics, 2017)
	- added Projective Fluids implementation (Weiler et al., "Projective Fluids", Proceedings of Motion in Games, ACM, 2016)
	- updated CompactNSearch
	- updated PositionBasedDynamics
	- optimized DFSPH
	- updated to Eigen 3.3

1.0.0

	- Initial release
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