https://github.com/Kitware/CMake
Revision 7adfd890fb8c44738d64f7ade5eec62f6bafb3df authored by Brad King on 15 July 2021, 14:44:16 UTC, committed by Brad King on 15 July 2021, 17:12:07 UTC
While the flag tables for C and C++ were generated from MSBuild `.xml`
files, the CSharp flag tables were written by hand.  Copy the `v142`
flag table to use for the `v143` toolset.
1 parent 63c1262
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Tip revision: 7adfd890fb8c44738d64f7ade5eec62f6bafb3df authored by Brad King on 15 July 2021, 14:44:16 UTC
VS: Add CSharp VS 2022 compiler version and flag table v143
Tip revision: 7adfd89
FindosgShadow.cmake
# Distributed under the OSI-approved BSD 3-Clause License.  See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.

#[=======================================================================[.rst:
FindosgShadow
-------------



This is part of the Findosg* suite used to find OpenSceneGraph
components.  Each component is separate and you must opt in to each
module.  You must also opt into OpenGL and OpenThreads (and Producer
if needed) as these modules won't do it for you.  This is to allow you
control over your own system piece by piece in case you need to opt
out of certain components or change the Find behavior for a particular
module (perhaps because the default FindOpenGL.cmake module doesn't
work with your system as an example).  If you want to use a more
convenient module that includes everything, use the
FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.

Locate osgShadow This module defines

OSGSHADOW_FOUND - Was osgShadow found? OSGSHADOW_INCLUDE_DIR - Where
to find the headers OSGSHADOW_LIBRARIES - The libraries to link for
osgShadow (use this)

OSGSHADOW_LIBRARY - The osgShadow library OSGSHADOW_LIBRARY_DEBUG -
The osgShadow debug library

$OSGDIR is an environment variable that would correspond to the
./configure --prefix=$OSGDIR used in building osg.

Created by Eric Wing.
#]=======================================================================]

# Header files are presumed to be included like
# #include <osg/PositionAttitudeTransform>
# #include <osgShadow/ShadowTexture>

include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake)
OSG_FIND_PATH   (OSGSHADOW osgShadow/ShadowTexture)
OSG_FIND_LIBRARY(OSGSHADOW osgShadow)

include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(osgShadow DEFAULT_MSG
    OSGSHADOW_LIBRARY OSGSHADOW_INCLUDE_DIR)
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