Revision 672300f47f72b28c164fdf98a08171c09e311205 authored by Joel Marcey on 10 November 2016, 22:54:55 UTC, committed by Joel Marcey on 10 November 2016, 22:54:55 UTC
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allocator.h
//  Copyright (c) 2011-present, Facebook, Inc.  All rights reserved.
//  This source code is licensed under the BSD-style license found in the
//  LICENSE file in the root directory of this source tree. An additional grant
//  of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// Abstract interface for allocating memory in blocks. This memory is freed
// when the allocator object is destroyed. See the Arena class for more info.

#pragma once
#include <cstddef>
#include <cerrno>

namespace rocksdb {

class Logger;

class Allocator {
 public:
  virtual ~Allocator() {}

  virtual char* Allocate(size_t bytes) = 0;
  virtual char* AllocateAligned(size_t bytes, size_t huge_page_size = 0,
                                Logger* logger = nullptr) = 0;

  virtual size_t BlockSize() const = 0;
};

}  // namespace rocksdb
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