Revision 6e10dae57ff8e0143ad0a92e8c64f3916ab10fc4 authored by Thomas Quinn on 09 July 2015, 21:52:00 UTC, committed by Tim Haines on 12 August 2016, 05:27:32 UTC
Change-Id: Ie7796c85492c4b817f0b453007e94d1240246cff
1 parent f0c0a07
Raw File
TreeNode.h
/** @file TreeNode.h
 This header defines the structures used to make up trees.
 @author Graeme Lufkin (gwl@u.washington.edu)
 @date 01 Aug 2005 - Deleted the class SFCTreeNode in favor of GenericTreeNode, Filippo
 */

#ifndef TREENODE_H
#define TREENODE_H

#include <sstream>

#include "SFC.h"

namespace TreeStuff {

using namespace SFC;

inline std::string keyBits(const Key k, const int numBits) {
  std::ostringstream oss;
  //oss << "N";
  bool ready = false;
  for(int i = 0; i < numBits; i++) {
    Key k2 = k & (static_cast<Key>(1) << (62 - i));
    if (ready) oss << (k2 ? 1 : 0);
    else if (k2 != 0) ready = true;
  }
  return oss.str();
}

// This converts a "radius to the furthest particle" to the standard
// Barnes-Hut cell size.  We use it to keep the definition of theta
// consistent.

const double opening_geometry_factor = 2 / sqrt(3.0);

/// The maximum number of particles in a bucket.
extern int maxBucketSize;
	

} //close namespace TreeStuff

#endif //TREENODE_H
back to top