Revision 738bcb82d0327c463625ee6fcdf14b52e766cedc authored by Tim Foley on 20 September 2018, 15:14:25 UTC, committed by GitHub on 20 September 2018, 15:14:25 UTC
The main change here is to fill out the `BaseType` enumeration so that it covers the full range of 8/16/32/64-bit signed and unsigned integers, as well as 16/32/64-bit floating-point numbers, and then propagate that completion through various places in the code. More details: * The current `half`, `float`, `double`, `int`, and `uint` types are still the default names for their types, so things like `float16_t` and `int32_t` were added as `typedef`s. * We still need to generate the full gamut of vector/matrix `typedef`s for the new types, so that things like `float16_t4x3` will work (yes, I know that is ugly as sin, but that's the HLSL syntax...). * A few pieces of dead code from earlier in the compiler's life got removed, since I did a find-in-files for `BaseType::` and tried to either update or delete every site. * A few call sites that were enumerating integer base types in an ad-hoc fashion were changed to use a single `isIntegerBaseType()` function that I added in `check.cpp` * When compiling with dxc for shader model 6.2 and up, we enable the compiler's support for native 16-bit types via a flag. * The public API enumeration for reflection of scalar types added cases for 8- and 16-bit integers (it already exposed the other cases we need) * The lexer was updated to be extremely liberal in what kinds of suffixes it allows on literals. I also removed the logic that was treating, e.g., `0f` as a floating-point literal (it doesn't seem to be the right behavior). That would now be an integer literal with an invalid suffix. * The logic in the parser that applies types to literals was updated to handle a few more cases: `LL` and `ULL` for 64-bit integers, and `H` for 16-bit floats. * The mangling logic needed to be updated to handle the new cases, and I consolidated the handling of those types in their front-end and IR forms. * Removed the explicit `BasicExpressionType::ToString` logic, since all basic types are `DeclRefType`s in the front end, and we can just print them out as such. * As a bit of a gross hack, fudged the conversion costs so that `int` to `int64_t` conversion is a bit more costly. The problem there is that given an operation like `int(0) + uint(0)`, the best applicable candidates ended up being `+(uint,uint)` and `+(int64_t,int64_t)` because the cost of a single `int`-to-`uint` conversion was the same as the sum of the cost of an `int`-to-`int64_t` and a `uint`-to-`int64_t`. A better long-term fix here is to completely change our overload resolution strategy, but that is obviously way too big to squeeze into this change. * Type layout computation was updated to handle all the new types and give them their natural size/alignment. Note that this does *not* work for down-level HLSL where `half` is treated as a synonym for `float`. It also doesn't deal with the fact that many of these types aren't actually allowed in constant buffers for certain shader models. A future change should work to add error messages for unsupported stuff during type layout (or just make the types themselves require support for certain capabilities)
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.editorconfig | -rw-r--r-- | 937 bytes |
.gitattributes | -rw-r--r-- | 95 bytes |
.gitignore | -rw-r--r-- | 398 bytes |
.gitmodules | -rw-r--r-- | 406 bytes |
.travis.yml | -rw-r--r-- | 1.7 KB |
CODE_OF_CONDUCT.md | -rw-r--r-- | 3.1 KB |
LICENSE | -rw-r--r-- | 1.1 KB |
Makefile | -rw-r--r-- | 6.3 KB |
README.md | -rw-r--r-- | 6.6 KB |
appveyor.yml | -rw-r--r-- | 3.7 KB |
premake5.lua | -rw-r--r-- | 21.6 KB |
slang-com-helper.h | -rw-r--r-- | 3.9 KB |
slang-com-ptr.h | -rw-r--r-- | 4.8 KB |
slang.h | -rw-r--r-- | 65.9 KB |
slang.sln | -rw-r--r-- | 10.5 KB |
test.bat | -rw-r--r-- | 1.4 KB |
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